Game Entertainment Empire

Chapter 9 Trial Play

"A combination of underground palace and shooting game?" In the first dungeon of the game teaching, Chu Ge roughly understood what type of game this was.

"The characters have a bit of their own characteristics. Although they are pixel-style, they are not quite the same as mainstream games." Chu Ge nodded lightly, expressing his approval.

Most of the independent games on the market today are all handsome guys and beauties, especially the two-dimensional portrait female characters. If you want to identify the difference, you can't tell the difference from the face. The only thing you want to recognize is from the Hair and clothes.

Such as this "The Binding of Isaac" is a bit grotesque and ugly, but if you look closely, there is a little cute character style, which is indeed quite different.

"However, these are just external gimmicks. For an independent game, the real test is the playability of the game." Chu Ge thought to himself while walking back and forth in the operation instruction room.

Light and shadow rendering, physical engine effects, and amazing 3A-level large-scale games cannot rely on the performance of the screen to conquer players. Once the game is not playable enough, it will encounter Waterloo.

What's more, the independent game itself is at a natural disadvantage in terms of graphics?

Out of the previous bad impression of Yang Chen, Chu Ge began to play the game.

"Almost seamless level loading? Great optimization!"

This outsourcing company looks quite capable. The game screen of the next scene appeared almost instantly through the room, and Chu Ge was surprised for a while.

The game is not a seamless map, which Chu Ge still knows, because there was an obvious black screen just now.

It's just very short. If it is expressed by the number of frames, it is only about 4~5 frames, which is one-third of a second.

What is the deadliest thing about an indie game?

Playability? story? price?

No, for an independent game, the most fatal thing is optimization.

He has been in this industry for many years and has also released many independent games as an agent. Chu Ge understands that for independent games, the most fatal shortcoming is optimization.

Because for independent game makers, they don't have too many machines in various stages of configuration to test the performance of different machines and find problems.

They can only use their own development machine for testing, so it usually happens that the development machine runs very smoothly, but after the release, most players' machines cannot run stably and can only be refunded.

There is no way for independent game makers to solve these problems in the first place.

Unless your game content and playability are really insane, allowing players to endure these problems, or after you solve these problems, these players still pay attention to your game.

After most of the games are determined to be released by the agency, there will be an agency company for secondary optimization. Of course, these ordinary players do not know it.

Not to mention the content of the game, but just in terms of the optimization of the game, Chu Ge also added another point to the game.

"The level design is ok, the shooting effect is not bad, and the sound effects are used to replace the impact of bullets."

The character who manipulated the game entered the boss room. Facing a big spider-like boss, the last of the three hearts was taken away by a misplacement. Chu Ge nodded lightly in approval.

After the game trial of the first level ended, Chu Ge created a new word document and started recording things on it.

The combination of pixels and cartoon+, the character style is a little weird+-, good shooting feel, good level design+, concise and clear game experience+

The + sign represents advantages, the - sign represents disadvantages, and +- represents uncertainties, which may be advantages or disadvantages.

This is a little habit of Chu Ge himself. After trying the game submitted in the mailbox, he will give a score.

The level of the whole game is not bad, this is what surprised Chu Ge the most.

If it wasn't for the fact that the attached game had proof of the other party's information, and that the game producer had completed the game, and passed the official review, he would need to provide the corresponding game producer's work certificate and professional title. Chu Ge would really doubt whether this game was made by Yang Chen. .

The gap with the previous "Dungeon of Monsters" is really a little too big.

It felt like a bad student who was at the bottom of the list and suddenly broke into the top ten in the final test. It gave people an incredible feeling.

The only thing that made him feel a little uncomfortable was that the style of the game itself was a little dark.

After saving the document he just wrote, Chu Ge opened the game again, ready to try it again from the beginning, which was also a professional habit of his.

In the case that the first trial evaluation of a game gave him a good impression, he entered the stage of retesting, and tried to see if there were any bright spots that he missed and did not find.

This is also a must-have attitude for a qualified auditor of an agency publishing game company.

However, when he opened the game for the second time and entered the first dungeon, a brand new world appeared in front of him.

"The dungeon is different? It's divided into several different levels, and every time the player enters, will they choose one of them?" Looking at the completely changed dungeon level, the indestructible and moving obstacles are unfamiliar The enemy of Chu Ge had a very surprised expression on his face.

Chu Ge touched his stubborn chin, looked at the computer screen and said to himself: "The design of the multi-line mode, but I just don't know how the quality of this line is, if it's not good enough, it's not a bit, but it's disadvantage."

Similar game design has actually been used by independent game makers a long time ago. It is very interesting that this design mode is used well, but if it is not good enough, it will be a burden. Being able to attract players has become a reason to persuade them to quit.

With this mentality, Chu Ge started his own game again.

The first monster room, followed by the treasure chest in the room, the props that are completely different from the previous ones, and the BOSS of the final level.

"The design of this part is unreasonable. The props appearing in this level are a bit powerful, and there is not much threat in the face of the boss." Chu Ge frowned at the end of the game.

"Let's see if there are any other routes." He loosened his brows, and Chu Ge continued to start a new round of the game, ready to see if there were any more routes in this game.

However, with the start of a new game, looking at the first level that changed again, the expression on Chu Ge's face changed, and a guess vaguely appeared in his heart.

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