Game Entertainment Empire

Chapter 95 The Gradual Horror

Although it is a horror game, thanks to the advance promotion of uegame, the global sales of "Resident Evil" reached 2 million copies on the first day. Compared with 3a-level games, this number is not very high, but it is comparable to the type of horror. This number is already very high compared to similar games.

Among them, Huaxia sold 700,000 copies, and overseas sales in North America, Europe, Asia, Southeast Asia and other regions totaled 1.3 million copies.

Regarding the performance of "Resident Evil", Yang Chen did not immediately understand it, because he had a more important thing to do.

In a VR reality experience hall in Jiang City, Yang Chen communicated with a person in charge.

Because VR equipment has not yet become popular, most ordinary players basically do not have any VR equipment, but in major first- and second-tier cities, there are still a lot of corresponding VR game experience halls.

However, the price is still very expensive, about 30 yuan per hour, and some experience halls with a better environment may be more expensive.

After briefly saying a few things, the owner of the experience hall, who was already a forty-year-old bald uncle, couldn't help but sigh when he saw Yang Chen's back leaving.

Play, or young people will play.

…………

Inside the studio of Jiasheng Games.

Guo Shengan and Wang Changan were sitting in the office, and the game screen of "Resident Evil" was playing on the big screen in front.

The two have similar names, but they are not related.

"How about it?"

Wang Changan suddenly asked Guo Shengan.

Guo Shengan had no expression on his face. Looking at the "Resident Evil" screen on the big screen, he seemed very serious, even though Leon, the protagonist on the screen, had already been thrown down by two zombies and planted strawberries: "After the terrifying atmosphere and the tyrant appeared In the face of countless zombies, on the one hand, it needs to be decrypted to survive, on the other hand, the background of the game shows a big main line, the source of the virus and the conspiracy behind it; and this game seems to…”

Guo Sheng'an paused for a while and didn't speak, Wang Changan took over the other party's words: "The series of games that I planned to make from the beginning is different from the ordinary IP, which was prepared for serialization after it became popular. Many details of this game are different. It's easy to make a sequel."

Looking at the bloody and terrifying picture on the screen,

Wang Changan touched his chin and said.

In the game, Claire finds the things written in Chris's notebook in the police office, as well as the back story of the virus development company, and who asked Ada King to come to capture the virus. These can easily be used as a sequel story to focus on performance. .

"However, the most surprising thing is Yang Chen's handling of horror games. If "Escape" is a game that makes a small number of horror game crowd carnival, but most interested players persuade them to quit, then there is no doubt "Resident Evil" is definitely a family-friendly horror game." Guo Shengan said with emotion.

Although the "Soul Hunter" he developed before was also labeled with horror and suspense, he actually understood that it was more about action elements, and he put the main focus on action elements.

But "Resident Evil" is completely different. It is looking for a very suitable horror line. The tension and pressure coexist and the dilemma of insufficient resources, which troubles players all the time. The whole game is fighting against zombies. At the same time, it creates a kind of The feeling of crisis, which can only be experienced when you really play.

"The gradual horror is like the fat house water. As long as you take the first sip, you can't help but take the second sip." Wang Changan smiled and used a metaphor that was probably not so appropriate.

As a horror game, looking at "Resident Evil" from the very beginning, you may think that it is not scary.

At the beginning of the prelude where the truck driver hits the zombie, the encounter between Leon and Claire in the police station, including the game clips of finding and entering the police station in the block, are not very scary.

But in fact, this is the whole game that allows players to gradually experience fear and mobilize players' emotions.

For example, first encounter zombies, and then slowly encounter monsters such as lickers, zombie dogs and tyrants.

As a horror game, unsolvable monsters give players the strongest sense of oppression, and the same is true for "Resident Evil". The tyrant encountered in the early game after entering the middle stage is such a monster.

Unsolvable monster + horror game, shouldn't that be extremely ferocious?

But in "Resident Evil", the tyrant is not so scary, at least in appearance.

He looks well-mannered in a jacket, with a small hat on his head covering his wrinkled face.

Except for the occasional leather shoes that make players feel flustered, and pinch the player's head if they don't match at a glance, he looks quite cute.

"But as soon as this game comes out, the title of the top ten independent gamers of the year probably has nothing to do with him." Guo Shengan said with a smile after thinking of something.

The annual selection is an official ranking of game producers, but this list is only limited to independent game producers. Previously, with "The Binding of Isaac" and "Octopian Traveler", "Escape" and "See", the first It might be a little difficult but getting into the top three shouldn't be a problem.

But as soon as "Resident Evil" came out, Yang Chen was not included in the selection scope. It sounds like this award is a bit rigid. After all, there is no such thing.

Games like "The Binding of Isaac", but these are the official rules.

In fact, most game producers don't care much about this award. Everyone in the game industry knows it. The real thing is to look at the games developed.

Except for someone in Nebula Studio.

Inside the office, Xu Yu let out a regretful sigh: "Unfortunately, if you can get the first place, Mr. Yang, if you do it well, it will definitely increase a lot of popularity."

Xu Yu, who established the star game producer, expressed great pity for this news.

If you want to increase the popularity, the best way is to appear in the sight of the majority of players.

In his opinion, this is definitely a very good opportunity, but after a little understanding, he found that Yang Chen, who developed "Resident Evil", seems to have missed the selection.

Facing Xu Yu's pity face, Yang Chen ignored it and looked at the latest news about "Resident Evil".

It’s been a few days since the release of “Resident Evil”, and some hard-core gamers who burst into the liver have almost successfully cleared “Resident Evil” with the related game media.

On the Internet, the popularity of "Resident Evil" has completely spread, and various live broadcast platforms and video platforms have almost been slaughtered if they say something exaggerated.

It's just that compared to the horror elements in "Resident Evil", most players don't seem to be paying attention here.

( = )

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