I’m Picking Up Red Envelopes in PUBG

Chapter 794: The importance of execution

The lineup is basically finalized here, and the lineup on the Big Tortoise side is relatively violent.

The choice for the top lane was Ornn, the wild male gunner, the mid laner made up a hand of cards, and the bottom lane was Aphelios and Thresh duo.

This look is to make a combination of advantages online.

If you have a card, you have a hand to support, and you can still rank in the top few of the mid laners.

In contrast, the opponent's DRX lineup is somewhat passive.

Their lineup may not really be able to do much in the early stages.

The choice on the road is weapons, because once a hero like Ornn appears, don't want to find someone to fight with him, because you can't fight.

And for the meaty batch, it's really better to choose a hero to develop against him, then Jax is the biggest choice.

In the jungle, it is the leopard girl, I said before, want to touch the male gun in the jungle.

Galio in the middle is the existence of the panacea, and there is no disadvantage when it is aligned with the card. If you have support, then I also have support.

The bottom road is Senna and Tam.

It is this bottom lane combination that makes Chen Ze a little confused. Isn't this lineup a purely developed lineup?

Why do you choose this way?

With this lineup, less than 25 minutes later, there may be really no advantage.

And in the early stage, you will definitely be beaten up online.

Even if the jungler came, it didn't work.

The DRX side does have adequate control, but the early damage is a problem. For example, if the leopard girl goes to the road to catch, they may not catch the dead.

Because of the existence of Thresh, their offense is no longer active.

If something happens, you can fight back.

Wait until the opponent's skills are handed over, and the male spear appears again at this time, that is pure harvest.

The most incomprehensible thing about this lineup is that both the top jungler and the bottom lane are developed, which is too dangerous.

In the early and mid-term, there was basically no combat capability. If you were caught, you would die. There might be flashes, and you would die.

Since I have chosen so many developmental heroes, I have at least taken out a little bit of a strong jungler or mid lane, so that the top lane and bottom lane can get through the difficulties. If this goes on, DRX can play for itself.

"The Tigers' lineup is very fierce in the late stage. Before, it was able to stabilize in the early stage. Basically, the late stage is chaotic killing."

Uzi lifted his glasses and said, he seemed to be optimistic about the DRX lineup.

But Uzi immediately said: "But this lineup doesn't have any hard start. In this case, it is very passive. Basically, they are all backhand heroes, and basically Jax can't jump to the opponent's back row. ."

This analysis is correct. As the saying goes, Jax and Ornn are heroes who restrain each other on the road.

Ornn's W may effectively avoid the counterattack storm of weapons, which means that the control skills that Jax relies on for survival are no longer useful.

Look at Jax again. Jax's counterattack storm is very powerful. Basically, when confronting Ornn, all the fragile effects can be avoided.

It depends on the top order on both sides, who is more detailed.

The position of the top order is the position of the fight operation, unless the attribute of hero restraint is too strong, otherwise, it is basically useless.

"This game depends on how the Tigers cracked the operation of the Big Tortoise. If the operation is avoided, it will basically be invincible. Their late lineup is basically no one."

At this time Chen Ze murmured.

Indeed, the strength of this lineup is simply nothing to add, Senna's ultra-long-distance output environment, coupled with Jax's ability to cut the back row.

Coupled with Galio's ability to start a group and protection, as well as a Tahm's protection ability, it can be said that Senna is very difficult to die in the later stage.

The game started. In the early stage, everyone developed steadily, but the big tortoise knew that they couldn't sit and wait for death all the time. The front was still a bit boring, basically there was no fighting.

However, it is worth mentioning that the big tortoise's bottom lane has been pushing frantically, and the field vision is also very sufficient.

The execution ability of the big tortoise can be seen from this moment. There is no problem in the field of vision. Even if a few swords are missed on the road, the field of vision must be lit.

And the big tortoise's bot lane is a strong road, the opponent's bot lane duo has always been losing steadily, basically there is no battle with the big tortoise.

The Seine River Tam is selected, which basically has no offensive ability, and it is already very good without being pressed.

And the Tigers' jungler has looked for many opportunities, but every time they come, they have vision. This is why the big turtle is strong.

Because playing games and being a human being must be greedy, it is difficult to make a choice when lining up soldiers and doing vision.

It must be uncomfortable to watch these few soldiers not make up.

But the people of the big tortoise are different. It's not just the way down, everyone is like this. Even if it is a missed knife, what should be done must be done.

This is their horrible execution ability.

It is estimated that no LCK team can do theirs.

This is why Chen Ze thinks Big Tortoise is their strongest opponent.

If some changes are not made in the decision-making, it is basically insoluble.

Whether a team is strong or not depends on the individual ability of the players, the cooperation of the team, and the bps of the coach. The other point is the execution strength of the team.

That is to say, the execution intensity is often the key moment that can determine.

For example, at this time the middle lane is fighting, and his jungler is playing crabs.

At this time, the mid laner called the jungler and motioned for him to come over and arrest someone.

At this time, regardless of whether your mid laner is inferior or superior, if the jungler comes over, at least one flash can be caught.

If the details are in place, it may not be too much to make a flash.

However, many junglers want to collect the crabs because they are playing crabs, and then come to fight.

This kind of thinking is wrong. In fact, the jungler knows that support was the best in the past at this time, but he just can't bear this monster.

This is the importance of enforcement. If Lu Du can be upgraded, it will be no problem at all.

A jungler with good execution will give up river crabs in an instant and come to the middle to play support.

A jungler with poor execution will wait until his monsters have finished playing before choosing to come over to support. This idea is wrong.

If the mid laner died at this time, or missed the best chance to kill the opponent.

It’s the jungler's head that's to blame, don't look at this kind of problem is very small, in fact, it often happens in professional leagues!

Like me picking up red envelopes in PlayerUnknown's Battlegrounds, please collect them: (wuxiaspot.com) The literature update speed is the fastest when I pick up red envelopes in PlayerUnknown's Battlegrounds.

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