The Labyrinth Underground Ninth Floor of the Tooth Wolf, in the second half of this undead zone, was struggling with the superior species of zombies, a herd of irness zombies, and another superior species of zombies.

"Abou!

Three rear illuneous zombies spray the venom simultaneously, without any problem hanging on the top species of zombies in front of them.

Flip 180 degrees as you slide jump backwards and run up the wall with a wall run before you run out of escape, further backwards.

Flip again as you jump from the wall run to the opposite wall. While rotating 180 degrees in the air, it instantly matches the Hopper, the sombie top species first encountered on the ninth basement floor, pulling the trigger and the portable radiator type 1-1 sprays the flame.

This top zombie species named Hopper is a zombie in a hooded robe who flies and targets bites as he rips his mouth wide open. Anyway, it moves fast, and if it comes in one of these kinds, it's going to be a mess, but the Illness Zombie spraying venom from behind is troublesome, and it sprays like it blocks the escape route.

I managed to burn down the hopper in front of me, and then there's the Illness Zombie. In all my combat experience so far, I knew that once I spit the venom, it wouldn't spit for a while. Even if there are three over there, we can only fight fleshshells. There's no way I'm going that far. Sprinkle your crosshair and dance like a 1-1 type flame ripples.

On the ninth basement floor, not just the top species of zombies, but even the zombie type of Dyer Glasswolf, the top species of Glasswolf.

Just like Hopper, he moves fast, and this one moves around, standing around not to be pushed around and burning it down, but a roar of magic attacks, like the Dyer he fought before when he helped Mr. Marta of the Marida Chamber of Commerce - he didn't use the demon cannon.

I don't know if it happens or if I can't use the zombie type. I'll have to check this out at the library. Stripping the capture of the Warcraft atlas is unlikely to find an answer any time soon.

Proceeding down the basement and burning down a mixed group of zombies in a small room, he noticed that there was something like a stone box in the center of the room.

"Hello, is that a chest?!

Sitting in the middle of the small room was a box that reminded me of a stone cabinet. I approached him as he picked up the demonic stone of the zombie he shot in the small room, and if you observe it carefully, the top of the upper lid is stamped with a fine engraving in astonishment.

Somewhere similar to the magic formations engraved on the water bottles of the magic props, picked up at the Marida Chamber of Commerce. The size of the stone cabinet is about 1m long, 60cm towel and 60cm tall enough to be a little thinner than my gift BOX.

From what I've checked beforehand, it was a story that the magic props and magic weapons that the labyrinth spits out are placed on a temple or a large room pedestal, but in some cases it's like this stone cabinet thing? No, maybe this is a warcraft, too?

I often observe the stone cabinet without touching it, but I still don't know anything about not opening it. Prepare the CBS (Circle Barrier Shield) on your left arm to deploy at any time and slowly push open the upper lid of the stone cabinet with your right hand.

It just sounds like a gorilla and stone rubbing off, no traps or anything. Push off the upper lid and drop it onto the labyrinth floor. A peek inside the stone cabinet contained a single peeled dagger.

When the dagger was removed, the stone cabinet turned from stone to sand and collapsed. The sand also stained the labyrinth, returning to its original chamber as if there was nothing there.

It's more of a dagger now than a stone cabinet. I wonder if it's about 10 cm across the blade, and the blade part is designed to wave slightly over the wooden pattern.

The weapon the labyrinth spit out means this must be a magic weapon (Magic Weapon). It doesn't look like a demon stone consumption type, so it's either a magic consumption type or it's unlikely to work for me.

Well, I'm not going to wield a magic weapon that I don't know what effect it will have.

Since the blade cannot be carried without peeling, first summon the gift BOX and leave it in its midst. Let's try to get Marta from the Marida Chamber of Commerce or Lesmond from the General Guild to see it.

I went to the back of the small room to discover my first magic weapon in a labyrinth expedition and discover yet another interesting aspect of the expedition.

Came down to the 10th basement. There's got to be a transfer magic formation in this hierarchy, which I can't use, but I'd like to see it myself.

And it is also the last hierarchy of the undead zone. From the eleventh basement floor it should turn into a field dungeon, the undead system does not only appear in the undead zone, but nature and encounter rates will decrease if more subjects emerge.

The portable radiator type 1-1 is not available in this hierarchy. Then run through this hierarchy and check the atmosphere on the eleventh basement floor before returning to the ground. Let's just have a little more company with the 1-1.

This hierarchy encountered more Labyrinth bats than zombies and skeletons. Numerous Labyrinth bats were ambushing each time they proceeded down the underground tunnel, bending corners or checking the top where the route split.

The ambush itself is troublesome, but always check the direction of travel and the top with a peek at the edge of the wall, called Lean, when turning corners. If the Labyrinth bat is hanging, crosshairs from Lean at once and sprays an unrelenting flame on the Labyrinth bat before it moves out.

Not only does the burning gelling oil strike directly at the rabbi rinse bat, but the ceiling itself is also flaming and exhausting. From the red-burning ceiling, he sprays and burns out more into individuals still moving as he crosshairs into a rabbi rinse bat that crashes with oddity.

Type 1-1 flamethrowing, with a range of 40 m, was a fairly effective weapon in solo labyrinth exploration that allowed a complete look at secondary disasters. I didn't care when I started using it, but even if it keeps spraying in the labyrinth, it doesn't seem to mean less oxygen in the labyrinth.

A weapon called a flamethrower can also be used toward a confined space, such as a cave, to eat up the oxygen inside and create an oxygen-free state. It is the competent part of the flamethrower, as well as the brutal part, that allows the organism to be eliminated without having to be exposed to direct flame.

Waiting for the flames to go out while replenishing the Type 1-1 fuel, retrieving the remaining demon stones. Well, I just walked out, and I heard a rush over here. I also remember a lot of the footsteps of the zombies. This sound is a mix of hoppers and dyers.

Put the 1-1 on your hips, put your crosshair in the front, and I'll run forward too. In several fights, he had concluded that this mixture was easier to do if bumped from the front.

The first thing I see is two Dyer Glaswolf zombies, just as Hopper is lagging behind.

He waves his crosshair and spreads a wave of flame to two. The two diapers, while rushing over here, react to the flames looming in front of them and scatter left and right.

But the gelled oil, sprayed to wave left and right, is spraying flames all over the width of the basement, it can't be avoided.

Drinking by flames at once, the two diapers stopped moving. Hoppers jump away while avoiding the burning gelling oil that spreads a little from behind into the basement.

"Olah!"

I had a 1-1 tip with my right hand and bounced the hopper off to the wall as I deployed the CBS on my left hand. It's not just leg and jump strength that is enhanced by a power suit, it's also raising the basic strength.

If what you have is a firearm, you deal with it while shooting it off where it jumps, but you don't do that because it's going to be dangerous with fireballing the other way around in the 1-1 type.

And when you let the hopper move freely, you jump from an unexpected distance and it's troublesome. If I stop the hopper movement here, I will guide it. I will create a situation that is easy to deal with.

Before the hopper struck against the wall rises, set up the 1-1 type and let it flame to press against the wall.

Look at the blackened hopper and make sure there's no follow-up. Sometimes in my mind I was confused by different behaviors and responses than FPS, but I could do it, I could do it, I could do it, I was getting a little bit of that confidence.

Small room, breaking through with the big room, I finally see a gate supported by a white stone column in front of me. It has the same design as what we saw in the labyrinth of the Green Ghost, but on the throne at the top of the gate sat a subrace with a wolf's face. Is this the Lord of the Labyrinth of the Tooth Wolf's Labyrinth (Dungeon Master)......

As I crossed the labyrinth gate and entered the large room where the gatekeeper had been in the past, I saw a magic formation in the center of the room that seemed to be a transfer magic formation.

"Is this the Transfer Magic Formation..."

While I thought it was useless, I pulled the Combat Knife out of the leg sheath I was putting on my thighs, hurt my fingers a little and tried to drain the blood.

But there's no sign of my biological information being recorded in the transfer magic team.

I knew I couldn't do it.

I can't help it, I would have made it easier to explore the labyrinth if I could use this too, but it's a waste of time to restrain myself to something I can't use. Behind the large room, we headed to the stairs leading to the eleventh basement floor.

From the eleventh basement floor it becomes a field dungeon with a view that mimics the perimeter of the labyrinth, as if it were mistaken for nature. But the pseudo field in my eyes is a view that I don't think is the eastern forest with a very tooth wolf labyrinth.

It is true that in the forest, it continues to be like a forest road that would be a single passage, but the atmosphere of the surrounding forest is completely different.

It puts together a dark, demonic mist and creates an atmosphere such as the Devil's Forest to see. The size of the field dungeons varies from hierarchy to hierarchy, and they don't even have invisible walls because they're off the forest road, although walls exist at the edge of the hierarchy properly and are clearly delimited.

I can't even look around and see walls or anything, it's definitely quite large.

I'm worried about the end of the forest road, but that's it for this exploration. This will be followed by the termination of the Marida Chamber of Commerce's request for a merchant escort.

He went back to the basement 10th floor again, summoned Dorchester in the gatekeeper's large room and decided to take a meal break.

I can't rehydrate like a fountain of purity, but I also don't see warcraft or subraces invading this large room. The Seeker may appear from the Transfer Magic Formation, but that's when it happened.

He restarted in about an hour, eating in a chair in the rear living space of Dorchester and not refilling or inspecting his gear.

From here, pace up and head back to the ground all at once. I want to get back early and gear up from tomorrow.

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