Master Of None

Chapter 688 - 688. Zephyr

"I can't argue with that. I will leave you to your privacy and won't use my all around appraisal skill on you, umm, should we call you lady Zephyr? You are a grand wind elemental spirit. And you have a name which id different than what I have heard of spirits." Walker found that he lacked the knowledge on why a spirit may have a name to separate them from other spirits.Â

"I can tell you after you look at the bow with your skill. Just hold on for a little. But just Zephyr!" Zephyr was as mysterious as all else and Onyx had started to relay what she was saying from Gil's relay. It was a little tougher since Onyx couldn't directly translate from a spirit since they spoke with mana and not with a physical body.Â

"Alright." Walker had a feeling that they were going to delve in to ancient history so he wanted to explain about the bow first anyways.

'True spirit bow: Wind elementÂ

Atk +24, Matk +26, Mana +60, Wind rain skill, wind surge skill, spirit boundÂ

Forged years ago in pain and suffering this bow has been given new life. The rebirth in wind elemental mana guided by the spirit marked individual and the great wind spirit Zephyr had yielded a unique weapon. The true spirit bow can allow only the grand wind spirit Zephyr to inhabit it. The bow is bound to the user marked by the grand spirit Zephyr. This allows the bow to manifest itself or store itself within the mana of the mark. Two unique skills come with the bow that grand wind spirit can control using the wind elemental mana stored within the bow at its own will. One skill requires both the spirit marked user and the grand spirit Zephyr to activate.Â

Wind surge- 15 mana cost

The wind spirit Zephyr can gather and condense the wind elemental mana at will. Using the mana within the true spirit bow the grand wind spirit Zephyr can increase the gathered wind element mana. When the condensed mana is released, a pulse of wind pushing from all directions from the spirit marked user. The wind forces any opponents away from the spirit marked users' location avoiding the allies of the spirit marked user. If the opponent is too heavy the attack may deal slight damage in the form of wind blade cuts.Â

Wind rain- 50 mana cost

Using the majority of the bows' stored wind elemental mana and a small portion of the wielders mana the user and the dwelling spirit have access to a higher tier skill. The wind rain will start with a highly condense arrow of wind created from the spent mana. The arrow will be fired in to the sky by the bows' wielder and manipulated by the dwelling spirit. The arrow will split in to sixty arrows made of wind that each deals moderate magical attack damage. The arrows will rain down over the specified area by the wind elemental spirit.'

"Well? What do you think? Do you like the skill only I can use to protect you? Or do you like the skill that you can use with me to take down a bunch of monsters? It would have been perfect for those horned rabbits you were surrounded by. I wanted so bad to show you but I couldn't." Zephyr pouted a little but still awaited Gil's answer.Â

"They are both amazing. I can trust you to protect my friends and I when we are surrounded. And we can take out the masses of enemies we might face if another hoard of monsters shows p somewhere." Gil was ecstatic. He even thought he might fall in love with this bow before remembering a certain elfs' face.Â

"Gil, I think you just won the spirit forging lottery. Grand wind spirit with a name, not that I know what that means yet, check. A bow that has two skills, check. Awesome stat boosts, check." Walker was almost jealous before he realized that he would one day have his own dwelling weapon in the form of a staff.Â

"I am pretty amazing. That's what a named spirit can do! Oh, I guess it's story time. Not that it's a long story, but you will like it." Walker was still amazed by the difference between a high spirit and grand spirit. The speech was much more evolved and even the facial features. It was like having a ghost right there in their faces.

Gil started to take over for Onyx and repeated the words as soon as Zephyr said them. Walker was beginning to realize that sharing the skills that helped him speak to spirits would be a must in the future. "Oh, elder, I will help you with the spirit speech skills before we leave the city. I want to make sure you are prepared for a week of hard studying. Maybe we can as Zephyr how to awaken some of the dormant spirits too."Â

The elder had been completely frozen to the spot. He could not imagine such an amazing things he was seeing and was trying to convince himself that everything he had heard and seen was true. These were things that he would never have thought possible, let alone the entire dwarf race thought possible. The elder just ended up nodding while staring at Zephyr and the bow back and forth. Walker decided to let him have some time.Â

"That's easy, but surround the dormant spirit with the correct elemental mana crystals and they will eventually absorb them and wake up. The elves mentioned this. Don't you remember?" Zephyr flew through the air around Walker teasing him before settling back next to Gil and the true spirit bow. "Now for my name. As I said, I am Zephyr. The grand wind spirit named by the world when wind elemental mana finally calmed and took shape."

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