Number One Game Designer

Chapter 290 Big Pancake and Qingluan

Subsequent press conferences gradually entered a fast pace.

Lao Ren and Hongyi basically brought up the games they have established or are making to whet the appetite of players. This is also a common operation. Depending on the player’s expectations for the game, adjust the game’s budget and manpower. High expectations should be realized as soon as possible. Realize it as soon as possible, and work slowly and carefully if the expectation is low, and make it slowly to ensure the quality.

What surprised the players is probably the current size of Hongyi.

Whether it is the CG or the official demo video of the first released "Assassin", it can be seen that it is a standard AAA quality game, which belongs to the top quality game.

Later, the three Ogg brothers also stated that their "GTA" was also based on the 3A standard.

Following closely behind, the person in charge of Ferrari also showed off on stage as he wished, saying that Hongyi's racing game is already in preparation. They temporarily established a worldwide "racing game alliance" and then commissioned Fang Xi to produce a high-quality game. An excellent racing game, so that even if some countries have fewer cars in the future, players can still race on the Internet.

Another highlight of Hongyi is "No Man's Sky", which Kirkle is responsible for explaining.

I want to praise Kirkel for putting details on it. When I went to chat for a day, I only thought Kirkel was crazy. Talkative, hyperactive, and the art of opening and closing the mouth, it is only by relying on talent to suppress him to communicate.

So before Fang Xi asked him to take the stage, he was worried that he would screw up the press conference, but it turned out that he overthought.

Kirkel's character is arrogant if you say it, but self-willed if you say it badly. The characteristic of this kind of personality is that it will beautify the people or things that it likes and recognizes, and the same is true for games.

If it weren't for the limited talent, Fang Xi has no doubt that the romantic gene in Kirker's blood would allow him to create a sonnet on the spot to praise "No Man's Sky".

But I have to say that this kind of game has also successfully aroused the interest of most players.

In science, many players have said that the ultimate goal of human development of science and technology is interstellar navigation, because the earth's resources are limited, and human beings must be able to fly out of the universe before the earth's non-renewable resources are exhausted, otherwise human beings will die It's pretty much a scientific consensus to be stranded on Earth waiting to die.

However, limited by technology, human exploration of the universe is still extremely limited. In this case, literary works can only be used to express this emotion, and "No Man's Sky" is very suitable for them.

The vast universe is just a drop in the ocean for intelligent creatures. The bloody battle and evolution of the three races requires a war zone calculated in light-year lengths, and players wandering in the entire universe.

Kirkle mainly aimed the content at the epics of the three races, human beings just for survival, protoss who mastered psychic abilities and psionic energy, and extremely aggressive Zerg, and under the three races, there are There are hundreds of civilizations in the galaxy, some of them have just escaped from the shackles of the planet, and some empires have half the size of a galaxy.

Players will be born in these galactic civilizations at that time, and they can choose to drive their own small spaceships to wander the universe, be a free space explorer or an interstellar pirate who just grabs a ticket and runs away.

They can also specialize in science and technology, help their civilization improve their civilization level, or rely on the unique advantages of players to engage in some commercial activities of buying low and selling high.

Or... do you yearn for war? The endless wars of the three major races are always open to talents. You can prove your talents in the war and show off your strengths. But in this process, you have to be careful of players from other camps like you.

Players can even unite themselves to declare ownership of a planet, and then develop the planet together. Later, if you want, you can even auction the planet or modify it into a Death Star.

The latter was listened to by Fang Xi on his knees—Kirkel obviously said high,

These functions sound difficult to realize, and there is no similar content in the plan I made at the time!

In the end, Fang Xi had to go on stage to stop Kirker's mouth. Fang Xi didn't expect that when the game was released, the players would use the bullshit that Kirker was bragging about to say that the game was a fraud—he Fang Xi gave the players now The impression is that you can't say whether the little prince is good or not, and you must not let this dog compare your credibility.

Watching Fang Xi impromptuly enter the stage, he said, "The above content is only a plan for the time being, and does not represent an official commitment." Then he dragged Kirker off the stage, and the players and audience burst into laughter. They could see that Hongyi was still very friendly inside.

Fang Xi's final finale trailer is Water Abyss.

An old game producer, he contributed the most precious ten years of his life to Huaxia Games. During these ten years, he experienced backstabs from players and exclusion from peers, and witnessed the transformation of China's game market from a mess The messy thing has grown into the present, and Fang Xi has always had a deep respect for the pioneers of these eras. It is precisely because of the foundation they laid at that time that Fang Xi's later Hongyi can go so smoothly, and they are indispensable.

It's not for compensation, but Fang Xi thinks that they, as the pioneers of Chinese games, are qualified to let the world remember them.

So Fang Xi gave them interesting and practical game scripts and art directions, and they did not disappoint Fang Xi.

When the first purely hand-painted game CG was projected on the screen, the players on the scene unexpectedly calmed down.

This is a decidedly hand-painted image, with warm colors and rounded lines throughout.

"I feel warmth and peace in it. This picture has a mysterious charm in it." Yu Jiashu looked at the CG and muttered to himself.

The roommate looked at it for a while, and then silently uttered a word: "Zen."

This is also Fang Xi's feeling. Fang Xi heard from Shui Ran that her uncle ate fast and recited Buddhism after his career failed. He has his own understanding, but Fang Xi didn't expect him to use these in the drawing.

The slideshow continued to play, and the players soon had an overall impression of the art style of "Bafang".

This is a very serious studio.

There are not many people doing hand-painted CG in this era. Although the effect is good, the cost is very high, and the final effect has a lot to do with the artist himself. If you are a rookie, even if you use this method, you cannot improve How many.

Here, Hongyi's studio played 30+ copies at one go, which is almost a month's output of the studio when converted into real life, and from beginning to end, without exception, it is all high-quality goods.

Shui Yuan remembers that Fang Xi said before that there are only two focuses in "Eight Directions", and the importance is equally divided: art and stories.

Now it seems that this art is obviously a success.

The E3 venue also recorded this name: Qingluan Studio.

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