Number One Game Designer

Chapter 494 The Victory of Narration

Naturally, there is no need to keep such an unboxing video secret. After confirming with Hongyi's staff, Shuiran posted the video on Weibo.

Thanks to the excited Hongyi fans today, Shuiran also enjoyed the feeling of being an internet celebrity.

Usually, not many people know about her editor-in-chief's Weibo, and when she occasionally posts on Weibo, it's just mutual py between acquaintances. Usually, there are only a dozen likes and seven or eight replies, and occasionally there are two likes who are acquaintances Will retweet it.

Today, he announced that Hongyi had more than 6,000 comments on Weibo, and five minutes after the unboxing video was released, the number of comments reached 6,000, and it is still growing crazily.

There is not much content shown in the video, but it is indeed not a title party, but a preview of a solid new game.

Bored players can only guess what the game looks like to the best of their knowledge.

"Teacher Fang actually went back to make RPG, which really disappoints me."

"Yeah, how about drawing a line with conservative game producers?"

"Don't be ridiculous, okay. When did Teacher Fang say this kind of speech in Secondary 2? How could a producer like Teacher Fang have such corrupt sectarianism in the eyes of a producer?"

This probably exposed another disadvantage of the current Internet age. More and more minors are pouring into it. There are too many people who blindly output their own ideas, and too few people who can discuss calmly. Among them, the understanding of Fang Xi is different between young people and adults. Young people will presuppose an image of Fang Xi in their minds. Once it conflicts with reality, they will be very confused. For example, this time the news of the new game is revealed. It is an RPG type of thing. In their minds, a new generation of game producers like Fang Xi has been innovating since his debut, so many people regard him as a game changer. How can such a changer? What about the rpg genre that represents the old and decadent?

Adults are relatively rational, and they appreciate Boss Fang's attitude in dealing with people as a decision-maker, which is not fake and very pragmatic.

The disagreement on this point is destined to be a dispute among Hongyi fans. After all, it is well known that all those who try to persuade others on the Internet will eventually become other people's fathers.

But these quarrels are destined not to disturb Shuiran, she has already immersed herself in the world of "Octopath Traveler" at this time.

In RPG games, making the story three-dimensional is a problem that all producers are concerned about.

A successful story must be able to resonate with the viewers. In this process, it is necessary to constantly dig the depth of the story, find the pain points of the story and combine the reflections of human society, and finally deepen its depth. Only in this way can it be considered a successful story.

But storytelling is another matter. When many people go to school, the first thing they are taught in Chinese class is not to write journals when writing, because writing journals may be the most damaging way to destroy the sense of art. In game stories The above description is the same.

A good narrative technique can add depth to the game. At this time, it is time to bring out the Soul series games again. The producer split the history of the story in the game into the narrative of each equipment, and then the NPCs that the player encounters in the process can be used again. Basically, they are repeaters, and they will only repeat some inexplicable words. In this case, players who don’t care about the plot of the game are very happy, just kill and kill all the way to pass the level, but for players who want to collect all historical fragments , and this process becomes particularly meaningful because of suffering.

He took out a box: Hey, it records a piece of history of the undead, I remember I bypassed a dragon when I took it.

An ax came out: it belonged to a great warrior, but in the end it was no match for my righteous backstab.

I took out a stone... Sorry, I took it wrong, I will beat the giant again!

In short, how to tell a story is the biggest difference between a novice designer and a senior designer.

In Shuiran's eyes, this game world is ordinary but fantastic and magnificent. To her,

This kind of pixel style is not unfamiliar—her elder Shui Yuan was a game producer, and she also came from this pixel era. She has a lot of contact with these things, but because she is familiar with them, she can understand That's the beauty of this game.

What are the characteristics of pixel style? The biggest feature of pixel style is of course poverty... But now Fang Xi, or Shao Qiulin led the studio to produce a modern pixel style game according to Fang Xi's script, just like making a steam engine with high-precision technology in modern times , Giving old things a new core, this is what surprised her the most.

What is more comfortable than this should be just the right music. Shuiran has always known that Hongyi's music production department is very strong, and it is said that he also got a lot of songs from their invincible boss-this must be a rumor, if a producer like Fang Xi It would be too monstrous to be able to compose music. She would rather think that it was the musicians under him who got inspiration from him.

Therefore, there is no surprise that the music is just right, but there is a feeling of "it should be".

The last and most surprising thing is undoubtedly the unique narrative system of this game.

There are eight protagonists in this game, or a game with eight protagonists.

Due to the limited time, Shuiran couldn't experience many protagonists, and only played two, but it was also because of this that she became more and more curious about this game: one of the two characters she played was a beautiful dancer, The other is an awe-inspiring priest.

At the beginning of each character, there is only a simple introduction, let you know the next purpose, let you know the simple hometown of these characters, but in the middle of the process, she found that her dancer role has a lot of self-talk and mentions several characters, She would mention a legend in her previous city, a religious change she heard here, and a boy in her hometown who was still waiting for her to go back.

The rhythm of the game is very slow, but the stories of all these are told, but it does not seem very complicated, and the rhythm is really slow.

When Shuiran raised her head again and saw that it was pitch black outside the window, she was stunned for a moment, and then realized that she hadn't stopped playing since the afternoon, until late at night, and looked at her watch, it was already one o'clock in the morning.

The mental excitement has not yet subsided, and then Shuiran felt dry mouth and a sense of emptiness in her stomach. She has not had a drop of water for more than seven hours.

Although physically exhausted, Shuiran's spirit is unprecedentedly excited. She won't play the game for the time being. She just took the notebook where she codes most often. Tonight she plans to spend the whole night. Now she is full All I have is the desire to confide, how long will it be if I don’t write an article at this time?

""Octopath Traveler", "GAME World" scored 9.8/10, this world..."

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