Restart the Gaming Era

Chapter 184 An Article (3000 Monthly Pass plus Updates)

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According to the regulations set by Zhong Ming, 20% of the project income will be used as a bonus. Now Zhong Ming, Zhou Sen and Jiang Wanna also have more than 200,000 savings in their hands, which can be said to have changed the relatively poor state before.

Why only more than 200,000?

Then you have to ask the tax department of the world government...

Of course, many small studios will use some methods to exploit loopholes to avoid taxes, but Zhong Ming didn’t do that. Firstly, he doesn’t have any powerful financial resources to find these loopholes for him. Secondly, it is completely unnecessary. After all, the company will grow bigger in the future. These are all hidden dangers.

And the company's book has also changed from the initial 2 million to more than 5 million, which can be said to be steadily rising.

After all, the development costs of the two games "The Lurking Red Path" and "Working Dog Survival Manual" are not low, especially when Zhong Ming needs to compress the development time as much as possible, it is even more expensive to do it quickly.

On the other side, Zhou Sen, Jiang Wanna, and Brother Dahui each received some shares, and they only counted dividends and did not participate in company management.

Zhong Ming made it clear to several people that even if the company is established in the future, it will not be listed, so it is impossible for these shares to obtain a large amount of income through listing. However, holding these shares can pay dividends according to the company's operating conditions, and there will be no shortage of income.

These three people are not interested in company management, relatively speaking, they are more interested in money, so they are all satisfied.

As for whether to go public or not, that is Zhong Ming's personal decision. It is uncertain whether to go public now, or maybe in the future. These three people don't care, anyway, as long as the current income can be maintained in the future.

...

Soon, the research and development of "Working Dog Survival Manual" will come to an end, and everyone will start guest testing and start testing the bugs in the game.

Zhou Sen said: "Zhong Ming, it's time for us to hire a tester. We always test by ourselves. Although there are intelligent programs to help, they are not professional enough."

Zhong Ming nodded: "Well, that's what you said. Don't worry, after the game is launched, all these things will have to be considered."

Zhong Ming has not fully figured out what to do for the next game. If he continues to make an independent game, then he will recruit two more artists, one program, one design and one tester, and five more people, so that the development progress can be faster.

If you want to make a bracelet game, you need more manpower.

There must be a program dedicated to the server, and a dedicated customer service is required.

Of course, considering the financial situation of the studio, a dedicated financial and administrative staff may also be needed.

When he thought of recruiting, Zhong Ming felt a little overwhelmed because it was very troublesome.

Large companies have a dedicated human resources department for recruitment, but for small companies, you have to do it yourself.

Moreover, the current working environment of Weiguang Studio is not as good as that of ordinary small companies, and there must be some premium for recruiting people, that's for sure.

Therefore, Zhong Ming planned to consider recruiting after the "Working Dog Survival Manual" was officially launched. At that time, with two successful independent games in hand, he could attract more talents.

"Take a break."

Zhong Ming felt a little dizzy after thinking about these things. He looked at his watch and saw that it was already four o'clock in the afternoon. According to the habits of many large companies, afternoon tea should be prepared at three or four o'clock.

There is no afternoon tea here, but I bought a bunch of ice cream and snacks in the refrigerator, Zhong Ming went to get some ice cream, one for each person.

Several people also stood up and moved around, looked out the window, or browsed the circle of friends.

"Hey? Brother Dahui, have you read this article? It seems to be scrolling through Moments." Zhou Sen said while swiping through Moments.

Brother Dahui came over: "What article?"

Zhou Sen: "Death from Overwork - Tired, Tired, You're Gone."

Brother Dahui: "...Why does the title of this article seem to be crazily implying me? I almost disappeared just over two months ago."

Jiang Wanna looked at her circle of friends: "Yeah, many of my former colleagues and classmates reposted it. It seems that this article has been read more than 100,000 times a day, and now it is very popular."

Zhou Sen said: "Is it because of the sudden death incidents that occurred in a row last month? And there are all kinds of industries, it's too scary."

Zhong Ming also saw this article.

Several examples were cited at the beginning of the article.

On the 27th of last month, the chief physician of the trauma department of a university affiliated hospital passed away in the dormitory of the hospital. He was only 45 years old. He had been working overtime for two days before his death, performing surgery until late at night.

On the 5th of last month, the deputy editor-in-chief of a website suddenly fainted on the way home from get off work, then lost consciousness, and died after rescue efforts failed. He was only 34 years old.

On the 14th of last month, a technical staff member of an Internet company died suddenly in his sleep. It had only been 4 months since he joined the company after graduation and worked overtime.

On the 3rd of this month, an IT engineer died suddenly on the toilet of the hotel rented by the company. He also replied a work email at 2 am that night. It is said that they often work overtime until early in the morning, sometimes even until five or six o'clock in the morning, and then go back to work as usual the next morning.

After listing these few examples, this article uses a series of cold data to list how common the phenomenon of death from overwork is:

The IT industry has become the hardest hit area for "karoshi", with the lowest age of karoshi, with an average age of only 37.9 years old.

Sixty percent of white-collar workers in first-tier cities are in a state of "overwork", and 76% of sub-healthy people are in a state of "overwork". These are potential risk groups for "death from overwork".

More than half of office workers do not exercise during working hours.

67% of office workers work more than 5 hours of overtime per week.

Only 20% of office workers are satisfied with their working environment.

More than 70% of overtime workers have symptoms such as constipation, back pain, weakness of limbs, listlessness, and dizziness.

57% of overtime workers sleep less than 7 hours.

Only 26% of white-collar workers who work overtime can guarantee three meals at normal time.

The annual number of sudden deaths in China has reached 600,000, the highest in the world. The sudden death of many of them is closely related to long hours of overtime work.

...

All these data come from the analysis reports of authoritative organizations.

Next, this article briefly analyzes the causes of death from overwork, as well as the current difficulties in defending the rights of death from overwork worldwide.

According to the current legal regulations, three basic elements need to be met when identifying work-related injuries, namely: working hours, workplace (location) and work factors (or reasons for work).

However, "death from overwork" usually occurs in the worker's home, and it is difficult to say that it was working time, and it is usually difficult for the family members of the deceased to prove that the death occurred during the working process or on the job post.

In addition, "death from overwork" is usually caused by myocardial infarction or other types of sudden death due to overwork, and it is difficult for the family members of the deceased to prove that the death was caused by overwork due to work.

All in all, in reality, the process of death from overwork is usually caused by laborers working for a long time or with high intensity, which affects the normal life and work schedule, and then makes their own fatigue continue to accumulate and reach the state of overwork , eventually resulting in death due to the continuation of the state of overwork.

Therefore, the place where karoshi occurs may not be in the workplace or on the job, and most "karoshi" will not be recognized as work-related injuries, because even if a single employee spends money to hire a good lawyer, it is difficult for a single employee to argue with the lawyers of a large company. Legal teams contend.

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