Restart the Gaming Era

Chapter 205 The highly acclaimed plot (two in one)

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At 3 o'clock in the afternoon, "Fantasy Realm" is online!

People in the studio began to download the game, give five stars, and write good reviews.

Like "Latent Red Path", "Fantasy Realm" is currently in the stage of just launching, just testing the waters. Maybe the sales in the first few days will not be very high, but as long as you get a series of initial data, such as player ratings, sales, payment conversion rate, etc., and then look for other platforms to promote, everything will be relatively smooth.

Of course, Wu Minghao also bought some regular recommended spots, advertisements, etc., but not many. After all, Fantasy Time Studio is relatively poor.

Strictly speaking, it is much poorer than Shimmer Studio.

Weiguang Studio currently has two successful games in its hands, and the company account has several million in addition to R\u0026D funds. In the studio, it is already considered to be a very wealthy type.

Tian Yuan racked her brains to write good reviews for the game.

She took a peek at Zhong Ming and found that Zhong Ming completed the entire evaluation process in one minute.

Click on the game details page.

Click on the evaluation.

Five-star praise.

Comments: "This game is awesome, come and play it!"

Tian Yuan almost sprayed water on her computer screen: "Mr. Zhong..., isn't your evaluation too perfunctory..."

Tian Yuan probably remembered Tang Ying's previous advice, and called Zhong Ming and Teacher Zhong.

"What are you doing perfunctorily, how many players do you really think will read the comments you wrote?" Zhong Ming said indifferently, "Most players will only read the comprehensive rating, and the rating is just to get more players into the game That’s all, there’s no way for players to pay.”

"Oh." Tian Yuan instantly felt that what she was doing was meaningless.

What Zhong Ming said is right, it is basically meaningless to review reviews of independent games.

If it is a general wristband game, it is still useful to check the evaluation, because many players will recharge as soon as they enter. Maybe they will start the first recharge, buy monthly cards, and play gashapons before they understand the game. Gaming revenue does help.

But most of the independent games in this world are trial play first and then payment later. The trial play content will account for about 5% to 10% of the beginning, and stand-alone games do not have the first charge and monthly cards. The key to paying is to see if they get the experience they want in the game, and they will not pay just because of the high score of the game.

Tian Yuan was a little worried: "I feel that the difficulty of the game is a bit too high. I don't know if the players can accept it."

Zhong Ming said, "Don't worry, indie gamers have a very high tolerance."

Tian Yuan was still worried: "Besides, the plot of the game has been cut too much..."

Zhong Ming: "Hehe."

Tian Yuan: "=.="

Obviously this Zhong Ming looks like a king full of confidence, why does he always feel that he will do some bronze operations...

Tian Yuan opened the "Fantasy Realm" player group and followed the players' reactions.

This group was not established when the game was launched, but has always been there.

During the development of "Fantasy Realm", in fact, some stand-alone game fans have known about this game one after another, and have been paying close attention to it. Wu Minghao felt that it was troublesome to contact one by one, so he simply built the player group of the game in advance and added all the players.

Before the game went live, this group became a game discussion group for players, and it was filled with water every day.

However, now that the game is online, the most discussed topic in the group has naturally become "Fantasy Realm".

"Downloaded, purchased, I support you, Old Wu, I hope "Fantasy Realm" is really fun!"

"I downloaded it too. I don't worry about anything else. After all, Lao Wu is a senior producer, so I'm just a little worried about the plot."

"I heard that before... the world architect ran away? It's not easy for the game to be launched as scheduled."

"Yeah, I ran the demo last time and felt that the plot is quite heavy. I don't know how Lao Wu made it up."

In this game group, many players are also worrying about the plot.

These people also heard some clues from various channels about the world architect running away before, and they were quite worried that the game would be delayed, but it turned out that the release was not postponed, which is quite surprising.

Players have entered the game experience.

Half an hour passed.

An hour passed.

Players' comments on the game gradually began to explode.

"My god, is it too difficult? I'm dead like a dog!"

"How do you feel, is it different from the previous demo version?"

"Indeed, I feel that the numerical difficulty has been increased...Fortunately, my operation is better, but I didn't get too stuck. But I have a question, that is, have all the plots in my impression been cut off? I remember that there was a cellar before. Why didn't the task trigger?"

"The boss in the second chapter, shit, I've died almost twenty times, I can't take it anymore, I kind of want to give up, what should I do..."

"The boss in the second chapter, you need to use props! You have to collect blood in advance to defeat it."

"Collect blood?? How to collect it?"

"The cellar in the first chapter! After defeating the branch boss over there, I found a blood-stained notebook with hints in it. Then go to collect some blood after entering the second chapter, throw it away when you fight the boss, and it will be very easy." It's better."

"Is there such a thing???"

In the game group, players began to share their experience about this game.

The first reaction is, it’s difficult, it’s so difficult!

As a hardcore independent game, although it is a 2D horizontal version of the clearance type, it is indeed very difficult. The damage value of the monster has been increased a lot. If you are born reckless, you will definitely die like a dog.

The second reaction is, what about my big mess of plot guidance? Where did it go? ?

A small number of players have played the demo of the game before, which is a relatively simple trial version. At that time, it was still the first chapter of the plot before the modification, and the various guides were very cumbersome, but at the same time they were also very rich, including several hidden scenes, and everyone knew where they were.

But after the official version went online, players were surprised to find that these mandatory guides were basically cut off!

Before, I wanted to move freely but couldn't. The plot has been forcing players to explore along the established route. If you follow the guidance honestly, you will basically not miss any important branches.

But the official version is completely different, the plot basically does not have any mandatory guidance, go wherever you like!

But in this way, many players may have gone to the second chapter without even completing 60% of the first chapter, and then ran into the boss door of the second chapter.

After careful observation, the plot guide is indeed gone, but the hint is still there. These plot hints are actually subtly split into many other places.

For example: description of equipment, description of props obtained in the scene, a notice board, some clues, a few words from a certain npc...

However, how can ordinary players pay attention to these things?

As a result, some people in the game group are really difficult to adapt, and they doubt their lives.

But there are also a group of people who greatly appreciate this reform!

"Is it difficult? I think it's good! Is there really anyone willing to play the game of chopping melons and vegetables?"

"I also feel that after this change, it will still be challenging, and it will be more exciting to play."

"I like the current plot better. Don't you think the previous plot was too long-winded? It's like a toothless grandma telling you a story. It's endless. You can't leave even if you don't want to listen to it. I still have to wait for her to finish speaking, I am impatient anyway. How good it is now, I can go wherever I want, and I can fight any monsters I want, the degree of freedom is much higher!"

"But there is no guide, many monsters are really hard to fight! Who knows that the second boss needs blood to fight!"

"There are all kinds of detailed descriptions! Let's talk about the cellar in the hidden scene in the first chapter. In fact, there are many clues: there are fewer and fewer villagers; when you talk to the couple in the cellar in the village, their lines will change. Hinting you that they like to eat people; the lunatic in the village said that he once saw hungry ghosts from the ground dragging the missing villagers to hell; Find the entrance to the cellar... so many details, you didn't notice any of them, and then blame the plot for not guiding you?"

"Indeed, I also discovered that now that the plot has been changed, this game is more like a high-quality independent game! Difficulty, puzzle solving, exploration, degree of freedom, and other elements are all in place!"

"Yes, the previous "Fantasy Realm" was a bit deliberate. We all know that the content of this game is very rich, but the guidance and plot are like trying to show off: I am beautiful, come and play with me! But now There is a feeling of wanting to talk, but it can especially stimulate the desire to explore!"

In the player group, everyone is discussing "Fantasy Realm".

Some people don't like to explore, and only pay attention to how to survive the more difficult boss battles.

There are also some people who are particularly interested in the plot, always want to dig out all kinds of clues in the scene, and turn themselves into great detectives one by one, trying to find a unique plot that no one else has encountered.

Of course, there is only one kind of person who is very dissatisfied with this game.

It's just a player with disabled hands and unwilling to use his brain...

Handicapped, when encountering monsters, I don't want to go back to the board, and I don't want to practice skills. I rush up to fight the monsters. When I encounter a boss, I die two or three times and I don't want to play.

I don't want to use my brain, and I don't care about the clues and clues in the scene. I don't look at the prop prompts, and I don't know how to collect targeted props to fight the boss.

This kind of player will definitely not be able to have any fun in this game.

However, most of these players will not come to play independent games to find abuse, they usually go to play krypton gold bracelet games.

Of course, I don’t mean to despise a certain type of players. There is no distinction between high and low players. Some people are already very tired from work and want to relax by playing a mindless krypton gold game. This is also human nature.

However, every game developed actually has a corresponding target group.

And the target group of "Fantasy Realm" should be this group of hard-core independent players. If these players are satisfied, both word of mouth and sales will definitely not be bad.

...

Wu Minghao was also nervously refreshing various data of the game.

Of course, the most important thing is sales!

According to common sense, an indie game with good downloads must also sell well, provided there is no false publicity.

But the download volume of "Fantasy Realm" can't be said to be very good, because Wu Minghao didn't have so much money to spend on advertising space, and in terms of publicity, he didn't play any headline party, and even a large part of the publicity relied on the players' tap water.

It stands to reason that sales would not be too high in this case, after all, the base is here.

But Wu Minghao looked at the data of the game, and the more he looked at it, the happier he became, and he was almost laughing from ear to ear!

Game score, 9.1 points!

The player reviews are very good, and the payment conversion rate is also good. According to the sales forecast on the first day, the game's first-month sales will reach 600,000 to 700,000, and the turnover will reach 60,000 to 700,000, which is no problem!

In other words, the net income in the first month can be three to four million!

Wu Minghao had fantasized about this data, but never dared to take it seriously.

Because he himself knows that when he jumped out to start a business for the first time, not only him, but the entire studio also had many defects and problems.

Although "Fantasy Realm" is an independent game with a relatively high degree of completion, it still has many problems, mainly because of insufficient manpower and insufficient funds. Many places have adopted compromised solutions, which cannot be said to be perfect. .

But in this case, "Fantasy Realm" is still a success!

"Leave work early today and go out for a big meal. I'll treat you!" Wu Minghao stood up and said excitedly.

...

Zhong Ming originally wanted to go back, but he couldn't resist Wu Minghao and Tian Yuan's warm invitation, so he was dragged abruptly to the restaurant.

Tian Yuan basically didn't know anything about game data, but seeing Wu Minghao so happy, she naturally understood.

On the table, changing cups, Zhong Ming didn't drink, but everyone else was a little dizzy.

"It's not easy, this period of time is really not easy! Fortunately, the game is over, otherwise I really don't know what to do next!"

"Yeah, in the past few months since I started my business, my wife has been arguing with me every day, so I can finally feel proud!"

"It's a pity that Lu Bo is gone. If he doesn't leave, he should drink with us now..."

"Don't mention that guy! He ran away by himself and left behind a mess. If Mr. Zhong hadn't come to save the scene, our game might have been ruined!"

"Hey, don't say that, it's all a personal choice..."

These people in Fantasy Time Studio didn't know whether it was because of the effect of alcohol, or because all the emotions pent up in their hearts were released. Some people cried and some laughed.

It's not easy for independent game developers, not for bosses, nor for employees.

Of course, those who survived like this should celebrate, because the probability of success is too low!

Most of the studios are open, there is no money, and the game is not produced.

Unable to pay wages, key members carried on without a penny of wages, but slowly, employees began to leave one by one.

Some bosses can't bear to let their employees go like this, but they really don't have the money, so they simply ask the employees to move their office computers, which can be regarded as compensation.

Afterwards, there were fewer and fewer people, and the office location was moved from a serious office building to a private house. In the end, it couldn't hold on, and it disbanded silently.

Those games that are half done, or games that are made but no one cares about them, become a pile of useless code and garbage, lying quietly on the hard drive, and will never be remembered by anyone.

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