Restart the Gaming Era

Chapter 226 Simplification into Complexity (3900 orders plus updates)

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Zhong Ming didn't care too much about everyone's expressions. At first hearing the design concept of this game, many people may be really confused, and even some professionals will not be optimistic.

Why not?

Because this game has almost completely subverted many basic cognitions of traditional games!

The simplest point, a bloody lesson learned by many games, is that the game system should not be too complicated, but should be simplified.

Those who can make complex gameplay simple are masters.

Because most players come to play games with an entertainment mentality. However, if the gameplay is too complicated, it means that the cost of learning will increase, which will inevitably cause players to feel restless.

I came to play games just to have fun, but you let me learn this game, that game, learning it for ten minutes is more brain-intensive than class? ?

Therefore, generally games with overly complicated gameplay like this will naturally dissuade many players, which is why many designers especially advocate "simplifying complexity", opening functions and guiding slowly as much as possible, It is to reduce the player's learning cost as much as possible.

The gameplay starts slowly, first showing the core gameplay and core fun to the players. A simple core gameplay makes the players enjoy playing endlessly. After ten minutes, when the players are a little tired, start a new gameplay. Let the players be patient and let the players get the most fun, so they will survive in the game.

But that's not what "Taiwu Painted Scroll" does. This game has almost packed all the desired gameplay into the game.

In addition, many designs of "Taiwu Painted Scroll" have subverted traditional games, which may make many people feel confused. What are these?

But once you play it, you will find that, what the hell, can the game do this?

Just like the core combat system in the game, there are complex settings such as internal strength, external strength, movement power, mental method, five elements, true energy, changing moves, injured parts, normal training and reverse training, etc., let alone the first time Playing, many people have played for an hour, and they still don't understand what is going on with these contents.

But once you discover the doorway here after digging into it, you will feel that this combat system is simply a genius idea!

In fact, in Zhong Ming's previous life, "Taiwu Painting Scroll" slapped many people in the face.

Especially the faces of those domestic game companies who claim to be senior producers!

Before "Taiwu Painted Scroll" was launched, there were many big-produced games from big companies, all of which claimed to have built a complete rivers and lakes, claiming that players can experience happiness and hatred in their own games. However, players did not buy it .

But it is "Taiwu Painted Scroll", an independent game that many insiders don't know at all, but it has achieved a double harvest of sales and word of mouth.

Many big companies and big productions claim to be Jianghu, but the actual core is still inseparable from "liver" and "Krypton", so players can easily see that this is just a piece of Jianghu skin. .

The R\u0026D team, which claims to have hundreds of people, has invested over 100 million yuan, but the resulting game is not as fun as an independent game developed by only three people.

I am not optimistic about the gameplay of "Taiwu Painted Scroll", thinking that players cannot accept such a high learning cost and such a complicated game system, but unfortunately, players accept it, not only accept it, but are willing to pay for it!

Therefore, if the "Taiwu Painting Scroll" in Zhong Ming's previous life proves anything, it proves one thing: there are no certain rules and insurmountable iron laws in making games. The ultimate goal of the game is to bring players fun. As long as you make a fun game with sincerity, you will definitely be loved by players!

Therefore, Zhong Ming set "Taiwu Painting Scroll" as the first game of Shimmer Studios at the beginning of the new year, and he is full of confidence in it!

...

meeting room.

Zhong Ming briefly introduced some basic gameplay of "Taiwu Painted Scroll", including NPC system, large map exploration, combat system, professional system and so on.

Every system is complex!

Although Zhong Ming tried his best to speak in a very simple and easy-to-understand manner, many people were still frowning frequently.

For example, the character attribute interface.

In terms of basic attributes alone, there are eleven attributes such as title, identity, affiliation, position, reputation, and favorability, as well as six main attributes such as constitution and root bones, and six defensive attributes such as body protection and internal breath. There are character characteristics, seven-element endowment, etc. There are so many character attributes alone, and each attribute has a special meaning behind it.

In other words, on this page alone, there are as many as thirty or forty concepts that players need to understand.

Many concepts, such as reputation, seem to be relatively easy to understand, but in fact, what effect this attribute can play in the game, you still have to study it carefully to know.

As for other attributes, such as the seven-element endowment, it is very likely that many people will not understand this thing even after reading the introduction.

When many people see this interface of character attributes, their first reaction is, chaos! There are too many things!

This doesn't look like a game, but it looks like a big table, full of words and data, which makes it a bit of a headache to read.

What's more, this is just a small system in a large system.

In the character system alone, in addition to character attributes, there are several tabs such as props, packages, skills, exercises, etc. The content of each tab is quite complicated!

This is more hopeless.

These people in the project, as if they were listening to a lecture, all frowned and listened desperately, for fear of missing something.

Especially Fu Xing'an and Jia Jia, one of them is a world architect and the other is a numerical designer. They must fully understand and understand the set of things Zhong Ming said, otherwise they will not be able to guide the program to do it, so Tremendous stress.

Fu Xing'an probably felt that he might not remember many things clearly, so he opened the bracelet to take notes on it.

However, many people felt a sense of despair while listening carefully.

This, really works?

We can't understand it ourselves, and we expect players to understand it? ?

However, strictly speaking, the content of this game is indeed very rich.

After listening to Zhong Ming's explanation, most people believed it. This game is indeed rich in content, even too rich.

Even strictly speaking, this game can be said to be a sandbox, or a roguelike game, and it also integrates text adventure, character development and other elements.

Of course, many players and even the game media continue to dilute the definition of sandbox. In a narrow sense, sandbox games must have "sand" and "boxes". "Sand" means that players can freely create and rewrite the content in the game. , and "box" means that players can play freely within a certain range, which is often very large.

But later, because the concept of sandbox games became more and more famous, there was a certain degree of dilution. Later, sandbox games in a broad sense became synonymous with open world games.

"Taiwu Painting Scroll" can barely be regarded as a sandbox in a broad sense, and it is called a sandbox just to allow players to understand it better. In fact, it is a standard roguelike game, which has all the basic characteristics of roguelike games such as random generation, one-way plot, irreversible, non-linear game, simple picture, and complex gameplay.

Of course, it doesn’t matter what type of game it is or what it’s called. Labeling games is just to allow players to better find their favorite games based on this category.

Whether it can really be successful or not depends on the quality of the game itself.

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