Restart the Gaming Era

Chapter 240 Finalizing the Development Plan (600 Monthly Ticket Plus Updates)

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As for the concept map of the protagonist, there is also one.

The protagonist's clothing is relatively simple, and the color is relatively monotonous, mainly dark yellow, with many decorations similar to animal bones and animal teeth. Overall, it is the clothing style of the ancient Chinese period.

To put it simply, it looks a bit like the maskless version of Jinyun in "Gu Jian Qi Tan 3". As for the weapon, it is of course a sword.

The actor's name is positioned as "Xinglan", which comes from Xie Lingyun's poem "Yefa Shiguanting" in the Southern Song Dynasty: "Birds return to rest on boats, and Xinglan is destined to serve."

Meaning: the night is coming to an end, the sky will be bright.

This name, to some extent, has something to do with the background of the story.

However, after watching the guardian and the protagonist, everyone had a question.

This... how to fight? ?

These guardians, just looking at their size, are basically about the size of a hill. Take the dragon I have seen before as an example, the protagonist's size is not as good as one of its claws.

Moreover, dragons can also dive into the water and fly...

Jia Jia raised her hand and asked, "Do you also rely on pedicures to fight these bosses? Or do you need to shoot their weak spots with bows and arrows to cause damage?"

Zhong Ming shook his head: "No pedicure, the setting of pedicure is actually unscientific, and there is no way to distinguish it from most similar games on the market."

The so-called pedicure means that when the player controls the character to fight against an extremely tall giant, the weapon in his hand can basically only hit its feet, so repeatedly attacking the monster's feet to empty the blood bar and kill the monster. It is nicknamed "pedicure" by players.

At present, most of the battles on the market adopt a similar mode, or the plot killing of QTE.

The so-called QTE is to automatically trigger the battle animation under certain circumstances. Players only need to press a few corresponding buttons to trigger the QTE, and the character will automatically jump to the head of the boss for output, making the battle scene more beautiful, no longer just focus on The lower body of the monster.

Strictly speaking, the similar "pedicure" method is actually unscientific, because the foot can be said to be one of the least core parts. Even if it is a human being, if a small awl pokes a dozen blood holes on the foot, at most it will It's just that you can't walk, and you won't die directly because the blood bar is empty.

And such huge monsters, even many monsters wearing armor on their feet, died directly because of the player's crazy pedicure. This approach is obviously still a bit problematic.

But the point is, how can you fight without a pedicure?

Zhong Ming turned to briefly introduce the game's combat system.

"The core meaning of this game's combat system is 'battle with giant enemies'. It is no longer through pedicures, nor is it through shooting giant beasts with bows and arrows, but the protagonist needs to climb on the giant beasts and find the weak points on the giant beasts .”

"Taking the cow as an example, the body of this colossus is very tough in the parts that the player can see. It is basically impossible to cause any considerable damage when hacked with a sword or shot with a bow and arrow. And those covered with stone The position of the armor is basically completely immune to physical attacks. In this case, it is impossible for the player to kill the giant beast using the conventional style of play."

"What the player needs to do is to first search for the location of the giant beast on horseback, then climb up to the giant statue by some specific means, and then use the long sword in his hand to attack the specific weak point. There are two weak points of the bull beast. Two, the position between the back waist and the tail, and the head. Only by repeatedly attacking the two parts can the colossus be defeated."

"The difficulty of fighting is no longer relying on the reaction to avoid the enemy's attack, or this is only a small part of the battle. After avoiding the enemy's attack, the difficulty of the player's battle lies in: how to climb on the body of the beast, how to Catch and not be thrown off by monsters, how to recover physical strength from giant monsters, and how to get from one weak point to another weak point. That is to say, climbing and fighting are inseparable as a whole.”

"A player's key attribute, besides the health value, is the stamina bar. Whether the player is climbing or holding on to prevent being thrown off, he needs to consume stamina. How to correctly allocate stamina, preserve stamina, and recover stamina is the battle ability. The key to winning or not. Of course, some difficult jumps and climbs are also parts that require players to practice repeatedly."

Zhong Ming gave an overview of the game's combat system, and everyone felt their eyes light up when they heard it.

Very novel!

Because before, it seems that there has never been a similar game that designed boss battles in this way!

Although technically speaking, it will be a challenge, but considering the forward-looking and superiority of this approach, this risk is definitely worth it!

"Okay, if there are no problems, let's end the meeting. The art team will start working on the three ready-made beasts first. More detailed design concept drafts and more original concept drawings will be available soon."

Zhong Ming simply assigned the tasks, and then everyone in the Shimmer Studio immediately put into a tense working state.

The program side is the most urgent, because Brother Dahui, Zhou Sen and others have to hurry up to set up the underlying framework of the game. This time, we no longer use the 2D engine, but replaced it with a 3D engine. Many things have to be done from scratch. . Fortunately, a program proficient in 3D engines has been recruited before, and Brother Dahui and Zhou Sen are also good at 3D engines, so there should be no major problems in the progress.

After that, it is necessary to prepare a large number of art resources, including scenes, monsters, etc., and it is necessary to give concept maps first, and then 3D modeling, which is not a small project.

Moreover, a demo had to be made and provided to Moya Technology to show Lin Xiaoguang the effect of the game, otherwise it would be difficult to sign a contract just by talking about it.

...

After finalizing the development plan, Zhong Ming called Lin Xiaoguang.

"Hey, Mr. Lin. On our side, the development plan has been finalized. It will take a little longer than I expected. It will take about one and a half months. Including the time for testing and tuning, it may take 2 months. Time In fact, it should be difficult to shorten, this is already the fastest speed in theory." Zhong Ming said.

Before, he himself couldn't say the development time of "Guardian of the Zodiac", after all, he is not a program. Come back and tell everyone about the content of this game, and then comprehensively evaluate the work progress of art and programming, and finally determine the development time.

Zhong Ming said again: "As for the demo, I will try to give it to you before next weekend. By then, I should be able to simply experience 1 or 2 complete boss battles."

"Okay, after watching the demo, you can sign the betting agreement. But the development time is indeed a bit behind." Lin Xiaoguang felt a little regretful.

In fact, he didn't have much expectations for the time. Although the world is technologically advanced and the speed of game development is relatively fast, that means the pure development time after the design is finalized.

The advancement of technology can greatly shorten the time for making programs, but the gameplay design, concept drawings, etc. of the game itself still need to be considered slowly by the designer, and this thing will not be fast.

If Zhong Ming intends to make a relatively simple game that can be completed in a month, then Lin Xiaoguang can consider waiting a little longer and delaying the release of the handheld for a month. But now Zhong Ming's game needs 2 months to finish, if it really delays until then, something is wrong.

What's more, Lin Xiaoguang didn't put all the treasures on the side of Weiguang Studio. They had already planned the first batch of exclusive games for escort, and two months was a bit too long, and they couldn't afford it.

Zhong Ming nodded: "It doesn't matter, Mr. Lin, your handheld should be released according to the original plan. When our game is made, it will be the same when you launch your handheld."

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