Restart the Gaming Era

Chapter 274 Two Events

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After saying goodbye to Lin Xiaoguang, Zhong Ming went home happily.

Very good, with an annual salary of 1 yuan, a subsidiary CEO came.

Of course, if Lin Xiaoguang really followed Zhong Ming, the bulk of his income must be dividends and bonuses. In terms of annual salary, it may be at most two million less a year. It is also impossible for Zhong Ming to really cheat Lin Xiaoguang to death just because of a bet, so the dividends and bonuses that should be given must not be less than a penny.

To make this bet, the main reason is to recruit Lin Xiaoguang and his entire technical team to make hardware for himself.

In fact, since "Zodiac Guardian", Zhong Ming has been thinking about holding back a bigger hit, but the bigger the hit, the bigger the funding gap, so Tianji Studio had to make "Dawn Era".

However, the project can be established earlier, and there is no need to wait until all the funds are in place.

This game is Resident Evil.

To be precise, it is "Resident Evil 2 Remake".

The reason for choosing this game is, on the one hand, because there has never been a hit game with similar themes in the market, and it has the soil of a big fire; on the other hand, Zhong Ming got a lot of psychological fruits last time, which can be reused.

Although "The Devil in the World" also used psychological fruits, it didn't actually bring out the full effect. If it was a horror game like "Resident Evil", relatively speaking, it would be able to play the greatest role.

As for sales, 2 million is a very conservative goal. As long as high-quality completion can be guaranteed, global sales will never be lower than 2 million.

After all, Zhong Ming’s goal this time is to release it on all platforms, including all major console platforms, including the PC side. Isn’t 2 million easy?

Zhong Ming's "Resident Evil 2 Remake" in his previous life sold 3 million sets in the first week. Zhong Ming didn't have any IP bonus or sentimental bonus.

...

Early the next morning, Zhong Ming came to the company.

At Tianji Studio, the research and development work has been on the right track, and the new members have quickly entered the working state.

During this period of time, the human resources department has arranged many interviews. In the future, the staff of the two studios will continue to expand.

According to Zhong Ming's plan, it is advisable for Tianji Studio to maintain around 30 people at present, while Weiguang Studio will expand to around 60 people-this is the bottom line for the number of people developing a normal-scale 3A masterpiece.

Although "Guardian of the Zodiac" can be called a classic, after all, there are elements of opportunism, that is, the content of the game is actually relatively simple. The mob battles and so many intricate scenes have been removed, the total duration of the game has been relatively shortened, and the price is only less than half of that of conventional 3A masterpieces.

But if you want to make a game of the level of "Resident Evil", the labor cost required must be greatly expanded.

In fact, it is also a 3A masterpiece, and the number of people who make it can be more or less. In Zhong Ming’s previous life, Rockstar developed a project with only a few hundred people in the core team. Counting the outsourcing team and publicity, all people related to the game are counted. , may be thousands or tens of thousands.

But there are also few, such as the developer of "Metro" 4A-Games, the "Metro" series of games they developed are also standard 3A masterpieces, but until the development of "Metro: Exodus", the entire studio has only less than 80 people. When developing "Metro 2033", it is said that there are very few people, probably only twenty or thirty people.

Generally speaking, to develop a 3A game, the limit of personnel in Zhong Ming’s previous life was about 80 people, but in this world with more advanced technology and Zhong Ming has a very complete script idea, the maximum number of people is reduced to about 50-60 people.

Therefore, Zhong Ming has now expanded the Weiguang Studio to 60 people in order to be able to produce "Resident Evil" as soon as possible, and not to be stuck in the development time for too long.

After Jia Jia was transferred to Tianji Studio as the chief designer, Shimmer Studio recruited a new numerical designer named Zhou Yang. Relatively speaking, this kind of 3A masterpiece has less numerical content to do, such as how much blood is lost when a bullet hits different parts, how much blood can be recovered by a mouthful of medicine, etc. The place where the numerical designer is really used is not That's a lot.

On the contrary, the bracelet game is completely supported by the numerical system, and the status of the numerical designer is important, almost second only to the main designer.

"Let's come to the small conference room for a meeting."

Zhong Ming greeted the core members of Shimmer Studio to the small meeting room.

At present, there are more than 30 people in the Weiguang Studio, which is still far from the goal of 60 people. However, the framework of the backbone has been set. , do not affect each other.

"The game we are developing next is called "Resident Evil". It is a horror game, and the key words are horror, shooting, puzzle solving..."

Zhong Ming explained to everyone the design content of "Resident Evil" in detail, including the plot, main gameplay and so on.

Fu Xing'an and Wu Mingliang were recording frantically below again.

Horror game!

This time it's a real horror game!

The "Devil in the World" I made before is actually a horror game, but it is not a horror game in the traditional sense.

The horror of "The Devil in the World" is actually derived from real cases in reality, and it is more of an atmosphere creation, highlighting the alienation of people. But "Resident Evil" is not a real case, it is a horror game through and through, the whole story is completely fictitious, and the only goal is to scare the players half to death!

Such a game is indeed a key challenge for Shimmer Studios. If this game can be made, it will definitely accumulate a lot of development experience.

Moreover, this development will also use the newly established motion capture studio. Many contents are produced for the first time, which is a big challenge for everyone.

...

This time, the development period of "Resident Evil" is tentatively scheduled to be 5 months, and a trial version will be released in 4 months to create momentum for the game.

If this time is considered based on the time of Zhong Ming's previous life, it is already very short, but in this world, this is the game that Weiguang Studio has developed for the longest time, and it is also the game with the largest number of developers.

In other words, it is already an extremely long time span to start research and development in August and continue until January next year.

The development time of "Dawn Era" is from August to October. In this way, the income of "Dawn Era" can be used to supplement "Resident Evil" and ensure the development progress. After all, all kinds of art materials of the game, to put it bluntly, can be made by spending money, as long as you are willing to spend money, you can make it quickly.

After all the work was finalized, Weiguang Studio and Tianji Studio began to enter the intense research and development process, and everyone was very busy.

...

On August 17, two incidents, one small and one large, broke out in the mobile game circle.

The first thing is that the Weiguang game platform has undergone some changes, and there is an additional section: [Other Games].

The structure of the previous Shimmer game platform is very simple. The long bar on the left is the list of games that the player has installed. After clicking, the main part of the page will become the details and information column of the game. [Start Game] button to officially enter the game.

Before clicking on a specific game, the main part of the page is the game list, and each game occupies a different layout.

However, no matter how the layout is done, there are actually only a few games, which are nothing more than a little more eye-catching with a higher status, and a little more marginalized with a lower status.

And now, there is a separate area on the main page, which is [Other Games].

Speaking of other games, there is actually only one mobile game called "Dawn Era". After clicking on it, you can see some promotional pictures, promotional videos and text materials. The specific opening test time is written in October, and it can be launched now. Appointment is free.

Careful players have discovered that the producer of this game is not Shimmer Studios, but a developer called "Tianji Studios", which has never been heard of before.

This incident made many channel operators laugh.

Is there really a Sand Sculpture R\u0026D company that handed over the game to Shimmer? ?

Since the "Taiwu Painting Scroll", the relationship between Weiguang Studio and these distributors has not been very harmonious, and they are in a state of no communication.

The reason is that after Zhong Ming made "Taiwu Painted Scroll", he went to these distributors to increase the share, but was rejected, so Weiguang Studio simply released "Taiwu Painted Scroll" by itself. After that, when I came to the channel and saw that "Taiwu Painted Scroll" was popular, I wanted to share a piece of the action, but Zhong Ming resolutely refused.

And not only "Taiwu Painted Scroll", but all the games developed by Zhong Ming after that, basically no longer go to these channel providers.

Of course, the responsible persons of these channel providers have nothing to blame for this, it's all business.

Weiguang Studio has the ability to promote "Taiwu Painting Scroll" on the webpage, and there is really no need to go to these channels.

However, Weiguang Studio has the ability, which means that its research and development is very strong, and the game quality is excellent, so even if it does not find a channel provider, it can become popular just by word of mouth.

That doesn't mean that Weiguang Studio has any channel resources!

As far as the current number of fans and players of Weiguang Studio is concerned, it is really hard to say how many there are, and it is at the same level as ordinary small channels that are not popular. Moreover, small channels also have a lot of ways to buy volume, and they are related to many big game guilds. They can think of many ways to get extra players, but the Weiguang game platform has never done this.

Therefore, it is okay for Weiguang Studio to publish its own games, after all, word of mouth is here; but if other companies hand over their games to Weiguang Game Platform for distribution, then...

The consequences can be imagined.

For the players, the reaction was relatively flat.

The attitude of most players is: Oh, it's time to eat.

This game is not produced by Weiguang Studio, but a "Tianji Studio" that has never been heard of, and it is also a mobile game. From the introduction of the game, it can be seen that this is probably a krypton gold mobile game ...

Obviously, this is another company negotiating cooperation with the Weiguang platform, and let the Weiguang game platform promote it.

For the low-light game platform, this is of course a dream. After all, the number of games on the game platform is too small, and it would be good to have a few more games to enrich the game library.

Therefore, for both parties, this is quite a "just right" choice. Many console game players are not interested in ring games, and naturally they will not take this matter to heart.

This small revision of the Shimmer game platform did not attract the attention of too many players.

Because there is another big thing happening!

On this day, Hongguang Games' signature mobile game "Spirit Summoner" broke out a very serious vicious bug on the second day after the version was updated, which caused an uproar among the player community!

"Spirit Summoner" is a card battle game developed by Hongguang Games using the comic IP of the same name. It is also a game that often hovers at the top of the mobile game bestseller list. The signature product of the game.

It can be said that Hongguang Games relied on this mobile game to become a well-known mobile game developer in Huaxia District directly from a small unknown studio.

But this vicious bug really made big news.

After the new version is updated, the original equipment dungeon opens up an advanced gameplay. After challenging the original dungeon, players can get tickets for the advanced gameplay. To challenge the super dungeon inside, it is possible to get a random piece of equipment and character-specific weapons.

The drop library of this advanced dungeon is very attractive. There are random high-level equipment, rare weapons for characters that can only be obtained with krypton gold, and some exclusive character card drops.

Of course, there is nothing wrong with the design itself, because although the drop is too good, the designer has imposed restrictions on this gameplay. First of all, the drop is random, it depends entirely on the face, and the drop rate of some rare items will be lowered accordingly; If you spend it, it’s okay to get some good rewards; finally, you need a ticket to enter the dungeon, and there is a probability of dropping the normal dungeon, and the number of challenges in the normal dungeon is limited.

Therefore, according to the normal design, this is nothing more than a regular activity, and all falls are within the controllable range.

However, the design is well done, and the program cannot handle bugs.

Vicious bugs can basically be said to be completely uncontrollable, because no one knows where the program made a mistake when typing the code, so it planted a mine. However, the vicious bugs in "Spirit Summoner" are very serious. Players found that if they enter the original dungeon with a ticket, they will return to the original dungeon after opening the advanced dungeon at the moment of entering the original dungeon and exiting at the speed of light. Dungeons, and at this time, they are fighting some very simple monsters. Most players can pass the level smoothly, but the drops after clearing the level are the drops of advanced dungeons!

Not only that, after the players quit, they will find that the tickets are not consumed, and the number of times of the original copy is not deducted. Apparently, a bug in the program thought that the player challenged the advanced dungeon, and had not cleared the original dungeon, so the entry times of the original dungeon were not deducted, but the tickets for the advanced dungeon were not consumed correctly.

It was originally a triple insurance, the number of challenges in the original dungeon, advanced dungeon tickets, and the difficulty of monsters in the advanced dungeon, but all of these triple insurances were invalidated due to a bug.

What's more terrible is that August 17th is a Saturday, which is a rest day.

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