Restart the Gaming Era

Chapter 283 New Peripherals (6000 Recommended Tickets Plus Updates)

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Zhong Ming also turned on a set of peripherals next to Tang Ying, and as soon as he got on the universal treadmill, the surrounding circular screens slowly lowered, completely enveloping him.

Well, this is the "true immersive experience".

After that, a tutorial appeared on the big screen, which was very detailed.

The bracket of the universal treadmill can be stuck on the waist after adjustment. The operation is very simple, and this telescopic bracket is very strong. Zhong Ming was a little uncomfortable at first, but after getting familiar with it, he found that this bracket is helpful and allows him to The body is tilted about 60 degrees before returning to normal, and the slight assist makes Zhong Ming very comfortable when turning and tilting.

The universal treadmill under his feet does not need to run as Zhong Ming imagined, but as long as his feet step on a specific area on the base in a certain way.

Some specific actions in the game can be done with this universal treadmill, such as:

Running: The left foot is in front and the right foot is behind. As long as one foot steps on the "running area" on the outer circle of the universal treadmill, the character in the game will automatically start running, just like pressing the W key on the keyboard. At the same time, the universal treadmill will determine where the player is moving according to the distribution of the player's left and right feet. For example, if the player's left foot is directly to the left of him, the character will move to the left, which is equivalent to pressing A key.

The advantage of this approach is that you don't get tired.

If the game really allows players to run all the way, many people's physical fitness will not be able to keep up at all, not to mention that if the speed of running is the same in the game, then the setting of "running in reality will only run in the game" will not be able to keep up. will appear useless. And this method of determining the player's movement through specific steps allows most players to play the game with less effort, which also ensures their game duration.

Moreover, the base of the universal treadmill is obviously specially designed. The entire surface is slightly sunken downwards. The outer circle is the moving area, and the inner circle is the standing area. Combined with the player's current orientation, the player's position can be well positioned. move.

Sliding shovel: It is done by moving + tilting the body, and the player can complete the operation by tilting the body during the running process.

Squat: This requires the player to actually squat, and the bracket will be automatically adjusted. Walking after squatting is also done in a similar way.

Shooting: The player is born with a long gun and a pistol, and these two guns are also hung on the simulator. These two guns are general models, and there are some buttons on them. In addition to the conventional buttons such as changing clips and trigger buttons, there are also some buttons for special functions, such as using props.

Most of these buttons are integrated in places where the player is easy to press, such as near the thumb of the right hand, or where the left hand touches when holding a spear, and are used to complete some operations in the game. This is basically the same as Zhong Ming's previous VR game. The handle is similar, picking up objects and throwing objects are all done through these buttons.

There is also a small screen on the gun simulator, which is used to simulate the scope, but this small screen will not be activated until the player obtains the corresponding scope in the game.

For example, the player obtains a 2x mirror, which will activate this small screen after installing it on a long gun. When the player aims through the scope, it will zoom in on a small area in front of the muzzle. The keyboard and mouse operation is closer to the real scope.

Of course, a real scope doesn't work that well.

Zhong Ming found that this version of the game has changed a little compared to the "Road to the Gunslinger" he played before, and many things have been cut off.

For example, the keyboard and mouse version of "Road to the Gun God" has the function of getting down, which is canceled here. The height of the squat is also adjusted to the height of the player squatting on the universal treadmill, which is slightly higher than in the usual game. Special props that require complex operations, etc., have all been modified, either changed to quick use, or directly cut off.

In addition, the keyboard and mouse version of "Road to the Gun God" has both first-person and third-person perspectives, and all of them are directly changed to first-person perspectives here.

Zhong Ming ran around the training ground and shot a shot at the target in front of him. What surprised him was that the firearm simulator in his hand could simulate the recoil force. This time the gun was not pressed down. That's fine, but you really need to press the barrel of the gun.

Of course, the recoil is definitely far worse than that of a real gun, otherwise the game will be too hard-core, and it will definitely not work if you play for two hours and your shoulders will almost collapse. This kind of recoil is just a special kind of vibration. The firearm simulator should have added a vibration unit. While simulating the real recoil, the biggest effect is to make the player's aim drop when shooting bursts.

"This simulator is so powerful, was it developed by the company of "Road to the Gun God"?" Zhong Ming asked.

Tang Ying next to him was also familiar with this new operation, and replied: "No, it is said that it is the latest product developed by a new technology company in the first district, because "Road to the Gun God" is the most popular FPS game now, So we first found "Road to Gunslinger" to cooperate and develop the market."

Zhong Ming probably understood that this should be similar to the fact that some speed simulator manufacturers first look for more popular racing games to seek cooperation.

It turned out to be a new product, and it hadn't even been released yet, no wonder I couldn't find it online before.

"How much does this set cost?" Zhong Ming asked.

Tang Ying replied: "I don't know the details. It is said that the cost is well controlled this time. This set of equipment can be reduced to about 15,000, which is not easy. But this is only the price of the peripherals. If you want to run , and another mid-to-high configuration computer is needed.”

Fifteen thousand is already considered cheap.

Because some other simulators in this world, such as driving simulators, may cost tens of thousands.

15,000. This price is basically similar to the price of some VR devices in Zhong Ming's previous life when they first came out. Nowadays, most hardcore gamers have high-end computers. Even if they don't, the combined price does not exceed 30,000.

The point is, the experience of this set of equipment is much better than that of Zhong Ming's previous VR equipment.

Surrounding large screen, ultra-high-definition without the trouble of mosaic, the gun simulator feels very good, and the universal treadmill is relatively mature, the firmness and comfort of the stand are good, although often tilting the body makes people feel a little sandy, But if you really immerse yourself in the game, you will like this feeling.

Originally, Zhong Ming wasn't interested in such things, but after playing around with it like this, he really felt that this thing has a lot to offer.

If Weiguang Studio has a hardware department, it can also consider developing a similar thing...

Of course, Lin Xiaoguang had to be recruited first.

"Come on, let's try a game?" Tang Ying probably had almost finished the trial, and wanted to experience it in actual combat.

Zhong Ming nodded: "Come on!"

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