Restart the Gaming Era

Chapter 291 Sale

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Soon, Lao Jin felt that he had basically adapted to the game.

I have to say that the feeling of "Resident Evil" is very appropriate. It will make you feel horrible, but it will not be so frightening that you don't want to play it; Searching for some clues can basically pass; its resources are scarce, but they are not completely insufficient, at most they are tight, and it is precisely because of the scarcity of resources that players feel very uncomfortable every time they get ammunition and props. Great.

Lao Jin finally completed the trial content in 23 minutes, which is quite fast for GAME OMNI equipment.

"That's the end?... I'm in the mood for fun!"

Lao Jin was speechless. He just felt that the game was getting better, and the trial process was over.

A line of words appeared on the screen: "Thank you for playing. Do you want to buy the game?"

"Buy it, of course I bought it, otherwise wouldn't my GAME OMNI be blind?"

"And... the quality is really unexpected. It's hard to imagine that this is made by a Chinese game manufacturer. Weiguang Studio really has something."

Lao Jin directly clicks [Yes] to jump to the product details page.

Lao Jin had been immersed in the game before, and didn't think much about many things, but now after leaving the game, Lao Jin suddenly realized that this is the work of a Chinese manufacturer!

In the past, similar game experience could only be experienced by Western manufacturers, and only a few major manufacturers could achieve this level, but now, Weiguang Studio can produce such an excellent game?

If you think about it carefully, the scenes, models, zombie movements, shapes, sound effects, etc. in the game are all as accurate as the details of the movie version. This kind of game experience that is almost the same as the real game makes Lao Jin completely immersed in it.

I can't even feel any signs of Huaxia Games and Shimmer Studios, and it has completely reached the same level as the top Western games. This is what surprised Lao Jin the most, and it is also the reason why he decided to buy it.

Just looking at this quality, as long as the plot behind the game is not unfinished, it must be worth buying!

There are two product lists: 299 for the regular version and 349 for the deluxe version.

Lao Jin looked at it, and the difference between the deluxe version and the normal version is that it has a lot of unique appearances, including the protagonist's costume and gun modeling, as well as a new soundtrack.

The costumes of the protagonist are mainly for PC and host platforms. The GAME OMNI platform is special, because it is the first-person perspective, and players can't see what clothes the character is wearing in most cases.

But the pricing is still the same, because Zhong Ming can't afford to make a separate deluxe version for the GAME OMNI platform.

"...It's a little expensive."

"Uh, it's not that it's expensive, it's just that it's more expensive than I imagined."

Many people are already familiar with the last host work of Shimmer Studios, "Zodiac Guardian" only sells for 150 yuan.

And this time, the price of the regular version has also doubled directly, and it has come to the 300 level, which is already the level of many 3A masterpieces.

However, relatively speaking, it is still cheap. The same game is released on the host platform and the PC platform. There is often a difference in price. The host is generally more expensive. It is not uncommon for some western game masterpieces to sell for four to five hundred yuan. "Resident Evil" has the same price on the console, PC and GAME OMNI, which is quite conscientious.

Lao Jin's first reaction was "a bit expensive", of course he meant that "Resident Evil" seemed more expensive than previous games of Shimmer Studios.

However, Lao Jin didn't hesitate much, and directly bought the deluxe version.

After all, the quality of the game is here. Lao Jin thinks this game is definitely worth playing, not to mention that the price is not too high in terms of quality.

"This game is pretty good. If you are interested, you can try it. You can play it on the computer without GAME OMNI. Anyway, anyone can try it, and it doesn't cost money."

Lao Jin also helped promote "Resident Evil" by the way.

...

On the Internet, news about the trial version of "Resident Evil" is also spreading rapidly.

"Have you heard? "Resident Evil" is ready to try."

"What game?"

"Didn't the Star Tour Carnival release a promotional video for the new work of Shimmer Studios?"

"Can you try it? Don't want money?"

"No money, everyone can play for 30 minutes, anyway, just play and see, and you won't suffer."

Many players found "Resident Evil" on the Weiguang game platform and downloaded the trial version with the mentality of "play it for free and you will lose if you don't play it".

The trial version gives players a very good experience. The biggest feeling of the players is that the quality of this game is unexpectedly high!

After all, Zhong Ming and Weiguang Studio have worked hard to polish it for a long time. As the game that Weiguang Studio has produced the longest time so far, "Resident Evil" basically represents the highest level that the studio can achieve at present, whether it is the accuracy of game materials , motion capture of actors, etc., are all benchmarked against world-class game manufacturers, and the effect is not inferior to Western 3A masterpieces.

Moreover, this kind of just right horror and rich game content have made many players pay for pre-orders.

...

On the side of Shimmer Studios, they are still working hard to improve the follow-up game content to ensure that the game can be released on time.

On the other hand, Zhong Ming made a trip to Moya Technology, and signed an agreement with Lin Xiaoguang as if going through the motions, allowing "Resident Evil" to be launched on the MGC2 handheld platform.

There is no doubt that "Resident Evil" is on the PC side, just hang it on the Shimmer game platform.

Zhong Ming didn't think about which host platform to cooperate with. There are many hosts on the market, but none of them truly dominates the world. Will not sign exclusive.

As for the MGC2 handheld, they are all old friends, so it is only natural to post them.

"Mr. Zhong is here, please come in, Mr. Lin is inside." Lin Xiaoguang's assistant welcomed Zhong Ming in.

Lin Xiaoguang was busy, and when he saw Zhong Ming coming, he got up and stood up: "Mr. Zhong, come and sit down. Have you brought the "Resident Evil" agreement?"

Zhong Ming nodded: "Well, your assistant has already been taken to the legal department. How about it, has Mr. Lin's resignation procedures started to go through the process?"

"Resignation procedures?" Lin Xiaoguang was stunned for a moment, and then smiled, "Mr. Zhong, you are confident enough. The official version of "Resident Evil" has not been produced yet, and you are already thinking about me?"

"Of course, you are the vice president of Moya Technology Co., Ltd. If you want to mention it, you should mention it as soon as possible, so as not to spend too much time handing over the work and delaying my work." Zhong Ming happily sat down on the sofa. He took an MGC2 handheld next to him, and looked at the performance of the demo version of "Resident Evil" on the handheld.

Lin Xiaoguang laughed: "Mr. Zhong, I was a little flustered when I saw the quality of "Resident Evil", but you are too confident in pricing, right? If this game is still priced at around 150 like "Zodiac Guardian", it will break two hundred 10,000 sales is really very possible. But you have set the price to 299, which will definitely seriously affect sales, and it will be difficult to break 2 million."

"Hey, people have to dig, and money has to be earned. It's a blood loss for me to set a price of 150. It's impossible to set a price of 150."

The two chatted for a while, and soon the assistant took the contract back. The legal department confirmed that there was no problem with the contract, and it was officially signed.

"Resident Evil" will log into the MGC2 handheld as scheduled, adding another new model to the handheld's game library.

"By the way, Mr. Lin, have you watched GAME OMNI?" Zhong Ming suddenly thought of a question.

Lin Xiaoguang nodded: "I've seen it, what's the matter?"

"Is the technology complicated? You should be able to do it too?"

"It can be done, but I doubt the prospect of this thing." Lin Xiaoguang seems to be not very high-quality, "Compared with the already very mature industrial chains such as consoles, handhelds, and bracelets, simulators have always been a very Cutting-edge but impractical. GAME OMNI has indeed proposed a good solution, and the price of this set of equipment is not too high, and ordinary people can afford it, but the key is whether it can form a trend or not. "

Zhong Ming pondered and said: "I think this thing still has a lot of room for development. At least in the short term, the direct competitors of the emulator are consoles. Before it can really make a useful VR device, this will be a A critical transition product."

Lin Xiaoguang smiled: "Yes, that's the same reason. But now most of the manufacturers of simulators are for financing and speculating concepts. There are not many companies that really make products. GAME OMNI just happens to be in a Among the large group of fooling simulator manufacturers, they have done something down-to-earth, so they just stand out. In fact, as far as I know about those technologies, they are not particularly difficult to do.”

"Can Mr. Lin do it?" Zhong Ming asked.

Lin Xiaoguang thought for a while: "If you have money, you can definitely make it. But the key is that Moya Technology will never spend money to do this kind of thing, it's meaningless. The senior management of Moya Technology has never had much interest in similar simulator projects. The good impression may be because I have done a simulator project before, but I lost all my money in the end."

"Mr. Lin, you can prepare a little bit. When you come to my side, the first project is likely to be an emulator similar to GAME OMNI." Zhong Ming said.

Lin Xiaoguang smiled and said, "Okay, okay, Mr. Zhong, you are right in everything you say. By the way, which host platform do you plan to use for "Resident Evil"?"

Zhong Ming thought for a while: "It's good to add a few more. We can talk about the current mainstream mainframe models. It's a pity that I don't have my own mainframe right now, otherwise I'll just monopolize it. It's not so much a matter."

Lin Xiaoguang said: "The exclusive use of our own console will definitely slow down sales."

The two chatted casually for a few more words, and Zhong Ming got up to leave.

It seems that although Lin Xiaoguang has seen the trial version of "Resident Evil", he is still skeptical that this game can sell 1 million copies.

Of course, Lin Xiaoguang's main suspicion comes from the price. The unified price of "Resident Evil" on all platforms is 299. Although it is not expensive in terms of the pricing of Western 3A masterpieces, for the consistent pricing strategy of Weiguang Studio, this time It is obviously launching an impact on the high-priced game area, and the success or failure is really hard to say.

...

A month later, "Resident Evil" was officially released!

During this period, Weiguang Studio also contacted several large-scale host manufacturers, and finally signed an agreement with three of them to cooperate, and the others failed to reach an agreement due to price or other reasons.

However, three console platforms are almost enough. Although the console player group is huge, most of them overlap with PC players. They are all 299 anyway. You can buy it wherever you buy it. If you can’t buy it on the console Most people go back to the PC to buy, so it won't have such a big impact on sales.

Players who pre-ordered the game like Lao Jin will start to experience the full version of "Resident Evil" immediately on the day of release!

It didn't take long for the videos and discussions of "Resident Evil" to spread on the Internet, and the players' attitude towards this game was unanimously praised!

"Fuckfuckfuckfuck, I'm completely scared to pee by this game!"

"This atmosphere creation is absolutely perfect, but it is very different from other horror games. It is really scary, but I can bear to play it all the time."

"The design of this map is amazing! I wandered around the police station for three hours and still haven't walked out. How is this place extending in all directions? It's so complicated. How was this level designed!"

"The Weiguang studio is good. It has its own Chinese voice, and there is no sense of disobedience. Give the dubbing team a thumbs up!"

"There is nothing to say about the picture, the details are rich, and the character modeling and performance are also in place. The combat can be said to be very exciting, and the zombies are very strong. Most of the time in the game, I choose to fight passively instead of actively shooting. It is because the amount of ammunition is too tight! But this can also reflect the technology very well.”

"The tyrant's footsteps are really scary! Ever since I used this sound as an alarm clock, I have never been late again..."

"Isn't this Ada King too good-looking? It's very oriental, so lick it!"

"Although it's a bit inappropriate to say so, I really want to say: "Resident Evil" is almost a teaching lesson for the design of horror puzzle-solving shooting games!"

"Puzzle solving and good script processing can bring a wonderful sense of accomplishment; horror games can have a very good replay experience with excellent level design; the small garden design with a high utilization rate of the narrow space map is refreshing! "

"I haven't experienced this horrible feeling in the game for many years. I ran out of ammunition and food, and was hunted down by a tyrant, and my mentality collapsed!"

"The zombies here are really scary. Not only are they iron-headed, but you don't know if you're really dead when you fall on the ground. There are often zombies that jump up and bite you. Wherever you walk, the zombies you beat It’s an amazing feeling to have to fight again every so often…”

Soon, major game media gave the game ratings one after another, and the most authoritative IGP in the world directly gave the game a score of 9.5, and another classic masterpiece was born!

From the players' evaluation of this game, we can probably see why "Resident Evil" can get such a high evaluation.

First of all, "Resident Evil" brings a brand-new sense of horror to the players. This game has found a good balance between horror games and zombie-themed games. The stories and scenarios appear highly realistic and are never designed to scare the player.

Horror games are of course not as scary as possible. It must be moderate, and the tolerance of most players must be considered. Otherwise, most people will be so scared that they will refund their money. Who will buy it?

"Resident Evil" has done a very good job on this point. It is indeed terrifying, but the level of horror is gradually improved step by step, and players are constantly adapting.

During this process, players can always experience the feeling of horror and adrenaline rush, so that they will not feel bored, and at the same time, they are always within the tolerance of the players. Even if there are occasional failures, players can quickly learn from it Overcome difficulties after learning lessons and reading files.

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