Restart the Gaming Era

Chapter 297 Mobile Game Developer Conference

Biquge www.xbiquge.tw, the fastest update to restart the game era!

"Boss, "City Defense Battle" is ready, take a look."

In Tianji Studio, Jia Jia handed a test bracelet to Zhong Ming.

The game itself has very few resources, nothing more than a dozen maps, a lot of arms, special effects, and a not-so-complicated UI. With the current level of Tianji Studio, it is not difficult to make this kind of game, and it can also guarantee high quality.

So much so that the difficulty is so low that many people feel that the game is a bit boring.

The only complicated thing here is the combat system and values, but Zhong Ming’s design draft has given a general direction, and the position of a certain unit has been written. Jia Jia only needs to use this to determine some basic attributes. can.

Jia Jia drew up a table before doing it, listing the cost, rarity, type, introduction, damage value/type, life, attack speed, air-to-air ability, movement speed, range, etc. of these cards. , After making it, after one or two numerical adjustments, some rare cards that feel relatively tasteless have been strengthened in a targeted manner. The current version that has been handed over to Zhong Ming is already a version that Jia Jia thinks is passable.

Zhong Ming clicked on the icon of "City Defense War" on the bracelet to enter the game.

A three-dimensional holographic projection appeared.

A Q version of the castle stands tall, and the front, surrounding, and inside of the castle are filled with various types of troops, such as fire-breathing dragons, cavalry, skeleton warriors, goblins, crossbowmen, braves, snakes, and so on.

These are relatively highly recognizable units with distinctive shapes in the game, and they are all placed on this city.

This is the opening of the game. There are several three-dimensional words on it: "City Guard Battle", which is Defense of Castle in English, or DOC for short. In addition, there is also the logo of Tianji Studio, which is very delicate.

Below is a progress bar.

After reading the article, you will officially enter the game screen.

The whole game is made with the holographic projection mode of the bracelet. After entering the game, it is still a relatively small Q-version city.

The whole holographic projection mode is not too big, the bottom is about a 15*20cm rectangle, and the height of the holographic projection is about 7 or 8cm.

According to the design, this Q version of the city will change its appearance according to the player's arena level. The current city is the original novice training ground. There are not many details inside, that is, there are a few archery targets in the corners, and the city wall looks very fragile. There are only a few solitary archers patrolling the city wall.

However, although this city looks very pocket-sized, there are quite a lot of things inside. Although the sparrow is small, it has all internal organs.

There are several buildings of different types in the whole city, which divides the city into different areas. For example, after clicking on the main hall in the center, you can check your level, number of trophies, and battle options; the building next to the left of the main hall is the treasure room, where tasks are regularly released and rewards are collected; the building on the right of the main hall is the barracks. Click on it to view the currently available arms.

In addition, there are modules such as shops, tribes, events, and spectators, all of which are represented by different buildings or NPCs, and the corresponding interface can pop up with one click.

After the bracelet game has evolved to the holographic projection mode, the design concept of the entire UI is very different from before.

In the past, the UI design of the game interface was basically a flat concept, and the most common one was the list form, but after entering the holographic projection mode, the interface UI should be displayed in a three-dimensional form as much as possible.

For example, in terms of the details of the arms, click to enter the barracks, and when the camera zooms in, you can see the card group you selected standing neatly in place. Each player can play up to eight arms. The models of these arms are based on certain The occupation and shape of the soldiers stand in the barracks, while other arms that are not on the field are represented in the form of cards.

These eight units form a small army, and some casual actions are played periodically, which looks like a lot of fun.

Click on a unit in the barracks to view its attributes, and the property panel is not a page, but a three-dimensional projection. The 3D model of the unit stands on the holographic projection, and the player can freely drag it to rotate to view The details of the model, those specific data are floating in the air, and connected to the specific position of the model with the connection line.

For example, the fire-breathing dragon, the position of the mouth of this small dragon is connected with the data of [Damage], the data includes the value and type of damage (fire damage, area damage), and there are some simple text introductions at the same time: the cute fire-breathing dragon from Fireballs are ejected in the air, which will cause range fire damage, and the effect will be significant when attacking some weaker or ice-covered units. Cute and gluttonous, it is ready to have a barbecue feast!

And the dragon's wings are connected to another piece of data: "Target: air and ground units; moving speed: fast. The fire-breathing dragon can fly, which makes it very flexible, and as a universal unit, it can deal with air and ground units." Wait for enemies anywhere."

By dragging the three-dimensional projection, players can clearly get the characteristics and types of this unit. At the same time, the text introducing the data also gives some hints on the usage of the unit, which is a friendly way for novices.

In the shopping mall, the products on the shelves are also displayed in a three-dimensional form, and each treasure box is shining with golden light, as if it is within reach.

Back to the initial interface, there are two knights in the open space in the center of the city. The one on the left is a western knight with a knight gun, and the one on the right seems to be an eastern general with a big knife in his hand.

In front of these two knights, there is a lovely young lady.

"My lord, welcome to "City Defense Battle". Next, I will give you a brief introduction to the gameplay. Before that, you can choose the style of your city: a western-style castle or an oriental-style city. "

"Eastern and western cities will have a small bonus when using their own rare units, but it will not affect the balance of the game. Western city owners can use eastern units, and vice versa. Please choose a style you like. "

At the beginning, this is a relatively simple novice guide. Players first choose a city style they like, and then enter the novice training camp for basic gameplay science.

The style of the city is divided into two types: western style and eastern style. The most obvious difference is the different shape. After selection, the player will see that the city walls and building shapes on the main interface will change to the corresponding style, and the shapes of the soldiers on the city will also change.

At the same time, the arms in the game are also divided into East and West. The western ones are like fire-breathing dragons and archers, while the eastern ones are brave and crossbowmen.

These arms, no matter which camp the player chooses, can be obtained and used at will. The only difference is that some special arms will get some bonuses in the corresponding camp.

In other words, when a player reaches a high-level arena, they need to consider their core units and corresponding lineups according to whether they are in the Western camp or the Eastern camp.

Zhong Ming entered the training level and played according to the instructions.

Drag the units to place on the designated area of ​​the map, and then let the minions push down the opponent's towers. The basic rules are as simple as that.

After ten minutes of trial play and several rounds with the computer, Zhong Ming nodded: "Yes, the effect is good."

Because there are no players yet, so the battles are all fought with the AI. Zhong Ming felt that the difficulty of this AI is still good. Basically, it is set to a level slightly lower than the level of the current level arena players. It belongs to the players. The kind that you can fight with your brain, but you can't fight if you play around.

In these AI algorithms, some game skills are also added, such as how to recruit troops, how to use different types of troops to match each other to achieve the best surprise attack or defense effect, etc., all of which have achieved different levels according to different arena levels. Go in AI.

In addition, the AI's decks are all mirrored with other players' decks, and players will feel that they are fighting real players.

After the game is officially launched, these AIs will not be removed, but will be dispersed into different arena levels, as far as possible to ensure that each player's winning rate can be higher than 50% - if you play seriously.

This setting did not exist in the "Royal Clash" in the previous life, but Zhong Ming thought it was a very important function, so he specifically asked Jia Jia to do it.

Jia Jia asked with some uncertainty: "Do you need to do something else? I feel that this gameplay is a bit too simple, and will it be a bit monotonous for players?"

It is normal for Jia Jia to be uncertain. After all, the last game of Tianji Studio was "Dawn Era", which is far more than "City Defense" in terms of resources and gameplay.

Although these two are bracelet games, but such a comparison, the gap is too obvious.

"No, that's fine. You can open some new cards every once in a while, but the most important thing is balance. The balance needs to be based on player feedback, and you should adjust it more diligently, but don't adjust it too much all at once. There must be no such thing as abolishment, and it must be adjusted bit by bit.”

Zhong Ming gave a few more instructions, and Jia Jia wrote them down.

From Zhong Ming's point of view, the completion of the game is no problem at all. As for the subsequent preparations for the launch, let Jia Jia and Lao Xie worry about it. Zhong Ming doesn't have to worry about such matters.

Jia Jia returned to her work station, took a little note of what Zhong Ming said, and played two games with the AI ​​by the way.

In fact, so far, Jia Jia still has a little understanding of the game "City Guard Battle". Although he is responsible for all the numerical values ​​of the game, and he is also very clear about the abilities of each unit, but it is still a bit tricky to play. I don't quite understand, some are blind.

Obviously, this is a game that is easy to learn but difficult to master. The gameplay of the game is actually very simple, just drag the soldiers to the screen, but it is really not easy to play and understand.

At present, Jia Jia has only mastered the two most basic tactics. The first is to release troops to clean up the enemy and push them over; the second is to choose restrained troops to deal with the enemy's troops. But these are relatively rudimentary content, some more complicated things, Jia Jia has not yet figured out how to play.

But judging from Zhong Ming's meaning, this game should have a lot of deep content that can be explored.

While he was busy, Lao Xie passed by with a thermos.

"Jia Jia, there will be a mobile game developer conference at Lightwing Interactive Entertainment tomorrow, you can come with me." Old Xie said.

Jia Jia was stunned for a moment, then nodded, "Oh, all right. But... what are we going to do?"

"Of course I'm promoting "Battle of the City", what else can I do?" Lao Xie floated away with a thermos, "Remember to dress better tomorrow."

...

So far, Tianji Studio is still an unknown small studio in the game circle, but it is already well-known in the mobile game industry circle in China.

"Dawn Era" has maintained a high popularity since its launch. It is estimated that the turnover of this game should have already exceeded 10 million, and it may have been nearly 20 million.

These are inferred after comprehensively comparing the game's hot search index, the number of active players announced, and various related data with other popular games, and there is no real hammer.

Why?

Because this game is only on the low-light game platform, and not on other channels, and Tianji Studio itself has not announced the flow of this game, and it is impossible for the outside world to know.

Moreover, some domestic mobile game designers must have played "Dawn Era", and they can roughly understand the madness of local tyrants spending money in the game, knowing that this is a veritable hit game.

The mobile game circle in Huaxia District is not small, but it is not too big. Judging from the current popularity of "Dawn Era", it will definitely be ranked among the top three mobile games in Huaxia District, and Tianji Studio will naturally be more or less received some attention.

The mobile game developer conference held in Ming'an City this time was hosted by Lightwing Interactive Entertainment, and an invitation was also sent to Tianji Studio.

In this world, there are many similar developer conferences. It has two main purposes. One is communication within the industry. Excellent designers come here to listen to other people’s design concepts and share their own experiences ( Of course, I won’t talk about the dry goods that I rely on to survive), which can also be regarded as promoting the development of the game industry; the other is to promote my company and games through live broadcasts, and show off my muscles to the outside world.

This developer conference is limited to bracelet games, and basically defaults to only manufacturers in China.

Because the mobile game market in the entire China region is still significantly different from the mobile game market in the Western region. For example, "Mecha Age" is a mobile game that obviously only targets the Chinese market. The mobile game market has little interest.

On the one hand, it is because the market in Huaxia District is huge, and eating the meat in the Huaxia District market is enough to eat oily, and on the other hand, the tastes of Western players are too different from those in Huaxia District, and many mobile game developers can't figure it out. Clearing the veins of Western players, making games is also losing money.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like