Restart the Gaming Era

Chapter 299: It's All One Family

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Listening to Lao Xie talking about the design ideas and successful experience of "Dawn Era", Liu Yuxin was completely dumbfounded.

Lao Xie is actually the producer of "Dawn Era"?

Liu Yuxin just told him that he has a lot of research on "Dawn Age", and that he asked Lao Xie to refer to the heavy gameplay of "Dawn Age" more?

For reference, that's all left over from Lao Xie's play!

The key point is that Liu Yuxin told Lao Xie a lot of experience and insights in a serious manner, and put forward a lot of opinions as a person who has experienced it. As a result, after looking at it now, he even raised a woolly opinion. Do you have the qualifications?

"Dawn Era" is estimated to have a monthly turnover of 20 million, and it is still rising. Liu Yuxin just copied the fur and made a game with an "estimated" monthly turnover of 70 to 8 million. This is not a level at all. , what's your opinion?

In the small circle of mobile games in Huaxia District, all producers do not pay attention to seniority, company size, or resources at hand.

Only pay attention to one, and that is the monthly water.

Staring at Qian naked, but it is a very common phenomenon in this circle. The reason why Liu Yuxin has confidence is precisely because of the estimated 8 million monthly turnover of "Mecha Tide" that gives him confidence, but now... …

Compared with "Dawn Era", Liu Yuxin was instantly discouraged.

"This old Xie is too unkind. You made "Dawn Era", so you should have said it earlier!"

Liu Yuxin felt that he was about to be embarrassed. Fortunately, the two of them spoke in a low voice just now. It is estimated that no one else heard it except the little chief designer sitting next to Lao Xie. If the other directors of Light Wing Interactive Entertainment heard about it, Liu Yuxin wouldn't be ridiculed until he retired?

On the stage, Lao Xie finished speaking "Dawn Era", and the response was good.

Immediately afterwards, according to the usual practice, Lao Xie talked about the content of "City Defense War", and then played a demo video of the game.

"This is the next game of our Tianji Studio, "City Defense Battle". This game is a mobile game for the global market..."

In today's process, several designers have to talk about their new games. On the one hand, it is to exchange experience, and on the other hand, it is also to promote their new games. Although the general public did not pay much attention to this conference, many game media participated, and some information will still flow out more or less.

When Lao Xie was talking about "Dawn Era", the designers on the scene listened very carefully, and some people nodded frequently.

But when it comes to "City Defense War", many people were still very interested at the beginning, but slowly, they began to lose their minds.

Supervisor Su, who was sitting next to Liu Yuxin, shook his head frequently.

"This way, it won't work." Director Su said to himself in a low voice.

When Liu Yuxin heard this, he immediately regained his spirits. Heroes see the same thing!

This director Su once made a bracelet game with a monthly turnover of more than 10 million. He is also a highly valued designer in Guangyi Interactive Entertainment. He also knows Liu Yuxin, but because he is not in charge of Mr. Lu, the two I don't know each other very well, but we just happened to sit together today.

What Liu Yuxin said to Lao Xie before was indeed his true feelings in his heart. He really felt that the game "City Defense War" was not good. The reason is simple, the gameplay is too simple!

In fact, there is only one way to play the game from the beginning to the end, that is, 1V1 battles, including 2V2 battles, tribal battles, etc. In the final analysis, they are all derivatives of 1V1 battles, and there is not much difference in terms of fun.

With such a simple gameplay, players may not get tired of playing for a day or a week, but what about a month? What about three months?

Obviously, in Liu Yuxin's view, the single gameplay is the biggest flaw of this game. The inability to maintain the enthusiasm of players for a long time means that the stamina of the game is insufficient. Just a quick buck.

Of course, if in the previous Chinese mobile game market, "making quick money" was not a derogatory term, making money is better than losing money, but now with "Dawn Era" and a batch of heavy games, many designers find that it is better to do long-term work. Earn.

Liu Yuxin found that other designers had the same opinion as himself, and instantly felt like meeting a confidant, and said in a low voice: "I also think this game is not good, the gameplay is too simple."

Director Su nodded: "Yes, the single gameplay is the biggest flaw, and there are many other problems. Another point is that the gameplay of this game has never appeared before. On the one hand, there is a lot of numerical pressure and balance pressure. Players really don’t necessarily accept it. It seems that Lao Xie started to drift after making an explosive "Dawn Era", blindly innovating, and forgetting the advantages he relied on to survive before."

Liu Yuxin nodded sharply, deeply convinced.

Before, he felt that there was a problem with "Battle of the City", but this was only his own idea, and he was not very confident; but now other designers have the same idea as him, which means... Lao Xie was wrong!

There are quite a few such phenomena in the mobile game circle. There is even a saying that companies that produce hit games are often unable to continue the glory of previous hits for a long time.

This is like a curse, very few companies or studios can escape. Those who got rid of it, without exception, developed into super giants in the industry.

A very important reason is that mobile games require a lot of innovation. Simply retaining the basic gameplay and changing the skin can make a profitable work, but it is absolutely impossible to make a blockbuster, so many designers make blockbusters. I want to carry out a lot of innovations and achieve greater success... But after innovations, I often find that the market does not accept it, and I will not recover after a setback.

From Supervisor Su and Liu Yuxin's point of view, Lao Xie is playing with fire, he is taking a wrong route!

Many designers present obviously held the same attitude. If "City Guard" was made by other designers, it might be ridiculed more mercilessly, but Lao Xie and Tianji Studio made "Dawn Era" "This successful product, so although everyone feels that "City Defense" is still not good, they still maintain the most basic respect and restraint.

Soon, Lao Xie finished speaking, and applause broke out again at the scene.

Lao Xie returned to his seat, and Liu Yuxin pretended to be playing with the wristband to avoid temporary embarrassment.

There is another speech in the morning, and then the morning session is over.

When the meeting was over, Director Su said to Lao Xie, "Director Xie, do you want to have dinner together? Director Liu, can you come too?"

Director Su is still very interested in Lao Xie. After all, he is the producer of "Dawn Era", and he is also an old colleague (although he was not very familiar with him before). It is necessary to have a meal together to exchange feelings .

Lao Xie nodded: "Okay."

"I...uh...okay." Liu Yuxin originally wanted to refuse, but after thinking about it again, it seemed that there was really no good reason to refuse, so let's go.

Director Su, Liu Yuxin, Lao Xie, Jia Jia, and two other directors of Lightwing Interactive Entertainment went to the internal restaurant of Lightwing Interactive Entertainment together, and found a high-end dining area.

The internal restaurant of Light Wing Interactive Entertainment occasionally undertakes some high-end banquets, so it is not bad to have a few private rooms. After entering, Director Su pushed Lao Xie to the central seat, and sat in the seat of the host, Jia Jia was next to Lao Xie, and Liu Yuxin was on the other side.

The restaurant of Light Wing Interactive Entertainment also has a lot of high-end dishes, and the dishes came out soon, and everyone pushed and exchanged glasses, Director Su and Lao Xie kept talking for a long time, and the scene was quite harmonious.

Jia Jia was eating on the sidelines. He was the only one present who had nothing to talk about, but he had no intention of participating in the discussion at all. He just thought the food was good and delicious.

Looking at Jia Jia who was eating sullenly, Liu Yuxin suddenly had an idea, he wanted to inquire about some inside information.

What inside information?

Of course, some accurate data of "Dawn Era", and the approximate income of Tianji Studio!

The specific data of "Dawn Era" has never been officially disclosed so far, and the outside world is just guessing, thinking that its monthly turnover may have exceeded 20 million, but is there any specific? No one can tell.

Of course Liu Yuxin was also curious about this, and he also wanted to know how much money Lao Xie could earn if he went out to set up his own studio?

Ask Lao Xie? Maybe you can't ask, Lao Xie is an old fox, he looks very Buddhist and easy-going, but the city is deep, and he may lie to himself.

But the chief designer next to him who just graduated not long ago... that's not necessarily the case.

It seems that this young man just graduated not long ago. Maybe he was lucky. He followed Lao Xie to make a project like "Dawn Era" as soon as he entered the industry. Social occasions are certainly rare.

And he is the main designer, so he must know all the data in the game very clearly.

"Come on, brother Jia is young and promising, and his future is limitless. I would like to respect you." Liu Yuxin picked up the wine glass and clinked it with Jia Jia.

Jia Jia hurriedly said, "Don't dare, Director Liu is a senior, I still have to learn more."

Liu Yuxin was secretly happy, feeling that there was something to be said about this matter.

The two chatted casually, and Liu Yuxin pretended to be casual and asked: "Brother, it is said that the monthly turnover of "Dawn Era" is 20 million, is it true?"

"Twenty million?" Jia Jia was taken aback for a moment, "Is it a rumor?"

"Gossip, gossip." Liu Yuxin said hastily, "Some people in the industry calculated it based on the data of "Dawn Era". Why, according to what my brother means, it's actually not 20 million?"

"It exceeded 30 million last week." Jia Jia didn't know why.

Liu Yuxin almost choked to death with a sip of wine.

What's the situation, the people in Tianji studio are so bad at chatting, right?

Liu Yuxin calmed down, and asked again: "That's really gratifying, gratifying. If you remove the tax deduction and channel share, and divide the bonus at a rate of 10%, your project bonus should have a... 120 , 1.3 million? You are the chief designer, so you should have at least a hundred thousand, right?"

"Oh?" Jia Jia was stunned for a moment, "There are so few."

Liu Yuxin really didn't hold back this time.

What is "how can there be so little"? !

Is this little? ? ?

The point is that Jia Jia's expression is too serious. It can be seen that he is not joking, but really thinks that the number Liu Yuxin said is too small...

Liu Yuxin tried his best to look at Jia Jia's face, trying to distinguish whether it was the truth or an act, but after studying it for two minutes, he couldn't tell.

Seeing that he didn't believe it, Jia Jia added, "My bonus last month was more than half a million."

"...Where do you get so much money!!" Liu Yuxin felt that his brain was completely exhausted. It was the first time he heard that a game with a monthly turnover of 30 million could be given a bonus of 500,000 to the chief designer. Lao Xie was nothing more than that. Well, what a high bonus ratio this is!

Is it possible that half of the project income is used to distribute bonuses?

Prodigal! What a prodigal!

"Oh, our project uses 20% of the income as a bonus. Isn't that... more than five million to nearly six million." Jia Jia took a crab from the table and began to shell it.

Liu Yuxin was even more puzzled: "20% of the project is used to distribute bonuses of more than 5 million? No, what about tax deduction? What about channel sharing? At least half of the channel must be divided, and half of 30 million is 15 million."

"What kind of channel sharing? There is no channel sharing." Jia Jia gnawed on the crab claws.

Liu Yuxin scratched his head: "Brother Jia, don't bully me, how can there be no channel sharing... "Dawn Era" was not released by Tianji Studio, it was released on the Weiguang game platform, you don't give it to the Weiguang game platform Divide the money???"

"They all belong to the family. What kind of money do you get?" Jia Jia gnawed on the crab roe without poise. "These crabs are pretty good. I'll buy a few later... Unfortunately, I can't make them."

Liu Yuxin felt that he was not well.

"It's all one family"? ? ?

The Shimmer Studio was run by Zhong Ming, so the Tianji Studio was also run by Zhong Ming. Didn’t Lao Xie start his own business? ?

And you don’t need a channel to make your monthly turnover reach 30 million, that is to say, you put all the 30 million in your pocket except for tax deduction, and you get a 20% bonus...

Liu Yuxin felt a little dizzy, and fell into a sluggish state temporarily.

"These crabs are pretty good. Come to Director Liu and eat one too." Jia Jia took a crab from the table and put it on Liu Yuxin's dinner plate.

Looking at this crab, Liu Yuxin always felt as if he saw Zhong Ming baring his teeth and claws at him...

He couldn't help but wonder, if there was no such thing as a bonus, would he be sitting in Lao Xie's place now?

...

"Ah Choo!"

Zhong Ming rubbed his nose: "Who is this talking about me behind my back?"

On the side of Weiguang Studio, "Xuanjia Project" is under steady development. The GS1 version and the PC version are equally important.

With the development experience of "Resident Evil", "Xuanjia Project" is not too difficult to implement. Relatively speaking, it is the progress of Lin Xiaoguang's GS1 equipment that makes Zhong Ming a little worried.

However, it doesn’t matter even if the development of the equipment is a bit slow. At that time, the PC version can be released first, and then the GS1 will be released.

This time, Zhong Ming does not intend to let "Xuanjia Project" be on GAME OMNI, and GS1 will be exclusive. When GS1 is made, it will be in direct competition with GAME OMNI.

On the other hand, "City Defense War" should be almost ready to go online, but the exact date seems to have not been decided yet.

The launch time of this game is very random, and Zhong Ming didn't plan to invest too much resources in promoting it. The mobile game has nothing to promote, just hang it on the Weiguang game platform and wait for the word of mouth to ferment naturally.

The current focus is still on GS1 equipment and "Xuanjia Project".

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