Restart the Gaming Era

Chapter 313 The Effect of Motion Capture

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Lao Jin has entered the GS1 X device, and the game screen has also appeared on the big screen.

The GS1 version of "Xuanjia Project" is similar to the PC version in terms of login interface and other aspects. The only difference lies in the performance after entering the game.

This time, Lao Jin is only responsible for playing. The task given to him by the organizer is to concentrate on playing wonderful operations, and the specific commentary work will be handled by a dedicated person.

Please come to explain an official commentator of "Road to the Gun God" in the Huaxia League circle, named Mi You, a girl who is also quite popular among FPS players.

Lao Jin matched his teammates with ease and entered the game.

After choosing the character, there was a burst of cheers at the scene - Lao Jin chose Chanel, which means that the audience can see a girl character in the game.

The in-game screen appeared on the big screen, and the process of skydiving was still similar to that of a PC, but it was completely different after landing.

In the first two minutes, the big screen is divided into two screens—the big screen is the game screen, while the small screen is the scene in GS1 captured by the camera. You can clearly see Lao Jin wearing an action capture suit and holding a gun. , was carefully observing the big screen in front of him.

The reason for this design is mainly to show players the effect of action collection suits.

In fact, when the anchor puts on the action capture suit, there is no need to use the camera to read the action. All the action data will be directly transmitted to the device through the capture suit, and synthesized with the game screen through calculation and played. But this is the first demonstration after all, so players need to clearly see the accuracy of the collection server.

On the small screen, Lao Jin landed on the ground, he leaned forward suddenly, and the roller skates under his feet began to rotate rapidly, moving forward.

He was matched with two teammates, who may be on the scene or online. But it doesn't matter, Lao Jin didn't care about them, and went to search for things by himself.

This is also the first time for Lao Jin to use GS1 equipment. He deliberately tried some fancy operations, such as long-distance slides, sharp turns, etc. The characters on the screen faithfully reproduced his movements.

While running, Lao Jin raised his left hand deliberately and made a V gesture, and Chanel in the game also made a similar gesture.

The audience immediately burst into exclamation.

"Oh! Can you read the movements of your fingers?"

"Yes, didn't you see that the motion capture suit also has a capture module in the finger part?"

"But it seems that the movements of the two people are only 80% similar? There are also some subtle movements that seem to be different."

"Oh, don't force this, you still expect professional motion capture equipment like making games?"

"No, no, this seems to be a deliberate effect..."

Many attentive viewers have discovered that the movements made by Lao Jin are not exactly the same as those made by Chanel.

After all, Chanel is a female character, and Lao Jin is a man. If Lao Jin's movements are perfectly reproduced on Chanel, it will definitely give people a feeling of "Chanel is very manly", or the model will be compared. Like a marionette, with a slight dissonance.

Zhong Ming's approach is to add the action characteristics of the corresponding characters on the premise of retaining Lao Jin's actions.

The movements of these characters are captured by motion capture, and their character traits are preserved as much as possible during the motion capture process. For example, Chanel has both feminine charm and a little bit of madness, and these traits have been preserved.

Of course, this set of things is not particularly mature now, and occasionally there are still a little bit of disharmony, but it is no longer so conspicuous in fierce battles.

The small window disappears after being displayed for a few minutes. This is mainly to let the audience see the effect of the motion capture suit, and it will be called out again after a while.

On the big screen, Chanel, who was "played" by Lao Jin, began to search for weapon modules and equipment, and then began to have small frictions with nearby players.

Everyone was surprised to find that the degree of integration is very high!

Judging from the actions of Chanel on the screen, this is the action that Lao Jin is making. Whether it is picking up objects, shooting, moving, etc., these operations are obviously different from other players in the game. The biggest difference is precision. Higher degree!

The other characters in the game play the game on the GS1 device without wearing the action collection suit, so the GS1 cannot read their specific actions, but can only read the data of the foot roller skates and the data of the firearm simulator. It can know the player's body height and tilt angle (through the waist support) at this time, and the specific actions of the player character in the game are all generated through a set of fixed templates.

In short, other people look stupid, just like the characters seen on the PC side. Although the gun-holding, shooting, and moving actions of each character are very standard, it is inevitable that there is some stereotyped feeling; and the old The characters controlled by Jin are different. The gun-holding movements are not so standard, but they are very real, and the movements of the whole body can perfectly match the roller skates when moving.

The action alone is enough to distinguish Lao Jin from other players.

Many players have seen the live broadcast method of GAME OMNI before, and later the GS1 engineering machine (without motion capture) players have also seen the live broadcast method, but compared with the current live broadcast method, it is completely three generations behind .

GAME OMNI just took a very blunt shot of the situation in the device. The player's actions have almost no connection with the in-game screen; when Tang Ying played in the GS1 engineering machine, the equipped camera took the player's back from an over-the-shoulder perspective, and cut out the picture. After combining with the game screen, it looks like the real player is fighting in the game scene, but there are still some dramas.

After GS1 uses the motion capture suit, the player is equivalent to entering the game. The character can pose any action in the game, and the character's lips will move when speaking.

Of course, lip-syncing is not possible, just make the character move their lips when the microphone detects that the player is speaking. But it's okay, most people don't care about this.

In other words, the anchor can completely transform into a game character in the game, make any actions and say anything as a game character—just like Lao Jin made a gesture just now.

This is definitely a critical innovation for the live broadcast experience!

Lao Jin has killed all directions in the game. He already has real gun shooting experience. He often played "Gun God Road" and "Resident Evil" in GAME OMNI, and played the PC version of "Xuanjia Project" before. Get started in no time.

The audience who did not win the lottery were not as sad as before. They all stared at the big screen, attracted by Lao Jin's wonderful operation.

"Good show!"

"The action is so cool!"

"It's hard to imagine that these movements are all done by Lao Jin. Chanel flashing back and forth like this, will Lao Jin get dizzy?"

"Probably not, I feel that he is quite enjoying it."

"I'm tempted, I really want to buy one... It seems that GS1 is much better than GAME OMNI!"

"It feels like GAME OMNI is about to suffer, and GS1 is clearly prepared!"

Lao Jin played in it for half an hour, and experienced the whole game. When the time was up, all the various GS1 devices in the experience store entered a pause state, and everyone came out one after another.

Players who have already scanned the QR code can proceed to the next round of lucky draw, and the host will directly call Lao Jin and commentator Mi You to the stage for an interview.

"So, what's it like to play in an action-capture suit?" the host asked.

Lao Jin said excitedly: "It feels good! I thought it would be a particularly bloated device, but now it doesn't look like it at all. It feels like wearing a thin autumn dress, and it's still close-fitting. After getting used to it, I basically don't feel it. .”

"Do you know what the picture you transmitted to the big screen looks like?" the host asked again.

Lao Jin shook his head: "I don't know, it won't be very awkward, right?"

The host smiled: "Look at the big screen."

Lao Jin's previous game screen was called up on the big screen, and several wonderful scenes of multi-kill were played in a loop.

On the screen, Chanel, "played" by Lao Jin, has a flexible figure and precise marksmanship. With a shotgun and roller skates, she quickly detours to approach the enemy.

"I... am so handsome?"

Lao Jin was dumbfounded.

Most people's movements are relatively stiff when playing this kind of somatosensory game, because they are used to keyboard and mouse, and most players' coordination is not particularly good, and only some people who have practiced dancing and fighting will have it. Relatively good posture.

The host smiled and said: "So this is another powerful feature of GS1. It uses intelligent algorithms to combine the player's actions with the actions of the characters in the game, and make some adjustments to the player's actions as much as possible while ensuring that the actions are consistent. Beautify, so as to achieve the best picture effect."

"Miyou, although you haven't started playing yet, how do you feel about commenting on this kind of game?"

Mi You took the microphone from Lao Jin: "I have indeed commented on many games before, especially the PC version of "Road to the Gun God". The effect is the best in the game I have experienced so far!"

"It's not just that the action collection server allows all players to 'integrate' into the game, but also in many other details, it can be seen that "Xuanjia Project" has made a lot of special optimizations for the OB effect of the game. For example, clear bullet trajectory. The bullet shooting route in "Xuanjia Project" is very obvious, even if a white line is drawn in the air, the audience watching the battle can also clearly see where the bullet came from, and can see to who the current players are playing."

"FPS games on the PC side are usually broadcast live from the first perspective most of the time. The advantage of this perspective is obvious, that is, you can clearly see the player's operations; but the disadvantage is also obvious, that is, the audience often has no idea of ​​the overall situation, and even It is a small-scale battle that is currently taking place, and it is not clear who is fighting, because the professional players react too quickly, and basically someone will die when they meet."

"However, in "Xuanjia Project", everyone's damage reduction and armor are relatively high, the battle lasts longer, and the third-person perspective has a wider field of vision, coupled with clear bullet trajectory, most viewers can also see It can be found out where the enemy is, so the viewing experience has also improved a lot.”

Lao Jin and Mi You spoke freely on the stage, expressing their views on this brand new device.

Obviously, both of them like this brand new device and the game "Xuan Jia Project" very much!

Many viewers at the scene were already itching to watch it, but now hearing what the two of them boasted, they couldn't help but want to buy it directly.

Several players who have tried it have already paid directly to the counter with their wristbands.

There are still a lot of players who have not been drawn to hold the players who have just finished the experience and ask non-stop.

"How do you feel?"

"Is it really as mysterious as Lao Jin said?"

"Is it better than GAME OMNI? Well, I bought it too!"

The players who have finished the experience are unanimously praised.

"Too awesome, buy it!"

"It's much better than GAME OMNI, and the solution is different."

""Xuan Jia Project" is really fun!"

"It is recommended to buy GS1 X, if you want to buy it, it must be done in one step."

"I heard that it seems to be relatively out of stock now. Buy it early and enjoy it early. If you buy it late, you might be robbed."

The atmosphere at the scene became more and more enthusiastic, and players rushed to the counter to pay. At least one hundred units were ordered in this experience store in the morning!

...

On the way back to the car, Zhong Ming and Lin Xiaoguang both let out a sigh of relief.

"Fortunately, the new experience store is running smoothly. It seems that the sales of GS1 should not be too bad, at least it has a firm footing." Lin Xiaoguang lay down on the speeding seat and let out a sigh of relief.

He has been worrying about GS1 all this time, for fear that the sudden death of sales will slow down "Xuan Jia Project", and now it seems that it will not happen.

As long as it can gain a firm foothold, the future work will definitely be to put more games on GS1. As the game library becomes more and more abundant, the market position of GS1 will definitely become higher and higher.

"Mr. Zhong, what are you going to do for the next game?" Lin Xiaoguang asked.

Zhong Ming didn't answer right away: "The next game is going to be a console game. Do you still remember that I specifically asked for the GS1 console to be detachable?"

"A little fast, right? I thought you were going to make another FPS game." Lin Xiaoguang was a little surprised.

When Zhong Ming participated in the design of GS1 before, he did make a request to make the host of GS1 detachable. In fact, both GS1 S and GS1 X do the same. The main unit is detachable, and the price difference between the two is mainly on the main unit.

This host is a flat base, which is two circles larger than Zhong Ming's previous PS4 PRO, but it is relatively inconspicuous when placed in a device like the GS1.

In GS1, its console is inserted directly under the base directly in front of the player. It looks basically integrated from the outside, but the console body of GS1 X is much larger than that of GS1 S. The two devices are viewed from the outside. Some differences can also be seen. There is a relatively hidden button next to the base, and the host body can be taken out after being pressed.

However, these were not highlighted at the press conference, because the current console of GS1 is just an ordinary console device, and there is only the game "Xuanjia Project" on it, and there are no supporting handles and connecting cables.

The GS1 solution is equivalent to a mainframe plus a whole set of simulation equipment (including large screens, firearm simulators, brackets, universal treadmills, etc.), the price of the mainframe is relatively inexpensive, and the mainframe of the GS1 S is about That is, it looks like less than 2000, while GS1 X is more expensive, more than 3700. There is a big difference between the two in terms of configuration and storage capacity, but overall, the GS1 X is more cost-effective than the GS1 S. After all, it is the highest configuration version, so there must be some premium.

"For the time being, we will not be making FPS games. This kind of game is not good enough. Players are now focusing on "Xuanjia Project". If there is a new FPS game in the short term, it is equivalent to stealing the limelight from yourself, which is meaningless. "

"As for other... the current accumulation of action games is not enough, I plan to make a simulation strategy game." Zhong Ming said.

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