Biquge www.xbiquge.tw, the fastest update to restart the game era!

After arranging the matter of the handle, Zhong Ming continued to write the design document for the new game.

This time the strategy game, called "Interstellar Tinder", its story background takes place in the distant future.

In the future era, human beings have mastered the technology of interstellar voyage, but accidentally encountered alien civilizations, and the entire earth civilization suffered a catastrophe. An interstellar fleet escaped due to a long-distance exploration mission, but they have completely lost contact with the earth world, and they dare not even send a contact signal to the earth world, because they are worried about being discovered and hunted down by alien civilizations. They can only escape into the endless space all the way.

It is also possible that this interstellar fleet is the only fire of civilization in the universe for humans on earth.

In the process of Starfleet's voyage to the endless space, they need to constantly stop on some suitable planets to replenish energy. But when they came to a strange planet to refuel, the fleet was suddenly besieged by the natives on the planet—the Zerg, and the starship was severely damaged. Fortunately, after many people were sacrificed, the Zerg's attack was repelled .

The interstellar spacecraft has been severely damaged, and the existing conditions are almost irreparable. People can only choose to temporarily stay on this planet, build a base here, try to restore the current human technology tree, and re-produce those used for interstellar voyages. to the key components.

But then during the observation, everyone discovered a frightening fact: the star of this planet is at the end of its life and is about to become a red giant star, which means that a helium flash may occur in its interior at any time. Once the helium flash occurs, the entire planet, including the humans on the planet, will be engulfed in flames, and the last trace of human fire in the universe will also be extinguished.

Humanity is facing the double threat of helium flash and Zerg, and different voices have been produced within human beings. Now, someone needs to make a decision for the last human beings.

And the player has to play the role of the commander, under the helium flash that may erupt at any time, concentrate as much manpower as possible to restore the technology tree, and at the same time fight against the Zerg and lead humans to escape.

The whole game is divided into three stages: the first stage, integrating human forces, repelling the attack of the Zerg, establishing a base, and maintaining the normal operation of the base; Execute the escape plan; in the third stage, the escape plan is successful, and human beings leave the dangerous range of the helium flash, looking for the next planet, or continue to drift into the endless space.

"Interstellar Tinder" is a strategy simulation game. Its gameplay is somewhat similar to "Frostpunk", but the story background and game content are completely different.

Players need to act as human commanders, make a series of major decisions (what plan to adopt, how to deal with rebellion, etc.), deal with emergencies (problems with energy mines, Zerg invasion, etc.), and finally complete the task of "keeping the human fire". an ultimate goal.

The game will be launched on the GS1 platform first, and will be launched on the PC platform one month later. At the same time, the price on the GS1 platform will be twice as cheap as that on the PC: the price on the GS1 platform is 98, and the price on the PC is 198.

On the GS1 platform, players can use the latest elite controller to obtain the best gaming experience. Through the circular touchpad on the controller, players can precisely select the location of the building, which is not inferior to mouse operation in terms of convenience. .

This is also a benefit to promote the GS1 platform.

...

Soon, the big frame of the game was established.

Zhong Ming drew the concept map of the basic gameplay of the game, and finalized the general art style of the entire game.

The game takes place on a desolate planet in the universe. This planet is much smaller than the earth, only 1/3 the size of the earth. The surface is full of sand dunes and gravel. There is no stable liquid water, and there are hard rocks under the dunes.

The planet is denser than Earth and has about 3/4 the gravity of Earth.

The atmosphere on the planet is dominated by carbon dioxide, thin and cold, with sand and dust suspended in it, and dust storms often occur every year.

Compared with the earth, its geological activities are not active. Most of the surface landforms were formed in the more active period in ancient times, with dense craters, volcanoes and canyons.

There are obvious differences between its northern and southern hemispheres: the south is an ancient highland full of craters and mountains, while the north is dominated by plains. Both poles have polar caps made mostly of water and ice, covered with dry ice that grows and fades with the seasons.

Most of the time, what the player sees is the vast and desolate surface of this planet. The bases established by humans will continue to expand into the distance. Players can also send a group of people to establish mines in the distance to extract resources. Zerg risk.

Zhong Ming roughly planned the framework of the game, and called everyone from Shimmer Studio to a meeting.

After roughly describing the design ideas of the game, Zhong Ming began to assign tasks.

The art concept in the game is led by Jiang Wanna's art team. When designing the art concept map, including human clothing, vehicles, spaceships, and the appearance of the Zerg, all must be uniquely designed. Of course, these art concepts can refer to some existing games. There are also many games in this world with similar science fiction themes, but they cannot be used directly.

And Fu Xing'an's design team has to carefully consider the process, events and technology tree in the entire game. As an important aspect of the simulation strategy game, the technology tree directly affects the difficulty, rhythm and player's gameplay strategy of the game, and must be considered repeatedly.

In addition, artificial intelligence modules are also needed in the game to assist players in making some choices.

In Zhong Ming's conception, this is a relatively hard-core game. When players build buildings, point technology trees, and make choices, they may have an impact on future actions. It may be less comfortable for beginners. friendly.

Therefore, an artificial intelligence module should be added to the game to assist players in completing some operations.

For example, when the player wants to build a collection field, the artificial intelligence module will provide the player with several relatively good locations and explain the advantages and disadvantages of each location. Of course, players can also arbitrarily build where they like, but the artificial intelligence will clearly point out the possible risks that this location may face.

And when the player is faced with different options, the artificial intelligence will also remind the player that there are many options for the player to choose from, and the artificial intelligence will answer them very patiently.

At the same time, the operation of the entire planet, including the activities of the Zerg, is the result of real-time calculations by the system. The difficulties faced by players in each game will be different, and the game is also divided into different levels of difficulty. The content is very rich, enough to play for a long time.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like