Restart the Gaming Era

Chapter 319 Only one training ground

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In fact, Zhong Ming has always attached great importance to the use of AI in games.

Other designers in this world have always been particularly cautious about the use of AI, perhaps because of the Omnic Crisis and the general environment.

But Zhong Ming has no resistance to AI. Instead, he has been urging the research of the programming team of Weiguang Studio, recruiting people to study AI technology, and adding AI technology to all games.

Because in Zhong Ming's view, AI is one of the future development directions of games.

For stand-alone games, the addition of AI can build a more realistic world for players, and NPCs in stand-alone games are no longer marionettes; for online games, the addition of AI can become the bottom cornerstone of the matching system pyramid , making the entire matching system more stable.

Therefore, from "City Defense War" to "Xuanjia Project", Zhong Ming made full use of the AI ​​system as much as possible. So far, Weiguang Studio has been able to produce very high-end AI.

Especially in FPS games such as "Xuanjia Project", the difficulty of AI is better adjusted, and the difficulty is lower than that of strategy games such as "City Defense".

It is actually very simple to improve the strength of the AI ​​in "Xuan Jia Project". The first is some of the most basic game content, such as picking up weapons and accessories. As long as you give each gun a default score, the AI ​​will automatically evaluate these guns. replace;

The second is AI marksmanship, the highest-end AI marksmanship can be as accurate as scripts and hangs;

Finally, in terms of reaction, awareness, etc., the reaction speed of AI can also be adjusted, and the higher the level, the more AI will find cover and move to avoid bullets when a battle breaks out.

These contents are not difficult to do, and at the same time, the difficulty of each AI enemy is dynamically adjusted in the game according to the player's level score. It is too easy to win; as the player's level improves, the level of AI will also increase simultaneously, and there is no upper limit for this improvement, and AI will always become stronger with the player.

This is what Zhong Ming told Tang Ying, the way to improve marksmanship.

...

In the afternoon, Zhong Ming came to Tang Ying's residence.

The door lock had already entered Zhong Ming's fingerprints, so after Zhong Ming knocked lightly on the door twice, he found no response inside, so he opened the door and entered directly.

Tang Ying was lying on the sofa in her pajamas, and the live broadcast of the Linghu live broadcast platform was playing on the TV.

"Huh? Mr. Zhong, why are you knocking on the door? Didn't you take your fingerprints?"

Tang Ying thought it was a courier or something, but when she turned her head and saw that the bell was ringing, she didn't move, and continued to lie on the sofa.

"This is for you." Zhong Ming directly threw the moving disk in his hand to Tang Ying.

Tang Ying reached out to catch it, and sat up from the sofa: "What is this?"

"Just install it on the GS1 and you'll know."

Tang Ying got up from the sofa, plugged the mobile disk into the interface of GS1, and then entered the GS1 to check, and found that a program was already installed, and the installation was completed in a few minutes.

Next to the original "Xuanjia Project", there is another icon of "Xuanjia Project".

"Ah? Did you make a mistake? Or the Xuanjia Project?" Tang Ying was stunned for a moment.

"That's right, go in and play for a while and you'll find the difference." Zhong Ming sat on the sofa and watched TV.

Somehow Tang Ying took down the gun simulator, pointed at the new "Xuan Jia Project" icon and pulled the trigger to enter the game.

To her surprise, this time the game did not jump out of the Shimmer game platform first, nor did the login interface appear, but directly entered the player selection interface of the game.

Moreover, all the gun skins and character skins inside are unlocked.

Tang Ying chose her own role at a loss, while the other two teammates also chose roles.

When Tang Ying saw the names of her teammates and the champion team, she found that their names were very distinctive, all in the form of AI+number.

For example, the three members of the championship team are AI1, AI2, and AI3. Tang Ying's team is AI34 and AI41.

After entering the game, Tang Ying found that the communication between AI34 and AI41 is much more frequent than that of teammates in the usual game!

From the beginning of skydiving, AI34 and AI41 began to mark and suggest various skydiving locations, but after Tang Ying handed over the skydiving command to them, they would hand it back immediately.

Tang Ying had no choice but to choose the skydiving location by herself.

After landing, AI34 and AI41 quickly searched around, marked props, marked enemies...

"There are energy bullets here."

"Here's a backpack."

"There is gunfire in the N direction, there may be enemies in this position."

The marks on the map flashed quickly one by one, and Tang Ying quickly digested the information while picking up things on the ground.

It feels a little wrong, these two people are too active, right?

Tang Ying played the GS1 simulator version of "Xuanjia Project" before, but she had never met such a teammate. Regardless of whether the marksmanship is good or bad, the former teammates are basically looking for things. Only when they encounter good things that they can't take down or see enemies, they will mark them on the map.

But these two teammates are completely different, just like comrades-in-arms in the real army, communicating and reporting the situation at all times, this tactical quality is simply leveraged.

"Why do these all start with AI? Could it be that this is a stand-alone version? All the enemies in it are AI?"

"But... AI can do so well??"

Tang Ying soon realized that the "Xuanjia Project" she was playing was probably a stand-alone version, because she didn't need to log in, all skins and gun skins in the game were fully unlocked, and everyone's name was AI+number form.

But to Tang Ying's surprise, these AIs are very perfect, each of their actions seems to have a strong purpose, and any disturbance around them will be communicated in real time. From all aspects, they are even better than real players. But also reliable!

It is normal for Tang Ying to be surprised, because "Road to the Gunner" has never done a similar AI, so most players have no idea that the AI ​​​​in the game can do this level.

In fact, this level of AI can already be applied to games, but other than Zhong Ming, other designers don't like to use it.

Tang Ying continued to search for materials. Every time the safe zone narrowed, AI34 and AI41 would each mark a suggested transfer location, but they would all follow Tang Ying's choice.

For example, if Tang Ying decides to go to a certain place, then the two AIs will also choose this place as the destination, and instead of rushing there directly, they will always stay within a certain distance of Tang Ying.

Originally, Tang Ying felt very at ease, but that was not the case at all when they started fighting.

The marksmanship of these two AIs is terrible!

Of course, it can’t be said to be a complete human body stroke, but basically when these two AIs are fighting against other AIs, no matter how much blood they can knock out the opponent’s AI, they must be the one who loses.

So every time they encountered an enemy, Tang Ying had to take action to deal with it. If Tang Ying fell first, the entire team would not be far from being wiped out.

But fortunately, Tang Ying didn't feel completely defeated when she was facing off with other enemies.

Indeed, the enemy's marksmanship is quite accurate, especially the pressure is very strong, as soon as they find Tang Ying's trace, they will frantically pour bullets here, as if the bullets cost nothing.

But as long as Tang Ying moves quickly, finds a good cover, or interferes with some projectiles, the marksmanship of these AIs will be greatly reduced.

In the first game, Tang Ying killed four people, and the team ranked 7th.

Tang Ying came out of GS1 and said in surprise, "Mr. Zhong, is this the way you told me to practice guns?"

Zhong Ming nodded: "Well, the "Xuanjia Project" training ground, do you like it?"

"I like it! Are all of them AI?" Tang Ying asked.

"Yes, all of them are AI, and their strength will be dynamically adjusted according to your strength. The stronger you are, the stronger these AI will be. Moreover, there are replays in this game."

"Replay? Mr. Zhong, tell me quickly."

Tang Ying dragged Zhong Ming into GS1 to study the function of review.

The space inside the GS1 simulator is not small, because the Vientiane treadmill ensures that players will not touch the screen during strenuous exercise, but if two people come in, it is still a bit crowded.

Tang Ying was in front, and Zhong Ming could only stand behind her, only feeling a vague fragrance creeping into her nose quietly.

Tang Ying handed the pistol simulator to Zhong Ming: "What do you think of the replay?"

"Here, here's a button after the game is over."

Zhong Ming pointed at the pistol simulator and clicked into the replay interface.

The so-called replay is nothing more than replaying the entire previous game process, but you can choose yourself or other AI to watch the battle.

During the watching period, there will be a lot of information constantly appearing, and the information is automatically analyzed by the system based on the surrounding environmental information.

The screen shows: "There is a gunshot from the N direction. From the sound, it can be judged that the enemy is using an auxiliary pistol. The distance is about 300 meters. It can be roughly inferred that the enemy is in the abandoned collection site."

"Wait, how did you hear this..." Tang Ying did hear a few indistinct voices, but she could vaguely determine the direction of the gunshots, but the two messages of "auxiliary pistol" and "300 meters" were absolutely audible. not come out.

Zhong Ming explained: "The sound of each gun firing is different, and the sound of the gun will attenuate as the distance increases. The farther the gun is, the more blurred the direction will be. The limit distance at which ordinary rifles can hear the sound is about 450 meters, and long-range and powerful guns like auxiliary pistols and sniper rifles can still hear obvious sounds at about 600 meters without a silencer."

"This... a concubine can't do it..." Tang Ying could not help but support her forehead.

Zhong Ming smiled: "That's easy to say. There is also a special listening exercise device in this program. There are all the sounds of guns in it. You can practice it over and over again. Don't rush to watch that, just continue to watch the replay."

"Yeah, okay." Tang Ying nodded quickly.

As the timeline moved forward, various review information continued to appear on the screen.

A large part of the information is the information on the situation between the courts, which is continuously accumulated, while the other part is information about marksmanship and body skills.

"According to the parachuting situation, it can be known that there are two teams in the river valley; from the gunshots and killing information, it can be seen that the two teams exchanged fire immediately after landing. One of the teams was completely wiped out, and the other team was killed. The river valley is a resource Enrichment area, so the surviving team is most likely well-equipped and ready to go to a nearby resurrection point to revive teammates."

"...According to information No. 1, 34, and 112, it is known that there are enemies directly ahead in the current safe zone. In order to avoid being ambushed, the best choice here should be to detour to the northeast and enter the safe zone in a detour."

"The player's marksmanship here is lower than his average level, and his hit rate is poor. It may be because of the panic caused by the sudden appearance of enemies at close range. It is recommended to practice close-range combat."

"The player here failed to find the bunker in the first place. Although the enemy's position was judged, it was too late."

All kinds of replay information made Tang Ying look confused.

So detailed!

Less than 20% of the review information here is about analyzing Tang Ying's marksmanship. Some low-level mistakes, such as not making repeated changes in direction, shifting speed, not finding a good cover, marksmanship strokes, etc., are all clearly pointed out. come out.

And the other 80% of the replay information is analyzing the intelligence data in the game!

From the time of parachute jumping, information about how many teams of people were in each position was generated. From the gunshots and killing information, the results of these people's battles can be judged. All kinds of information and intelligence are superimposed. Although the entire battlefield is changing, it is still It can be reflected in intelligence simultaneously.

Of course, the system analyzes the information that the player may obtain, not all the information on the battlefield, that is, the system screens the information from the player's first perspective. For example, the player cannot hear the sound of a gunshot from a thousand meters away. , then the system will naturally not include it in the category of intelligence.

It is impossible for ordinary players to achieve this level, but as long as it reaches 50% or even 30%, the decision-making made by players will also be greatly improved.

"So there are so many ways here? All of these can be used as intelligence to determine the next move? I have always been free to go wherever I want..."

Tang Ying felt that her three views were about to be overturned. Playing "Xuanjia Project" before was like walking around at night with her eyes closed, all because of her courage!

Tang Ying turned around slightly and leaned back unconsciously. She was still wearing thin pajamas with a snow-white neckline, and her back was leaning against Zhong Ming, which made Zhong Ming feel a little soft.

Zhong Ming: "...let's try the listening exercise device."

After exiting the review, there is a relatively hidden button on the initial page. After clicking, you will enter the module of the listening exercise device.

This module is very simple, there are no other enemies, and there is no need to fight. You can choose any place on the map by clicking on the map.

Then, there will be gunshots around, and factors such as the type of gun, distance, and length of gunshots are completely random.

After that, 9 options will appear on the screen, only one is the correct answer, which is very confusing.

On the far right side of the screen, there is a row of buttons. After clicking, you can listen to the sounds of various guns at close range.

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