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The appearance of the GS1 device has had a far greater impact than most people expected.

As a very expensive analog device, the popularity of GS1 is definitely far from that of PC, and it will be difficult to match it even within a few years; but its appearance has brought great changes to the live broadcasting circle.

The popularity of many established anchors gradually declined because they couldn't keep up with the rhythm, and many new anchors stood out because of GS1's new live broadcast method.

In addition, GS1 can be said to be a great success in the field of simulators.

The GS1 emulator quickly became the most successful emulator device on the market with the help of "Xuanjia Project". At the beginning, GAME OMNI could be compared with GS1, but then there was no comparison at all. sex.

And with the hot sales of GS1 emulators, many game projects that imitate "Xuanjia Project" have appeared on the market!

Several companies have come to contact with Yunuo Technology, hoping to let new games be registered on the GS1 platform, and their game projects are all FPS games.

Among these games, there are regular gunfight games similar to "Road to the Gun God", shooting games with a high-tech background, and mowing games with zombie themes...

On the surface, they seem to be FPS games with different contents, but they all have one thing in common, that is, the game itself uses the "sliding" movement method!

These FPS games basically follow the set of action standards set by "Xuanjia Project":

The movement is based on the roller skates under the feet, and the movement and turning are determined according to the player's tilt angle; the gun can be inserted into the chest position to spray medicine on itself, armor charging operation, the pistol simulator combines pistol shooting and throwing objects, and firearm simulation Skills and marker actions are integrated on the controller...

And so on, all the design elements that proved to be very successful in "Xuanjia Project" have been inherited.

Of course, these developers are not going to develop a project from scratch, most of them just make some modifications to the existing game projects, just change the movement method and operation method, and it doesn't take much effort at all.

If you change to the GS1 operating mode, you can directly access the GS1 platform. Where can you find such a good thing.

Currently in the field of emulators, the GS1 emulator is the most successful, and its sales are also rising steadily, so these developers are also willing to modify their games. Of course, Zhong Ming is also willing to cooperate with these developers to enrich the game library of the GS1 emulator.

In this way, the basic rules of the FPS game simulator have been finalized to some extent because of the GS1 device.

The development of the mainframe basically followed this route. During the process of developing the mainframe, many manufacturers continued to adjust the handle and game content, such as adding joysticks and trigger buttons, and constantly adjusting the positions of each button, and finally formed A complete set of specifications, until the end, the handles of various manufacturers are similar.

The games developed by game developers on consoles also follow this standard. Operational standards such as left trigger button aiming and right trigger button shooting have begun to be applied to most game operations. After batch after batch of player inspections, finally It became an industry norm and was fixed.

Now the FPS game simulator is basically such a trend. GS1 provides the best solution for the FPS game simulator, so it will naturally play a role in leading the industry trend. Other hardware manufacturers and games Manufacturers, whether making hardware devices or developing games for emulator platforms, must consider the successful experience of GS1, and naturally inherit some excellent designs.

All in all, the future development of GS1 simulator is still promising.

...

Zhong Ming was at his work station, and began to think about the development plan of the new game.

The idea of ​​a holographic projection display has actually been around for a long time.

As far as Zhong Ming is concerned, he doesn't mind disrupting some very mature fields and going head-to-head with those big manufacturers; but it is naturally better if he can take the lead and win the maximum benefit with a small amount of investment.

Holographic projection displays are currently one such area.

Turning a flat display into a holographic projection will definitely be a major trend in the future, just as audiences will choose 3D movies first when watching big scenes.

But at present, the problem of holographic projection technology is that the accuracy is not enough. Even if the host device can support ultra-high-definition display, the holographic projection display cannot be so fine.

There are also some holographic projection displays at present, which can be used for many purposes. For example, the sales office will basically prepare many holographic projection devices for buyers to view the house type plans for sale at will.

But this kind of use is still too unpopular, and this kind of equipment cannot enter the field of games for the time being.

If Zhong Ming wants to try to sell holographic projection displays, he must develop a game that is good enough and does not eat graphics.

"Don't eat the picture" does not mean that the picture is scum, but through some special art styles, to dilute the details as much as possible, such as ink style and cartoon rendering, while ensuring the player's game experience, you can maximize the holographic projection The advantages.

Zhong Ming thought about it for a long time, tapped the keyboard and wrote down the title of the design concept draft: "Ink and Cloud 2".

"Ink and Cloud" is an original game by Zhong Ming. It was originally a horizontal version of the game.

This game is relatively niche, but it has received rave reviews since its release. The unique style of painting, innovative gameplay, and rich cultural connotations have left a very deep impression on the players.

But to be honest, the horizontal version of the game theme still has too many restrictions on "Ink and Cloud".

After all, when making this game, there were only four people in the entire Weiguang studio, and the engine was also a 2D engine. Zhong Ming didn't have much money in his hands. Under the constraints of various constraints, he could only make a horizontal version of the 2D game.

But now, Weiguang Studio has been able to develop a 3A-level game masterpiece, and has the possibility of making "Ink and Cloud" a large-scale 3D game.

The reason why Zhong Ming chose this game is precisely because "Ink and Cloud" itself is a unique ink style, which does not require high precision of the picture, and the unique style of painting can leave a deep enough impression on the players.

Moreover, the unique gameplay of the game itself, such as painting and calligraphy skills, are innovations that have never been seen in other games. It would be too wasteful to use such a good idea to only make a horizontal version of the game.

According to Zhong Ming's plan, "Ink Cloud 2" will be an open world game similar to "The Legend of Zelda". Presenting a vast and colorful fantasy world!

...

Of course, if you want to change a side-scrolling game into an open world game, there are too many changes to be made.

The original "Ink and Cloud" actually didn't have too many plots, and was mainly good at gameplay, while "Ink and Cloud 2" may not have as many plots as many 3A masterpieces with the main plot, but it must be much more than the previous one.

In addition, since it is an open world game, "Ink Cloud 2" must build a sufficiently large world view. The game must have many different regions, different environments, different races, and many Side missions and a relatively complete main plot, these are basically starting from scratch.

Zhong Ming's idea is to draw materials from Chinese classic culture, but not stick to the original content, but to add some changes and innovations to this fictional world.

The first is the image of the protagonist.

The protagonist in "Ink and Cloud" has no name, but only one identity, that is, a scholar. In "Ink and Cloud 2", the protagonist is still the same, but this time players can freely name it, just like "Taiwu Painting Scroll".

The protagonist is a scholar, and the costumes are naturally Chinese-style. However, there will be a variety of different costumes in the game, such as traditional scholar clothes, or soldier armor, or night clothes and so on.

Moreover, even the scholar's uniform is not the kind of toga with long sleeves, because the protagonist is going to fight after all, so the design of the clothing will be relatively clean and neat. The Chinese style is mainly reflected in the shape and pattern of clothing.

At the same time, the importance of calligraphy and painting skills should be highlighted, so the painting scroll in the protagonist's left hand and the brush in his right hand will be displayed in a relatively eye-catching image. These two things will be oversized, usually carried on the back, and will be held in the hands during battle.

The size of the writing brush will be slightly longer than that of a dagger, similar to that of a dagger, and the scroll will be similar in length to a shield, and the scroll will unfold when defending.

The protagonist of 2D has become 3D, and the various operations and content in the game will naturally change.

In the story of "Ink and Cloud 2", the scholar still uses calligraphy and painting as the main fighting methods.

The basic operations that players can perform include: moving (walking, running, and sprinting), jumping (including double jumping, gliding), climbing (regular climbing and forced climbing), defense, and basic attacks (normal melee, normal long-range) .

There are some more conventional settings, such as moving, lightly pushing the joystick is walking slowly, the larger the joystick is pushed, the faster the running speed, and clicking the joystick is crouching and sneaking. Jumping and climbing are basically similar to regular games such as "Zodiac Guardian".

In addition, many special operations have been newly packaged according to the world view of the game and the skills of the scholar. For example, after pressing the sprint button, the scholar can sprint quickly, the scholar can slide when going downhill, double jump in the air, and forcefully climb some slippery places. When using these operations, black ink marks will appear on the scholar's hands and feet, indicating that he is using special skills.

For example, when gliding, when a scholar slides down a high slope, a wave of black ink will appear under his feet, and at the same time, his "ink volume" will be consumed rapidly.

In the same way, when climbing forcibly, there will be ink stains on the scholar's hands; Float down slowly.

These operations all need to consume "ink volume". This value can be regarded as a conventional "energy value", but in fact it represents the amount of ink stored in the inkstone by the scholar. He can use this ink to complete various cool things. operate.

In addition, the scholar's basic attack and basic defense are also related to pen and ink.

His basic defense is to raise the scroll in his left hand to build an imaginary mountain in front of him, which can be used as a shield to resist the enemy's attack. The defensive skills of the picture scroll need to be recharged, and the recharge will be reduced every time it is hit.

There are two types of basic attacks. The melee attack is that the scholar waves the pen in his hand to simulate a spear, sword, and long weapon to cause melee damage. The long-range attack is that the scholar waves the pen in his hand and throws ink to attack the enemy in the distance.

Melee attacks are divided into many different attack methods. The sword can be used with the shield, and the long weapon must hold the brush with both hands. And different melee attacks also need to be charged, and each attack will reduce the charge.

Ranged attacks are also divided into different attack attributes. In addition to normal attacks, there are five attributes: wood, metal, fire, water, and earth. Each attribute has a different charge, and special attribute attacks can cause different attack effects. , can play a miraculous effect on enemies with restrained attributes.

All attack methods consume energy, which is not shared, and the source of energy is killing monsters or some specific events.

For example, after a player kills a monster, the monster will not only drop materials, but also drop different "intentions". These "intentions" can be used to charge scrolls or pens. expressed in form and color.

In addition, the scholar still has two very critical big moves, namely "calligraphy" and "painting" skills.

Painting skills can be created and erased, and this operation is done through the handle's gyroscope and touchpad; calligraphy skills are the same as before, and different calligraphy content will have different effects.

This is the basic battle mode in the game, the game will be exclusive to the GS1 platform, and it is recommended to use the elite controller to experience it.

Various skills in the game are properly assigned to each button of the controller.

Left joystick: move, press crouch to sneak.

Right joystick: Move the camera.

On the cross key: change the calligraphy skill

Under the cross key: Summon the vehicle

Cross key left: Switch scroll defense skills

Cross key right: switch the brush attack mode (change the long-range attack attribute in the long-range attack state)

X key: jump, double jump, glide

Y key: melee attack, long press to charge attack

B key: sprint

A key: rebound

The position of these four keys of ABXY can be freely changed by the player according to their own habits.

Left trigger button: scroll defense

Right trigger: remote attack

Left shoulder button: Calligraphy skills

Right shoulder button: Painting skills, click to enter the bullet time (time freeze), complete the creation or erasure operation through the touchpad.

In addition, there are some special operations, such as sliding on the slope, which is to press the A button while the picture scroll is jumping in the defensive state.

Because it is an open world game, the scholar has a vehicle. He can draw horses or cranes with brush and ink. The former is a conventional land mobile vehicle with no time limit, but it will disappear after suffering too many injuries and can only be summoned again after a while; while the crane is a flying vehicle that can carry scholars Fly freely, but with a time limit.

The second is the setting of the world view of the entire open world. While retaining the original plot, many new elements will be added, that is, detailed settings.

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