Restart the Gaming Era

Chapter 339: 100 Dead Words (2400 Monthly Ticket Plus Update)

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"What does this place in the design draft... mean?" Hu Bin pointed to a setting on the concept draft.

[Write 100 different dead words, each time they appear randomly, collect all of them to get a trophy. 】

"This? Is there anything incomprehensible about this?" Zhong Ming asked.

"Uh, it's easy to understand. It's just..." Hu Bin was a little puzzled, "Why do you write so many dead characters? What's the use? And you need to use 100 fonts?"

"Then you can also add some other words in it, such as 'vegetable', 'shame'..." Zhong Ming said.

"...I didn't mean that." Hu Bin was at a loss for words for a while, "Okay, it's okay to do this, although it feels meaningless."

"No, no, of course it makes sense." Zhong Ming said seriously, "This is the essence of this game."

"..." Hu Bin didn't quite understand what Zhong Ming meant, but he didn't have the nerve to continue asking, otherwise he would appear ignorant.

He took the design concept draft given by Zhong Ming and continued to read it carefully.

Zhong Ming had given him a general introduction to the content of this game before, including the combat system, stealth assassination, basic plot, etc. These are actually not difficult to understand.

It's just that Hu Bin is still a little confused about the final form of the game.

At the beginning, Hu Bin was a little puzzled. It stands to reason that he should already know most of the content of this game. Why do he still feel confused?

Looking at the design draft and pondering carefully, Hu Bin suddenly figured it out.

It's because he didn't have a very clear impression of his first impression of playing this game.

Most of the action games on the market basically have a very clear first feeling.

For example, "handsome" (the characters are very handsome), "cool" (excellent impact), "gorgeous" (the special effects are more exaggerated) and so on.

Different action games have different routes. For example, in some games that emphasize combos, players need to press more than a dozen keys repeatedly to create a beautiful combo and get a high score; It is purely to please the players and make them feel good. You can open Wushuang against a large group of minions, and killing monsters is like mowing grass; there are also some games that design some very cool actions to win with pictures and actions.

But the game "Sekiro" doesn't seem to be particularly outstanding in these aspects?

Is the character handsome? It’s really not ugly, but the overall style is realistic. The protagonist is a ninja with a broken hand, and the clothes on his body have become tattered due to long-term fighting. Compared with those glamorous characters, it seems shabby a little;

Is the combo complicated? There is no combo at all. According to Zhong Ming's settings, the player spends most of the time pressing the parry button, ding-ding-ding-ding to parry, occasionally jumping, dodging, and then touching two knives. Basically, there is no combo operate.

Are the special effects gorgeous? Obviously not, the special effects are very general. It seems that the special effects are not emphasized in the design draft. It just says that there will be a burst of sparks when the parry is perfect, but they are just sparks, not very gorgeous.

As for "cool"... this point is not mentioned in the design draft at all.

Zhong Ming did say that the game is cool, but Hu Bin didn't see it at all.

"If there is no problem, let's do it first. I will go back and write the word 'death' to the players, and I will send you the art materials later." Zhong Ming got up to leave.

"Wait a minute, I suddenly remembered... It seems that the value is missing?" Hu Bin suddenly realized this matter.

He always felt that this design draft seemed to be lacking in something, but suddenly found that Zhong Ming didn't write a single word in the content of the numerical value.

"Number? The value is not important, it's enough to match it up after the game is made." Zhong Ming said casually.

"Oh... that's right." Hu Bin nodded, "But there's no need to delay, I have a very good numerical design under my hand, or let him do the numerical value first?"

"That's fine." Zhong Ming said.

Hu Bin was doing MMORPG before, and it was a krypton gold game, so he was very sensitive to the numerical value.

Most of the projects that Hu Bin worked on before were based on numerical values ​​first. After the concept draft was written, numerical values ​​should be drawn immediately. These numerical tables include character upgrade attributes, boss attributes, combat system values, and many other aspects. Modding work is basically done throughout the entire game development process.

This is also the normal state of most Huaxia companies. The emphasis on numerical values ​​​​is deeply rooted, and the status of numerical designers is second only to the main designer.

In the end, Zhong Ming was too casual, right? Just don't do the value? Fill it in after the game is finished?

Hu Bin speculates that this may be Zhong Ming's personal habit, but after all, his habit is to do the numerical value first, so he feels uncomfortable, and he still thinks it is safer to do the numerical value first.

"Well, having said that, although I am very experienced as a numerical designer, like me, I mainly have design experience in online games. When the time comes, you should help check and see if it is suitable." Hu Bin said .

"Okay." Zhong Ming nodded and agreed very readily.

After Zhong Ming left, Hu Bin went directly outside and called the numerical designer over.

"Huang Yan, come here. Let me tell you about the new game's numerical value. That, Xiao Zhao, call the rest of the design team and have a meeting."

Huang Yan is only twenty-eight or nineteen years old. Although he has been in the industry for four or five years, it is considered very good to be able to achieve the main value at this age.

Huang Yan looked as if he was facing a big enemy. After all, this was the numerical design of the first game, so he couldn't ignore it.

Huang Yan and the rest of the design team came to the conference room to listen to Hu Bin talk about the new game.

In fact, Hu Bin has basically understood this game, and there is actually nothing too difficult to understand about the combat system, gameplay, level design, etc.

Of course, this is just a concept draft, and Zhong Ming will provide a lot of materials later, such as a large number of original concept paintings, level structure diagrams, etc., which are slowly provided during the game development process.

Hu Bin briefly explained the design concept of the game "Sekiro" to everyone.

Others' reactions were similar to Hu Bin's. They didn't realize how good this game is, at least they felt that there was a clear gap between this game and "Ink and Cloud 2".

Of course, after all, Zhong Ming personally gave the design draft. Although everyone felt that they didn't understand it, they still studied it carefully one by one.

"Huang Yan, your work these days is mainly to study the numerical values ​​of this game first. Let's follow the previous process, first produce the numerical framework, and proceed with other work simultaneously. Xiao Zhao, please smooth out the plot flow... ..." Hu Bin assigned tasks to everyone.

"Okay, Brother Hu, don't worry, I'll finish the numerical framework as soon as possible." Huang Yan patted his chest.

Hu Bin nodded: "Well, it's been a bit hard these two days. Let's come up with a big frame first. I'll show it to Mr. Zhong. After Mr. Zhong nods, I will slowly refine it."

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