Restart the Gaming Era

Chapter 349 The word

The price of "Sekiro" has been set, and the release date has also been confirmed.

The final release date is set for December 7, and at the same time, the "Sekiro" clearance racing competition will also start on the same day.

At Xinhuo Studio, Hu Bin was under great pressure.

"How is the development progress? Have all the stuck bugs that were previously detected been fixed?"

"How is the testing process for the "Sekiro" clearance contest that Shimmer Studio assisted in producing? Hurry up!"

"Ask the tester to run the test a few more times to see if there are any bugs that cannot be detected by the smart program. We only have a few days to go, so don't let me down the chain!"

Hu Bin is constantly confirming the development status of "Sekiro", and other Xinhuo Studio employees are also busy and do not dare to take it lightly.

The game has entered the final stage of development, and what we have to do now is to make the game as perfect as possible.

Although there are intelligent detection programs that can find most bugs through intelligent automatic running processes, manual testing by testers cannot be omitted. Manual testing mainly cooperates with intelligent detection and is responsible for some blind spots of intelligent detection.

In addition, because the release of "Sekiro" must be accompanied by a clearance competition, Zhong Ming also specially arranged for Shimmer Studio to create a special detection program to prevent anyone from taking advantage of the loopholes.

This detection program requires the player's device to be connected to the Internet throughout the entire process, and will conduct comprehensive monitoring of the game process, especially the data on the PC side, which will be monitored intensively.

In addition to regular program monitoring, some abnormal data will also be collected and analyzed through data collection, and some more covert cheating methods, such as automatic rebound, will be monitored to facilitate settlement of accounts after the fall.

It is easier to handle for GS1, because if you want to participate in the competition, you must upload data, and you need to be connected to the Internet throughout the process. GS1 is a host and is very closed. You can directly ban the host after discovering cracks, and the elite controller serves as a low-light Huyu’s own hardware equipment is more controllable.

As for the PC side, it is more troublesome, but through special detection programs, cheating can also be found.

In Zhong Ming's previous life, many anchors or UP owners deceived themselves and others by using special cheating devices to achieve perfect blocks. Now that there is a "Sekiro" clearance racing competition in this world, there will definitely be more people who want to take advantage of the loopholes.

Zhong Ming's attitude towards this is that as long as he does not participate in the "Sekiro" racing competition and does not affect other people, if the players are willing to use modifiers to reduce the difficulty, then it will be okay if it does not affect others. Anyway, you bought it at the original price. If you don’t participate in the game clearance and refund activities, you are really being abused and you can’t stand it. If you want to turn on the modifier to see the plot, the official will turn a blind eye; but if you turn on the modifier and still want to show off, then you can’t I endured it.

In addition, there is another problem, which is the problem of "evil path speed pass".

In this regard, the official clearance competition rules clearly state that the existence of evil ways will only be based on the system clearance time that jumps out of the ending. At the same time, during the "Sekiro" racing competition, the game version will not be updated, and the path to the evil card bug will not be blocked.

This is not to say that Zhong Ming condones bugs, but because bugs are actually very difficult to eliminate 100%. This rule is to prevent future conflicts.

For example, the rules don't say whether evil speed is allowed. As a result, some people beat them seriously, and some people used evil ways. Does the evil way count? This must be made clear from the beginning.

Zhong Ming's speedrun of "Sekiro" in his previous life also had many bugs and evil gameplay. When Zhong Ming makes "Sekiro" again, he must eliminate all these bugs as much as possible and fix them all. It is impossible to leave the bugs unchanged. Make it.

But no one can be sure about the program. Zhong Ming can only say that he has fixed all the bugs he has detected. As for the bugs that have not been detected, it is impossible to predict.

Of course, Zhong Ming can also prohibit evil ways to pass the level across the board, but that would not be in line with the established rules of speedrunning activities.

The gameplay of "speed running", whether in Zhong Ming's previous life or in this world, almost always came into being with the emergence of the game industry. In the process of speedrunning, players have always argued about the two types of speedrunning: "evil way" and "non-evil way".

Some speedrunning organizations are very resistant or even firmly disagree with evil speedrunning, and insist on using only the normal process of the game to pass the level. But this understanding has not become mainstream. On the contrary, most players do not have much resistance to evil speedrunning, but find it very interesting.

This is true for many games in Zhong Ming's previous life. Many speedrun endings used evil ways, such as "The Legend of Zelda", "Sekiro", "Escape" and other games. There are many people who use evil ways to speed pass. , the conventional process requires far fewer people to see.

In the final analysis, speedrunning is still about the word "speed". How to compress the game time as much as possible is what the audience is concerned about.

For example, in a game like "The Witcher" with a very rich quest line, if someone makes a "full quest line speed pass", even if it is made, I am afraid that few people will watch it.

The evil speed pass not only tests the player's skills and operations, but also tests the player's route planning ability. On the one hand, speed pass players explore and discover many buggy routes, and on the other hand, they work hard to continuously improve the success rate of operating stuck bugs. These are also one of the players' speed pass abilities. They have put in a lot of hard work and effort in these aspects. The audience also likes to see it with hard work, because the programs of Xie Dao Speed ​​Pass are effective and more interesting.

In the end, a game that lasted for more than ten hours was compressed by speed masters into one hour, or even forty minutes. Every step was done to the extreme in the game, and even some of the program flaws at the bottom of the game were perfectly eliminated. When used, this kind of speedrunning is the most extreme speedrunning and the most entertaining.

Therefore, this time's "Sekiro" speedrun does not exclude evil speedruns and the use of bugs, just to create better program effects.

It was Zhong Ming who set the rules, but it was Hu Bin who was so busy.

In the evening, Hu Bin and numerical designer Huang Yan went to dinner, planning to work a little overtime after dinner.

Although there are never any hard and fast rules on working overtime, Hu Bin is under a lot of pressure now, so he still works a little overtime to feel at ease.

The two of them did not eat in Huanyi Grand View, but went out to find a small restaurant and chatted while eating.

"Brother Hu, I feel like you've been a little nervous lately." Huang Yan said.

Hu Bin took a sip of tea: "Are you not nervous? The level of attention "Sekiro" has received is so unexpected. Why is everyone's interest in this game so high?"

Huang Yan smiled: "Brother Hu, you are also a person who has seen the world. The popularity of "Yijian Tianya" was not low at the time."

Hu Bin smiled bitterly: "Can it be the same?"

If we simply talk about the popularity of the game, the popularity of "Yijian Tianya" was indeed not low at the time.

But where did the popularity come from at that time? It was made by Guangyi Interactive Entertainment’s money!

At that time, "Yijian Tianya" was the flagship product of Guangyi Interactive Entertainment. At that time, it spent crazy money and spared no effort to promote it, not to mention conventional methods such as advertising, and the navy bought a lot of it.

The popularity at that time was entirely driven by spending money. This kind of popularity came and went quickly, and players actually had little expectations for the game "Yijian Tianya". They all knew that this was a krypton gold online game. As long as this After the game comes out, the graphics will be better, the modeling will be better, the scenery will be better, and the krypton gold will be less powerful, and the players will be satisfied.

Even though the reputation of "Yijian Tianya" later collapsed, it did not delay the project team from making money at all. Judging from the goal of making money, "Yijian Tianya" still completed the task perfectly.

But "Sekiro" is different. Weiguang Interactive Entertainment basically didn't spend any money on advertising!

Originally, Hu Bin had no pressure. He felt that "Sekiro" was Xinhuo Studio's first game, and Zhong Ming had not made any publicity plans. With "Ink Clouds and Smoke 2" in front of him, people might not be familiar with "Sekiro" either. There are no too high requirements, so I was relatively relaxed at the beginning.

But soon, Hu Bin discovered that the script did not develop as he expected!

Zhong Ming did not arrange any publicity, but the popularity of "Sekiro" was inexplicably aroused!

Hu Bin himself was wondering, what's going on with these players?

It was obvious that during the trial, everyone died like a dog, but in the end, every one of them turned into a pussy, and the more they were tortured, the more energetic they became?

With such high attention, Hu Bin is naturally under a lot of pressure. If the quality of "Sekiro" is not good enough after it is produced, or if its reputation collapses, then the entire Xinhuo Studio brand, not to mention him, will be ruined.

On December 7th, "Sekiro" is officially released!

At the same time as the game was released, the racing competition also started.

At the same time, advertisements placed on the Weiguang live broadcast platform and "Sekiro" began to appear overwhelmingly all over the Internet.

This was obviously prepared.

Zhong Ming has already had a deal with Chen Nan. In the future, two games with very good live broadcast effects will be released. Weiguang Live must seize this excellent opportunity.

When "Ink Clouds and Smoke 2" was released, the low-light live broadcast had already gained a lot of popularity, because only the low-light live broadcast was available on the full-view display, and only the low-light live broadcast supported the holographic projection display mode, attracting a large number of viewers.

But now, the main event is really here!

The game "Sekiro" has become very popular, and the "Sekiro" racing competition has also attracted the attention of players. Now, if you want to pay attention to the racing competition at the first time, which platform will have the best effect? Needless to say.

Of course it is the Weiguang live streaming platform!

Players can directly use various filtering conditions to accurately find some big names hidden among the people on the Weiguang live broadcast platform.

In fact, many speedrunning masters are generally not professional anchors. They often play the same speedrunning route for several days or more than ten days in a row. Only when they hit the world record will they upload the video. After the video is uploaded, it will be discovered by the audience and become popular. It took a long time to get to the top of the homepage and so on.

If this is the case, it will be impossible for the audience to catch up with the progress of the speed master in time.

Of course, there are also some masters who specialize in speedrunning and live broadcast, but such people are in the minority after all, and there are many more private masters that no one pays attention to at all.

Not just speedrunning, but normal gameplay as well.

For example, in Zhong Ming's previous life, there was a master of "Sekiro" at Station B. While other ordinary anchors failed to clear the first episode and most technical anchors were stuck in the third episode of Juggernaut, he had already cleared the eighth episode of Ringing the Bell. Adding the difficulty of returning the talisman, the nine-week game can directly play the big movie mode without UI, and the technology can be said to be impeccable.

But such a technical anchor only had about 10,000 followers in the end, and the videos he uploaded had very low popularity because they had no exposure.

There are actually many examples of being buried like this. This does not mean that their technology is not good or the live broadcast effect is poor, but just because the live broadcast platform does not have corresponding exposure channels, so they can only be buried.

But now, everything is different.

Who is progressing the fastest in the game right now?

Who has the highest speedrunning record?

Who is fighting which boss?

Who is playing multiple rounds and ringing the bell to return the difficulty?

All these contents can be searched directly.

Relatively speaking, although other live broadcast platforms can also arrange anchors to broadcast "Sekiro", from all aspects, they have been crushed by the Weiguang live broadcast platform.

Moreover, coupled with all kinds of overwhelming advertising, there is a vague hint that the Shimmer live broadcast platform is the only designated platform for the "Sekiro" clearance competition. Only here can you see the battle situation first-hand!

Comparatively speaking, the live broadcast effects of "Ink Clouds 2" and "Sekiro" are both very good, but the effects of the two programs are actually different.

The advantages of "Ink Clouds and Smoke 2" in low-light live broadcasting are, on the one hand, the holographic projection live broadcast, and on the other hand, the ultra-high degree of freedom in it. Every anchor can use their imagination in the game.

The advantage of "Sekiro" in the low-light live broadcast is that it can quickly screen out some great players, gather popularity, and allow truly technical anchors to quickly stand out!

A special live broadcast area for "Sekiro" has already been opened on the Weiguang live broadcast platform, and the same is true for other live broadcast platforms.

For other live broadcast platforms, such as Linghu Live, they know that "Sekiro" is a game of Weiguang Interactive Entertainment, and most of the game popularity belongs to Weiguang Live, but these live broadcast platforms have nothing to do.

Now the audience wants to watch this. If these live broadcast platforms don't broadcast it, wouldn't the Weiguang live broadcast make them laugh like crazy even in their dreams?

Therefore, the Linghu live broadcast platform not only requires the anchors to broadcast "Sekiro", but also broadcasts and broadcasts the program effects, otherwise this position will be lost!

After this period of building momentum, the instant popularity of "Sekiro" has surpassed that of all other games when it was released. Now it is difficult to play anything. Even though it is known that playing "Sekiro" will bring popularity to Shiguang Live, but Other live streaming platforms are also helpless.

As for the players, their reactions varied.

Some very confident players just bought the game just to get a refund.

Some players who are waiting to watch open various live broadcast platforms and want to experience the game first before deciding whether to buy the game.

Then everyone saw a very harmonious scene: in the "Sekiro" areas of major live broadcast platforms, the thumbnails in the live broadcast rooms were all filled with the word "death".

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