Restart the Gaming Era

Chapter 363 Somatosensory Clothes (Additional update)

The "Light of the Gods" incident by Griffin Studio caused an uproar among player groups around the world, and also started a discussion about games and game platforms.

Many people don't understand why players are so dissatisfied with this press conference, which even caused Griffin Entertainment's stock price to plummet?

It stands to reason that there are so many manufacturers making wristband games now, and many established console manufacturers like Griffin Studio are also trying to make wristband games to test the waters. Griffin Studio is not the only one, so how can it be scolded? So miserable?

Someone quickly revealed the truth in the real Q\u0026A. The order at the press conference was completely wrong, and Griffin Studio did not understand at all what kind of player group they were targeting.

In fact, the game manufacturers in Zhong Ming's previous life also had many similar operations. They did not even switch from console games to mobile games, but just switched from their own consoles to other people's consoles. This may lead to severe acclimatization and sudden death of sales. .

What's more, switching from console games to mobile games, the two are completely different platforms.

On the surface, it seems that they are just different platforms, but in fact, different hardware and different games naturally bring together different groups of players. These player groups all have very clear tastes. Introducing mobile games to console gamers is almost like It's like force-feeding spicy food to someone who likes sweets. It's completely unreasonable.

If you want to launch a mobile game, there is no problem at all. At least it should be separated from your own mainstream games instead of using your own credit to force endorsement.

Just like Zhong Ming wants to make mobile games, he also established another Tianji Studio and completely separated from Weiguang Studio. If games like "Dawn Age" and "City Guard" were released under the name of Weiguang Studio, , I’m afraid it will also cause a strong backlash from low-light game players.

What's more, Griffin Studio still regarded this mobile game as the highlight and finale of the press conference, and made so much preparation in advance that the players at the scene had extremely high expectations. In the end, it released a mobile game. This is a mobile game that is bound to be emasculated in terms of performance and gameplay. It’s no wonder that players regard it as an April Fool’s Day joke.

After this incident, Griffin Studio was also a little worried by itself. However, this only became a joke after dinner, and most people laughed it off.

But in any case, this incident also confirms the fact that the emergence of Alpha6 bracelets is further stimulating the original bracelet market. The share of wristbands is much higher than that of consoles and PCs. Now there is a new technological innovation that will inevitably lead to drastic changes in the mobile game industry.

Even veteran game studios like Griffin Studio are optimistic about the prospects of the Alpha6 bracelet, and even use their own big IP to get a share of the pie, which shows how far-reaching the influence of this bracelet is.

Yunuo Technology.

The research and development of "Starfire 2" is still in progress, but the initial version of the somatosensory suit has been completed.

The production of motion-sensing suits is actually not too complicated, because Yunuo Technology has previously produced motion-capture suits specifically for anchors. This motion-sensing suit is generally similar to the previous motion-capture suit, except that more tactile points are added to it. and overall thermostatic control system.

"Teacher Zhong, this is the first version of the somatosensory suit. The weight and appearance should be optimized in the future, but the general functions are already there." Lin Xiaoguang said.

There was a box in front of Zhong Ming, which contained a complete set of body-sensing suits.

This new somatosensory suit is entirely black and made of a special elastic material. The thickness of this suit is similar to ordinary rubber suits, except that it is more elastic and not as tight as the rubber suits usually worn by women. The rubber suit has decorations similar to protective clothing on the outside, and it is not suitable for men to wear. Will be mistaken for a pervert.

Motion-sensitive clothing can be produced in different colors and sizes to adapt to players with different body types and preferences.

Because the overall body is relatively loose, you can also wear close-fitting clothes over the body suit. Zhong Ming put on the somatosensory suit and felt okay after moving around a bit. He didn't feel stiff.

The motion capture points of the body-sensing suit are outside the body-sensing suit. They are motion capture originals, mainly focusing on the key positions of the movement. The principle is similar to the previous motion capture suits exclusively for anchors. They all read the player's movements to generate a virtual image in the video signal to perform the same actions.

However, considering that the cost of motion capture original parts is relatively high, this time we have launched a motion-capture-free version of the body-sensing suit, and there are also body-sensing suits that have castrated motion-capture original parts.

After the motion capture originals are castrated, the movements may not be as natural, but at least the movements can be guaranteed not to be too outrageous.

Then comes the most important function of this somatosensory suit: somatosensory and constant temperature control system.

The realization of somatosensory is through the densely distributed tactile points throughout the clothing. These tactile points are like a large network, distributed in all parts of the entire somatosensory clothing. When the game calculates that a certain part of the player is hit, the system will send an electrical stimulation signal to the corresponding tactile point or pieces. These tactile points will trigger electrical stimulation according to the strength of the signal.

Although it is electrical stimulation, it is completely different from the electrical stimulation of electrotherapy. This electrical stimulation can simulate a variety of different touch sensations, from a feather-light touch to a punch.

The highest stimulation intensity is strictly limited and will not have any adverse effects on the human body. Players can also adjust the intensity of electrical stimulation according to their own needs. When connecting to the GS1 simulator through the somatosensory suit for the first time, the system will conduct a simple test to allow players to choose the level of stimulation that is more suitable for them.

However, for safety reasons, this suit is not allowed to be sold to minors.

The constant temperature control system distributes heat source points inside the somatosensory suit. When the temperature environment in the game changes, for example, the player is in a very hot environment and the battery of the protective suit is about to run out, then the temperature of these heat source points will begin to slowly increase.

The heat from these heat source points will be conducted to the entire body of the somatosensory suit in a short period of time, creating a hot feeling for the player, which will remain until the player's environment in the game changes.

In the same way, if the player is in a severely cold environment, the somatosensory suit will also become chilly and remain in this state.

Of course, whether it is hot or cold, players only feel a little bit on the body surface, and they will not be unbearable by the heat or catch a cold. Because the role of somatosensory is just to hint at the player's current environment through some slight sensations, enhancing the sense of immersion in the game. If the temperature difference really changes that much, it will affect the player's normal gaming experience.

Strictly speaking, the thermal conductivity of the material of this suit is not particularly good, so special ingredients are added to the material of the suit. Although the thermal conductivity of this suit is not as good as that of metal or silicone grease, it is still good. not bad.

The energy source of the somatosensory suit comes from the battery on the back. This battery is not heavy and you can get used to it quickly. After being fully charged, this battery can be used for approximately 30 hours. Even if it is kept in a cold or hot state and electrical stimulation is frequently triggered, this battery can last about 20 hours, which will not limit the player's gaming time.

The somatosensory suit also comes with a pair of glasses, which are similar to AR glasses, except that compared with AR glasses, more than 90% of the functions are eliminated. It has only one function, which is to display the UI in the game and some simple 3D visual displays.

For example, the surrounding ambient temperature, energy status, number of remaining bullets... UIs such as this will be displayed directly on the glasses, instead of being directly attached to the game screen.

Of course, if the player does not buy glasses, these UIs can still only be displayed on the screen.

In fact, these glasses are just equivalent to a very cheap transparent screen, and the cost is only two to three hundred yuan. The pure body-sensing version of the somatosensory suit costs 3,999, and the cost of the glasses is also included.

Zhong Ming was wearing a full set of somatosensory suits and glasses, and looking at the UI displayed on the lenses, he really felt like he was wearing a high-tech protective suit.

Although every move is slightly restricted (after all, wearing a rubber suit is not as convenient as wearing short-sleeved shorts), it simulates a sense of reality. Coupled with the body sense and thermostat control system, the player's sense of substitution in the game should be Can be greatly enhanced.

"How about the speed of heating and cooling? Let me try it out. The settings in the game need to be slightly modified." Zhong Ming said to Lin Xiaoguang.

The heating and cooling of the somatosensory suit is not completed instantly. The so-called constant temperature control system actually heats rubber, which is not much different from the principle of an electric blanket. However, the specific time required for this heating and cooling to be completed will still affect the player's gaming experience.

Zhong Ming felt it for himself. The heating and cooling effects of the somatosensory suit took about 1 minute to be clearly felt, and it took 2 minutes to reach the standard temperature. After all, it takes a certain amount of time for rubber to conduct heat.

This may be a small flaw in the player's gaming experience, but it can be easily solved - just slightly change the in-game mechanism.

The mechanism in the game is changed to: When the energy of the character's protective suit is exhausted, the constant temperature effect of the protective suit will fail within about 1 minute, and there will be a noticeable feeling. It will completely fail after 2 minutes, and the character will be completely exposed to the dangerous environment. , and begins to lose blood rapidly due to extreme heat or frostbite.

Similarly, when the player replenishes energy, the protective suit will start operating again, but it will also take a similar amount of time to return to normal body temperature.

Anyway, if you can't change the hardware, just change the software so that the two can be consistent.

"The bracket is no longer a problem. The full-view display can be installed directly in the GS1 simulator. As for what kind of signal should be input to it, that is a matter of the game." Lin Xiaoguang showed Zhong Ming another look at the GS1 simulator with the bracket installed. device.

The GS1 simulator has a huge 360-degree surround screen. The player's position is a universal treadmill, but there is still a certain gap between the universal treadmill and the surround screen, and the full-view display can be inserted into it.

This bracket is fixed with the universal treadmill, and players can adjust the height and position of the full-view display independently. Some people are more accustomed to the minimap being on the left side, while others are accustomed to it being on the right side. They can be adjusted freely, as long as the relative position of the full-view display bracket and the front of the universal treadmill is locked.

When the player turns around, because the bracket is fixed with the front direction of the universal treadmill, it will also rotate with the player, always keeping the full-view display in the relative position adjusted by the player.

During the game, the full-view display mainly uses holographic projection to display some supplementary key information, such as the mini-map in the game, prompting the player's protective clothing/mecha damage status, radar maps of surrounding enemy locations, etc. , as a very critical secondary display that provides players with some important information.

Because the full-view display is in holographic projection mode, this three-dimensional display method also allows players to see the surrounding situation clearly.

In this way, Yunuo Technology’s most powerful family bucket is completed.

If players want to get the best gaming experience in "Starfire", they will need three devices: a GS1 simulator, a somatosensory suit, and a full-view monitor, which cost as much as 20,000 yuan.

Of course, if you don’t have any peripherals and just want to play with a controller on the GS1 console, that’s totally fine, but the gaming experience is far inferior to the previous one.

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