Restart the Gaming Era

Chapter 380 Fair Competition Mobile Game

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After the video ends, there are two additional lines of instructions:

"Absolutely fair competitive strategy mobile game".

"The actual gameplay is subject to in-game."

The actual game effects of "Auto Chess" are somewhat different from those shown in the promotional video. For example, the biggest difference is that this game is not a two-player game, but a eight-player game, taking turns to invade each other.

The result of the game is not simply winning or losing, but ranking, and the score is determined based on the final ranking.

However, it is difficult to show the eight-player battle in a promotional video, so some sacrifices were made specifically for the effectiveness of the promotional video, which mainly showed the battle process between two players.

But generally speaking, this promotional video shows all the highlights of Auto Chess very well.

For example: gorgeous battle scenes and special effects in holographic projection mode, strategic lineup combination and matching, original gameplay, etc.

Of course, the promotional video is a kind of buyer's show, which is definitely much better than the actual game screen. It is impossible for the real game to be as big as the promotional video. At most, it is just a small chessboard projected on the player's hand. That’s all.

After this video was released, it instantly triggered a heated discussion among players!

"The promotional video for "Auto Chess" is out, it's so cool!"

"It feels like it should be a mobile game of the same level as "City Guard War", right? The picture quality is definitely not mentioned, I can definitely trust it."

"The painting style is more realistic than before, and it looks more refined. I just don't know if it can have such an awesome effect in the small screen of a mobile game."

"Does anyone understand how this game is played?"

"I just saw these two people putting chess pieces up. The fight was so chaotic that I couldn't see clearly."

"It seems like refreshing the chess pieces, assembling the lineup, and then fighting? That's probably what it means."

"Isn't it too monotonous? There is no in-battle strategy at all, no wonder it's called 'Auto Chess'. In "City Guard Battle" you can still decide where to place the chess pieces yourself!"

"But there is also lineup matching in this game, which feels more complicated than "City Guard War". It's hard to say how it will be, we still have to wait until the game is released to know."

"Absolutely fair strategy competitive mobile game? This sentence contains a lot of information. As far as it is absolutely fair, it feels a bit unlike Tianji Studio's style..."

"Think about "City Guard Battle", "Auto Chess" doesn't cost money? This is not scientific at all, right?"

"And it's a competitive mobile game. Can such a simple game mechanism really be competitive? I highly doubt it..."

"What's the matter? It's said that "Wind Chaser" is all about competition. Anyway, everything can be competed and that's it."

The focus of discussion among players basically focused on the gameplay of this game.

After the promotional video of "Auto Chess" came out, players basically had no doubts about the graphics of the game.

The games launched by Tianji Studio, whether it is "Age of Dawn" or "City Guard War", the graphics alone are second to none among all other mobile game manufacturers, and the control of the overall painting style and the design of the models are also outstanding. They are all unique and top-notch.

Judging from the promotional video of "Auto Chess", the style of this game is slightly more realistic than that of "City Guard War", and the precision seems to be higher, and because different chess pieces strictly follow the grid Walking and not crowding each other, the fighting scenes look more organized than in "City Guard Battle".

What makes players more worried is how the game is played. After all, judging from the existing content, many players will mistakenly think that this game is a two-player battle, and the battle strategy seems to be relatively simple.

The promotional video did not show the strategic nature of the game very well. What it mainly showed was that the male player used the warrior lineup to suppress the female player's elves in the early stage, while the female player held back until the mid-term and then used the Druid of the Claw. The process of Rui's bond feature successfully making a comeback.

But this kind of strategy is obviously not enough to support a game that is enough for players to play for a year or two.

In fact, "Auto Chess" has many more complex strategies and fun, but it is difficult to show them in the promotional video. But it doesn’t matter. The main function of this promotional video is to use beautiful graphics to attract players to play. As for the deeper fun of the game, they will naturally understand it after playing for a while.

In addition, players are also discussing another topic, which is the "absolutely fair competitive strategy mobile game" emphasized at the end of the promotional video.

This sentence contains two key messages. One is that this game is absolutely fair, that is, there will not be any krypton gold to increase combat power, which surprised the players. Because "City Guard War" is a game that costs money to death, and most of Tianji Studio's players have become accustomed to their fancy ways of spending money, and now they suddenly tell everyone that the new game does not require money, many people still think that Very uncomfortable.

He even suddenly started to worry about Tianji Studio’s profitability.

Another point is "competition" and "strategy". It is easy to make a mobile game rich in strategy, but it is very difficult to make a "competitive" game. Because this requires the game mechanism to have good balance and deep strategic content. If the balance is poor, then the competitive process may rely too much on luck, and it will be difficult to distinguish the difference between masters and ordinary people. "Competitiveness" "Of course there is no way to talk about it.

On April 30, the mobile game "Light of the Gods" developed by Griffin Studio was officially launched on the Alpha store, and took the top spot on the best-selling list on the day it was launched!

The hot sales of this game on bracelets has also allowed Griffin Studio's stock price, which had been falling before, to successfully stop falling and even have an upward trend.

On the Internet and in forums, players continue to criticize the mobile game "Light of the Gods", but this does not affect the sales data of "Light of the Gods" on the Alpha store, let alone the mobile game. Discussions on "Light of the Gods" are heated on gaming forums.

This strange phenomenon is actually very reasonable, because the people who are scolding and those who are playing are not the same people.

Those who criticize this game on the Internet are basically the old players of Griffin Studio. They like to play console games and are not interested in wristband games. They are looking forward to "Light of the Gods 2" instead of "Gods of the Gods". The mobile version of "The Light".

And those players who spent money on the "Light of the Gods" mobile game and helped it successfully reach the top of the best-seller list are a large number of wristband players. Compared with other games in the Alpha store, the quality, gameplay and content of "Light of the Gods" are obviously much better than them, and wristband players are certainly willing to pay for it.

The players who had been scolding before had nothing to say other than "Griffin Studio is a major mobile game manufacturer."

The executives and designers of Griffin Studio breathed a sigh of relief. Fortunately, the mobile game made money, otherwise they would have lost their pants.

Moreover, if you don’t do it, you won’t know. Once you do it, you will be shocked. Mobile games can really make money!

The mobile version of "Light of the Gods" produced by Griffin Studio certainly refers to the design of many current krypton gold mobile games, such as opening boxes, which are mainly for profit.

The original "Light of the Gods" is a stand-alone game with a buyout system. At most, it only sells DLC and does not have any in-app purchase services. However, the mobile version of "Light of the Gods" is definitely impossible to buy out. Production, so Griffin Studio followed the routine of other Krypton gold mobile games and added in-app purchase services to this game.

And the results were immediate. Although the group of console players scolded them even harder, the "Light of the Gods" mobile game is indeed very profitable. In terms of input-output ratio, this project is a huge profit!

Moreover, this is Griffin Studio's first mobile game after all. It is normal to be scolded. When the next mobile game comes out, maybe players will slowly get used to it.

Look at EQS, "big mobile game company" has become a meme, but its stock price is still rising, and its financial reports are getting better and better day by day. It's really hard to accept.

At this time, Tianji Studio's "Auto Chess" began to enter the final stage, and began testing and tuning.

During the development process, the entire studio staff also fell in love with this game. When they had nothing to do, they shouted loudly, and soon enough people were able to play the game. They were very happy.

Jia Jia couldn't help but sigh, this gameplay is indeed very interesting!

When he first got the design idea for "Auto Chess" from Zhong Ming, he felt a little unsure. He felt that the gameplay was too complicated and difficult for ordinary players to get started. But after this period of internal testing, Jia Jia found that although the game was a bit difficult to get started at the beginning, once you understand how to play it, you can't stop at all!

Even the programmers in the studio were addicted. They asked the design team to play Auto Chess together every day, and the bugs were not easily fixed. The test team was so angry that they kept urging them.

Now Jia Jia is already a master of Auto Chess. In his opinion, "Auto Chess" is indeed more fun than "City Guard War", with more strategy, more addiction, and better graphics.

Of course, "Auto Chess" also has shortcomings, such as difficulty in getting started, long game time, etc. But these shortcomings are completely tolerable compared to the fun of this game.

Zhong Ming came over to look at the progress of "Auto Chess" and expressed his satisfaction.

"The internal beta will start on the 6th, should it be okay?" Zhong Ming asked.

Jia Jia nodded: "No problem, now it's just some finishing work. After internal testing, we will continue to collect player data and make balance adjustments."

Zhong Ming is still relieved about Jia Jia.

After the establishment of Tianji Studio, Jia Jia has been the chief designer here. At the beginning, Lao Xie was needed to take care of him, but now he is no longer needed. Jia Jia is already very familiar with the entire development process of a game, from research and development to publicity to subsequent operations.

"After "Auto Chess" is officially launched, just focus all your energy on this game for the time being. The competitive promotion of "City Guard War" is not bad, and "Auto Chess" can also hold more competitions to improve it. Popularity. The major anchors can also say hello in advance and let them try to broadcast it." Zhong Ming warned.

After "City Guard War" became popular, Tianji Studio organized some "City Guard War" competitions, but these competitions were not too popular.

The reason is very simple. "City Guard War" is not a fair competition game, and players who spend money have certain advantages. At the same time, the playing styles in different arenas are also different. It is actually difficult for low-level players to learn any skills while watching the game.

But "Auto Chess" is completely different. It is an absolutely fair game that fully meets the conditions for holding competitive matches. It is strategic, fair and enjoyable.

In the next period of time, Tianji Studio does not need to develop new games. It only needs to maintain version updates and continue to promote competitions to increase the popularity of the game.

On May 6, "Auto Chess" officially started closed beta testing!

A large number of players have already made reservations in major bracelet malls before. After the game was opened for download, a large number of players poured in instantly!

On major live broadcast websites, many anchors have started live broadcasting "Auto Chess".

And a very interesting point is that "Auto Chess" supports holographic projection live broadcast on the low-light live broadcast platform. Players can watch the live broadcast on the full-view display. The effect is many times better than that of the bracelet, and the screen size alone has been increased. Big cut.

Of course, the video signal of the game can also be converted into a flat image, and viewers can also watch the live broadcast on a traditional flat-screen display such as a computer, but the effect will be worse.

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