Restart the Gaming Era

Chapter 401 This is part of the plot

After finalizing the plan for Weiguang Interactive Entertainment’s headquarters, what follows is a relatively long waiting time. Such large-scale construction projects put a lot of pressure on ordinary companies. For example, in Zhong Ming's previous life, some companies were destroyed because they built buildings for themselves.

However, for the current Weiguang Interactive Entertainment, it already has the conditions to build such a large-scale project.

As for whether making games is really that profitable?

Of course you can make money, but the premise is that every game can sell well...

While waiting for the completion of the Weiguang Interactive Entertainment Building in the past few months, the work of the three studios, Weiguang Live and Yunuo Technology was still carried out according to daily plans.

Shimmer Studio is still responsible for the follow-up development of "Xtreme Speed", including the game's DLC, and will continue to develop some new historic buildings, new models, new tracks, as well as subsequent competitive events, etc.

Tianji Studio's focus is still on promoting "Auto Chess". This game has been loved by players since its launch. In addition to weekly balance updates, it is also using its experience in "City Guard War" to further expand. and promotion, especially in events and live broadcasts.

In comparison, Xinhuo Studio is temporarily idle.

Xinhuo Studio became famous with the game "Sekiro", successfully teaching players around the world how to write the word "death", and leaving a deep impression on players.

However, so far, the follow-up update work of "Sekiro" has been basically completed. The DLC that should be released and the linkage content that should be released are also available. All the levels that need to be cleared have been cleared. Those who cannot clear the levels will probably not persist anymore. , the popularity has been gradually declining.

The popularity of stand-alone games is just like this. There is no need to pursue constant popularity. As long as the game can form a trend and increase its presence and sales after the game is launched. Even if the popularity of "Sekiro" subsides, it is still a topical game for players in this world.

Xinhuo Studio.

Hu Bin knew very well that it was time to make a new game, but he had no idea what to do.

It's not that he can't come up with new game plans. On the contrary, he has thought of several plans recently, but he rejected them all.

Why?

Because the starting point of "Sekiro" is too high!

When the game "Sekiro" was being developed, Hu Bin was originally full of doubts about the game. Although the game could fly, use props, and assassinate, the extremely high difficulty made him eat shit. It takes a lot of effort to pass the level, let alone other casual players.

Unexpectedly, "Sekiro" was well received after its release!

Of course, at the beginning, the players were tortured to the point of doubting their lives, but soon they found the joy of the game amidst the abuse and quickly enjoyed it.

Even Hu Bin and Xinhuo Studio, highly praised among a handful of players, were blown to the sky!

Hu Bin himself was stunned to receive so much praise all of a sudden.

That's outrageous!

Happiness came so suddenly, which made Hu Bin a little uncomfortable. He had been making money-making games before, and he was scolded a lot when he was working on "Yijian Tianya", and he was almost used to it.

After making "Sekiro", he was shocked to find that he could still play games like this?

Instead of being scolded this time, he was praised every day, even to the point where he felt embarrassed. What's even more outrageous is that "Sekiro" clearly tortured the players to death, but the players didn't hold any grudges at all!

Thinking back to the days of "Yijian Tianya", players would scold me even if the special gift packs were two yuan cheaper during events. This kind of treatment was really like heaven and earth.

Hu Bin's life was pretty easy now, but then he encountered a problem.

What's the sequel to "Sekiro"? Do you want to continue playing this suffering game?

It's definitely impossible not to suffer. The reason why Xinhuo Studio has won praise from players is because they make a hard-core suffering game that is unique in the world. If they suddenly come out with a lawn mowing game, not to mention that the players won't agree, even Zhong Ming won't be able to get through it. .

But if he continues to play the suffering game, Hu Bin really feels that he is somewhat powerless.

Although "Sekiro" was all Zhong Ming's idea, after repeated research as the chief designer, Hu Bin naturally knew the success factors of "Sekiro".

In short, suffering games like "Sekiro" are not just about increasing the numerical difficulty and making players crazy on the street.

Behind the high difficulty of "Sekiro" lies the superb level of game design, including top-notch level design, ultimate combat experience, confusing plot, and unique art style...

After all these contents are reached to the extreme, and then the difficulty of the game is controlled, a unique suffering game can be formed, which is what players call "Xinhuo style".

If the level design, combat system and art style cannot keep up, it will just become a toddler or a dog-tailed dog, and it is absolutely impossible for players to accept it.

Therefore, Hu Bin wanted to make a suffering game similar to "Sekiro". After repeatedly considering several plans, he finally overturned them all and did not get the project approved.

While I was worrying, there was a knock on the door outside the office.

"Please come in."

Hu Bin looked up and saw that it was Zhong Ming who opened the door and walked in.

"Mr. Zhong! Why are you here? Please sit down." Hu Bin quickly stood up.

Although Xinhuo Studio and Shimmer Studio were both on the same floor, Zhong Ming didn't walk back and forth very often, so Hu Bin didn't expect Zhong Ming to come over.

"I have nothing to do today, so I came to visit. By the way, the plan for the Weiguang Interactive Entertainment headquarters building has been basically finalized. It will be almost ready to move in more than half a year. You can check with the employees of Xinhuo Studio in advance." Zhong Ming sat on the sofa and took a few sips of the soda on the coffee table.

Hu Bin inevitably has to receive some guests in his own office, so in addition to tea, he also always has some other drinks on hand.

Hu Bin nodded: "I will tell them when I turn around. These people should also be looking forward to it."

Relocation is not a trivial matter. The current office location is still in the city center of Ming'an City, and the headquarters building of Guangyi Interactive Entertainment is more than ten kilometers away from the city center. Although it can be reached by car, some new employees have not yet arrived. Employees who can buy a house may have to plan in advance to rent a house near the new headquarters building and move.

Of course, a number of employee dormitories have also been built in supporting facilities near the Guangyi Interactive Entertainment headquarters building, but after all, not everyone is willing to live there. The salary level of Weiguang Interactive Entertainment is higher than the average level in the industry. Even young employees will not have any financial burden to rent a better house.

"Do you have any clues about the new game?" Zhong Ming asked.

Hu Bin smiled helplessly: "I thought about a few plans, but they were all rejected. I feel like it's almost boring."

Game design is also a creative job, and it is common for plans to be rejected. What's more, what Hu Bin wants to do is the sequel to "Sekiro", and he is afraid of ruining his own brand. Although he is timid, his ideas are also subject to many restrictions.

"I have an idea. If you think it's OK, just leave it to Xinhuo Studio." Zhong Ming said.

Hu Bin's eyes lit up: "Okay, Mr. Zhong, can you tell me?"

Zhong Ming clicked a few times on the bracelet and pulled out several original design paintings.

Hu Bin looked at the original painting that Zhong Ming pulled out and found that it was a relatively special device. From the appearance point of view, this thing is just a round tank, but there are some other structures around the tank, including gas tanks, blade boxes and operating devices on the left and right sides.

The second original design drawing shows the effect of this equipment being installed on a human body. The soldier's whole body is fixed with belts, and the waist and feet bear most of the weight when moving. The blade cassettes are installed on both sides of the thighs. Soldiers can directly use the operating device to shoot the iron wire, or insert the blades to become hand-held double knives.

At the edge of the original painting, there are some brief introductions and explanations, including the gas contained in the tank, the blade shape, material, stress analysis when bearing weight, etc.

There is a logo in the blank space, which is probably the name of the game: "Attack on Titan".

After reading these two original paintings, Hu Bin was a little confused.

What is this?

There is absolutely no device with this kind of structure in reality, and it has never appeared in any other works, whether in games or novels.

Moreover, Hu Bin didn't understand the use of this thing at all. From a structural point of view, its only use was to use gas to generate thrust to shoot out a pointed wire. At the same time, the blade stored in the blade box could also be used with the hand. The operating devices are combined into a weapon similar to a one-handed sword.

Hu Bin looked at Zhong Ming, and Zhong Ming showed him the next picture.

This is a very simple set drawing with giant dimensions on top. From the lowest three meters, five meters, to the highest 50 meters, they are all drawn in a very intuitive way, and buildings are also drawn next to them as reference.

"This thing is called a three-dimensional maneuvering device. Its purpose is to allow soldiers to fly very high in the air and accurately hit the back of the giant's neck."

Zhong Ming briefly introduced the battle system of this game to Hu Bin, and Hu Bin was stunned for a while.

Hu Bin's first impression was that this game was slightly similar to "Sekiro", that is, both could move quickly in the air, but "Sekiro" used the hook lock of the left-handed ninja prosthetic hand, while "Sekiro" "Attack on Titan" uses this three-dimensional mobile device.

In terms of freedom of movement, "Attack on Titan" has a higher degree of freedom. If Zhong Ming's design is followed, then "Attack on Titan" has two ways of movement.

The first way to move is regular movement. The protagonist played by the player shoots an iron wire and inserts it into a high position such as a wall or tree to fix it. Then he can retract the rope to generate tension and pull himself into the air. Repeat this to make it easy. to reach high places, or use nearby terrain to move quickly.

The game will use a handle operation method. During this process, the player only needs to push the left joystick + press the left trigger button, and the character will automatically shoot iron wires into the surrounding environment to move, without the player having to find the hook lock point by himself.

Of course, players can also choose to run on the ground if they are not afraid of death.

The second method of movement is movement during combat. After encountering a giant, the player can use the right shoulder button to enter combat status to lock the giant's perspective, and switch between locking the target and locking part by pushing the right joystick.

Press the left trigger button in the locked state, and the ejected iron wire will be directly fixed on the giant's body. At this time, the player can push the left joystick to circle around the giant, looking for suitable opportunities, or press the B button to sprint. Press the attack button the moment you approach the back of the giant's neck, and you can attack the back of the giant's neck, causing damage.

In the locked state, players can attack any part of the giant, including the joints of the hands and feet, eyes, back of the neck, etc. The blood volume of different parts is different, and the effects of attacks are also different. Cutting off the arms and legs can make the giant lose his balance, blinding the eyes can make the giant lose sight, and cutting through the back of the neck can directly kill the giant.

Players' attacks on giants can be said to be very fancy, while giants' attacks on players are simple and crude.

The giant will try its best to attack the players flying around in the air. If they are hit by the giant, they will be knocked away directly and lose a lot of blood. If they are caught, they will be killed instantly and eaten by the giant. Although the reaction speed and movements of the giant are much worse than those of the monsters in "Sekiro", once they are attacked, the consequences may be more serious than in "Sekiro".

If you are knocked into the air, you can prevent falling damage by shooting an iron wire to hook the surrounding buildings before landing. After being caught by the giant, if you press the attack button frantically to resist, there is a certain chance of cutting off the giant's fingers and escaping without being put into the giant's mouth. However, the more powerful the enemy, the more difficult it is for the player to escape.

After listening to this combat system, Hu Bin was even more confused.

He could roughly imagine what kind of battle scene this was. Facing a giant several meters tall, humans used three-dimensional mobile devices to shuttle through towns and forests. They flew into the air and punched the back of the giant's neck fiercely. Cut it down with a knife...

But this did not answer Hu Bin's previous doubts, but instead gave him more doubts.

"Wait a minute, why do humans use this stupid method? Since we already know how to use gas, can't we use cannons? Or can't we just drive tanks and crush the giants? High-precision and powerful firearms should be better than this kind of hand-to-hand combat. Much more effective, right?”

Hu Bin raised a series of questions.

Hu Bin's question, which is also the question that most people have when they first come into contact with "Attack on Titan", is that they feel very baffled by this world and can't figure it out at all.

Zhong Ming smiled: "Because the giant's setting is that, except for cutting off the back of the neck, any other cuts will quickly recover."

Hu Bin: "Why? This is not in line with scientific principles!"

Zhong Ming smiled and said: "It is indeed not in line with scientific principles, but it is part of the plot."

Hu Bin's words were instantly suppressed, "This is part of the plot", what a universal answer!

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