Zhong Ming roughly sorted out the information and content related to "Attack on Titan" and handed it over to Hu Bin in batches.

The main plot of "Attack on Titan" is not particularly complicated, and the structure is not particularly large, but it is more sophisticated. On the surface, it seems that there are only a few named key figures in the Survey Corps, and the structure of the entire kingdom is not that complicated, but it can still create an epic feel, which is very commendable.

Therefore, how to better express the details of the plot in the game has become a top priority.

In addition to giving the entire story outline to Hu Bin, Zhong Ming also marked out some special foreshadowings and details, which will be displayed in the game through some special techniques.

As for the plot progress of this game, for the time being, it will end with the plot related to Marley, that is, the Survey Corps overthrew the royal family within the city wall through unremitting efforts, and actually gained control of the entire island, repelling the ape. Giant, Reiner and others, and partially learned the truth about the entire world.

The plot is almost halfway through, and this is also the most exciting part of the game "Attack on Titan". It starts, turns, and is interlocked. Although reaching this point cannot be regarded as the end of the entire story, it can also be said to have come to an end for the time being.

Moreover, the capacity of this plot is already long enough for a game. If it is longer, it will be more difficult to control whether it is the investment or selling price of the game.

Regular AAA masterpieces only sell for so much. Double the capacity equals double the investment, and if the price is double, players will probably not buy it.

The future plot can be made into "Attack on Titan 2". Even if the game is sold in two parts, it won't put too much financial burden on the players.

After Hu Bin read the script given to him by Zhong Ming, he was amazed.

"Damn it! This setting is simply amazing!"

"It turns out that giants are all transformed from people, and the second and fifth boys are actually people around them. The foreshadowing has been laid long ago!"

“It’s exciting to come back every time when you’re desperate!”

"Wait a minute, let me study the structure of this story..."

"...What's next? What's the plot behind?"

Hu Bin was amazed by this script. Basically all his previous questions were answered.

However, Zhong Ming only gave him the first half of the script for "Attack on Titan". Zhong Ming said that he would develop "Attack on Titan 2" in the future, so the second half of the script was not given to him.

Hu Bin felt like he was itchy, but no matter what he wanted, Zhong Ming always answered with a smile: "It's okay, you will know the subsequent plot when "Attack on Titan 2" is produced. Or if you really can't wait, , can you come up with the second half of the plot yourself first? If it’s done well, it’s okay to follow your script.”

Hu Bin: "..."

Speechless!

If I could have written the second half of the script, I would have gone to heaven, and why are you talking nonsense here?

Hu Bin was a little worried at first, but after seeing the first half of the script, he was completely convinced. This script is not only good in setting the world view, but more importantly, the rhythm of its storytelling is so stable!

The foreshadowing has been laid early on, and the structure of the entire story is very clear. The protagonist always encounters seemingly unsolvable problems one after another, but he uses his wisdom to avoid dangers.

When encountering powerful enemies such as female giants, armored giants, and ape giants, humans are always in a state of powerlessness, but they soon find a chance to make a comeback.

The key to this kind of plot lies in the control of information!

This script always deliberately induces readers through information: some information released by the author unintentionally is often ignored by readers, but later found to be foreshadowing; some of the information deliberately emphasized by the author are just smoke bombs, while some really follow the story. The truth is related, so every clue is repeatedly analyzed and discussed by readers; the key information of the battle is deliberately hidden, so that readers are always in the fog of war and feel the despair of mankind first-hand, while the author coordinates everything from God's perspective.

Some works that fail to control the plot are often due to insufficient grasp of information. Once the reader opens the God's perspective, no matter how complex the strategy is, it will be ridiculously childish in the eyes of the reader. It is not surprising that the author is criticized.

Therefore, the more Hu Bin studied it, the more he felt that this script was invincible!

He even has a feeling that if this subject is made into animation, TV series or movies, it should have better performance effects. It's possible to make it into a game, but it may have to be closer to a movie-like game.

Of course, using games to do this plot also has corresponding advantages: the game is an interactive experience, and players will have a stronger sense of immersion and substitution.

After handing the script to Hu Bin, Zhong Ming could let it go.

After Hu Bin makes a demo of the battle, Zhong Ming can come back to check whether it is qualified. After the demo is finished, there will be a series of tasks such as level design, CG storyboarding for cutscenes, etc. Zhong Ming may ask a little bit, but as a professional designer, Hu Bin can also take charge of it alone, and there is no need for Zhong Ming to die all the time. Stare.

On the other hand, the popularity of UV1 simulator and "Extreme Speed" is still rising!

The UV1 simulator has recently been on the hot search. Players have also given it a very affectionate name: Fat House Happy Cabin, because many players play in the cockpit of the UV1 simulator for several hours, and they are more addicted than GS1. The simulator is much higher, so it successfully won the glorious title of "Fat House Happy Cabin".

It’s not that the GS1 simulator is not fun, the key point is... the GS1 simulator is for standing, but the UV1 simulator is for sitting!

As long as both are fun, it goes without saying which one is more enjoyable and lasts longer.

Moreover, the simulation effect of the UV1 simulator is more realistic than that of the GS1 simulator. Coupled with the complex and diverse gameplay in "Extreme Speed", it is not surprising to be addicted to it.

On the Internet, there are many anchors playing "Extreme Speed", and many UP hosts have uploaded videos related to "Extreme Speed".

Among these videos, there are videos of the main process, videos of record-breaking racing, and videos of myself showing off my operations in the UV1 simulator. And there is another very crucial video, which is the video of modified vehicles!

"Extreme Speed" provides players with extremely rich modification options, as well as... a very beautiful modification shop lady.

Chang Shaohua had gone to a modification shop before when he was trying out the game. Although he only changed the paint and installed a machine gun, he had an initial taste of the benefits of modifying the vehicle.

As the game progresses, the modification shop continues to unlock more new parts, and the modifications that players can perform are becoming more and more abundant. Many imaginative modification plans naturally begin to surface.

After these modified videos were uploaded to video websites, players lamented, is this still a racing game? This has obviously become a construction game!

In the Shimmer Studio, Fu Xing'an used his computer to look at the imaginative modification plans on the Internet and couldn't help but sigh.

What he was watching was not the videos on the Internet, but directly calling some background data from the server.

I have to say that the power of the people is endless!

Among the vehicles here, there are some that are both beautiful and practical, some that are simply beautiful and turned into a showpiece, and some that are completely useless in terms of styling and practicality but are just ridiculous...

Fu Xingan watched it with great interest all morning and couldn't stop at all. And those that appear on the Internet are only a small part of these sand sculpture designs.

After reading several more design plans, Fu Xing'an happily found Zhong Ming with his laptop in his arms.

"Boss! These "Extreme Speed" modification plans are so interesting! I suggest that we hold a speed car styling design competition? The racing group, combat group and sand sculpture group will be judged separately in three categories, and the plan that gets good reviews will be selected. What do you think about directly rewarding some tokens?" Fu Xing'an asked enthusiastically.

Zhong Ming was hand-drawing the "Attack on Titan" setting collection. After listening, he nodded: "Of course. Are you preparing for this design competition? Where will the selection be held?"

"Uh... we can use Weiguang Live as a platform, or cooperate with video websites." Fu Xing'an said.

Zhong Ming looked at him: "It's superfluous. Can't it be done directly in the game?"

"Uh... But I think it's enough to hold the design competition only once for the time being." Fu Xing'an said. The implication was that it would be a waste to create an in-game function specifically for such a ticket-based competition.

Zhong Ming was a little speechless: "Who told you to do it only once? This kind of function must be implemented in the creative workshop."

Fu Xing'an was stunned for a moment and understood instantly: "Oh! Yes, I understand."

Fu Xing'an has made so many games and is considered a very senior designer. The reason why he didn't think about this before was mainly because he had a short-circuit in his head.

Because there are not that many games produced by creative workshops in this world, Fu Xingan did not consider this aspect in his initial thoughts.

The gameplay of freely assembling vehicles in "Extreme Speed" has never appeared before. Even if there are similar racing games, at most they allow players to freely change the paint and appearance of some cars. There are very few modification plans, and they are not Players are not allowed to adopt each other's plans.

So Fu Xing'an didn't think of the creative workshop plan at the first time. He suddenly woke up after Zhong Ming clicked it.

Now that he understands it, Fu Xing'an can be solely responsible for the rest of the work.

In "Extreme Speed", there was originally no [Creative Workshop] module. Players go to the modification shop to modify their vehicles and just keep them in their garages, so that they can drive them daily to see the scenery, or participate in some racing competitions.

There are other ways of interaction between players. In addition to daily cooperative racing, when players purchase some vehicles in the mall, they can check other players' equipment plans.

This plan is not a modification plan, but simply the color and shape of the speed car. If some lazy players don't want to go to the trouble of DIY the shape of the speed car, they can just use someone else's.

But now, after adding the [Creative Workshop] module, players can upload the vehicles they are satisfied with to the Creative Workshop and share them with all other players.

After uploading it to the creative workshop, other players can spend some small money to purchase this drawing. The money for purchasing the drawing will be divided between the designer and the official. After purchasing the blueprint, the player who purchased it can build the car by himself as long as he obtains enough corresponding materials.

In this way, designers can make a profit by making an excellent design, the official can also gain additional income, and ordinary players can gain happiness, killing three birds with one stone.

Such a virtuous cycle also helps encourage players to use their ingenuity and design more and more fun vehicles.

Of course, as a very considerate seller, Zhong Ming will definitely add a "test drive" function to the game so that players can fully understand the driving feel and performance of the car before buying it, and will certainly not let players waste their money.

Each drawing has three buttons: like (thumbs up), thumbs down (thumbs down), and feel happy (smiley face). Players can choose according to their needs and can only click once. Based on comprehensive data such as the release time of the work, the number of likes, and the number of views, the creative workshop sorts and filters these drawings so that players can quickly find the drawings they want.

The original creative workshop was originally planned for the DLC. On the one hand, it was because the previous development progress was relatively tight, and on the other hand, because there were not many functions similar to the creative workshop in this world before. Zhong Ming wanted to try it first. It’s not too late to open a creative workshop to test the creativity of players in this world.

As expected, the creativity of players is endless. Not long after the game was launched, so many interesting designs have already appeared on the Internet. Now that the creative workshop function is launched, players will definitely be more motivated.

Of course, compared with previous games such as "Creation Tank", vehicle modification in "Extreme Speed" has a relatively big problem, that is...

In the UV1 simulator, players sit in the cockpit and experience the game from a first-person perspective, and the driving simulator will also simulate the real situation and flip!

This will cause a problem, that is, if the player designs a sand sculpture car similar to the "Electric Poison Dragon Diamond", and it spins in crazy circles as soon as it is driven, it will definitely not work. Even if the UV1 simulator can withstand it without being damaged, inside The players also had to vomit on the spot.

Therefore, Zhong Ming has already placed restrictions on similar designs at the beginning of the design. All designs must be based on ensuring the player's driving experience.

Under this premise, it is completely fine for players to add injectors, weapons, and shapes to the speeding car.

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