In fact, the development of the domestic game field this time is just a microcosm of Meng Qian's vision for future technological development.

What Meng Qian wants to do is to first attract more companies to enter the independent development of various fields through profits, and then through the combination of strengths in various domestic fields and some guidance from later generations to enhance the overall domestic strength, and then attack together Overseas markets allow more domestic fields to move towards profitability, independence, and international competition.

Just like the current game development, these Internet companies have actually made games in the past, but most of them chose agents instead of independent development, which makes domestic games even more unfounded.

Now everyone is engaged in independent development, and a foundation has been established, because if you want to develop independently, you must cultivate and tap talents. At the beginning of 2002, when there was almost no CG foundation, Meng Qian found that CG has already appeared in major cities. A training institution for the game industry.

In order to develop games, several Internet giants even poached people from Taiwan, Neon, and even the United States. The talent pool and talent training of this industry have developed in this way.

And this is in stark contrast to the vicious circle that making is worse than buying. A virtuous circle has entered the field of Chinese games.

What Meng Qian will do next is to bring this virtuous circle to more fields.

As for whether launching games first will lead to domestic companies engaging in games in the future, this is impossible. Any industry will gradually emerge as a leader. It is impossible for hundreds of companies to eat meat together all the time. Knowing this, it is estimated that there will be several companies that focus on making games in the future, but it is impossible for all Huaxia companies to focus on making games.

In particular, Meng Qian will slowly bring you more profitable industries, and companies will have their own long-term development plans.

Of course, there is another prerequisite for realizing this virtuous circle, that is, domestic enterprises can afford it. After all, in terms of development, what Meng Qian can bring to them in many cases may be only some ideas for later generations.

As for the results of the game layout this time, market experience remains to be seen, but at least on the night of January 21, public opinion on the Internet is undergoing subtle changes.

On forums like real-time strategy games or competitive game forums or battle platform game forums, you can see a lot of disappointment with the new game.

"I've been looking forward to showing us these games for a long time? The game screen lacks a sense of thickness, and the operation is too simple and unchallenging. At this level, you still want to fight against Blizzard? It's so ridiculous."

"The design ability of domestic games is really disappointing. The interface design is ten blocks behind that of Warcraft. Are you developing games for elementary school students? You still have martial arts style, fairy style, are you sick?"

"Hey, I have been looking forward to domestic games for a long time. I thought there would be some amazing works coming out, but this time I feel a bit perfunctory, right? The quality of the game is not bad, but there is no big breakthrough. PlayerUnknown’s Battlegrounds is not bad, it has a lot more gameplay than Half-Life, it’s quite interesting, the other games are hard to describe, maybe it’s really only suitable for online games in China.”

"I told you a long time ago not to have hope in domestic game newspapers. You just don't believe it. Now you can see that this is the domestic level. No matter how good the promotion is, what's the use of it? Trash is rubbish."

If you only read the comments on these forums, you would feel that the game was a failure this time, but if you move to the forums of each game itself, it will be another completely different style of painting.

"It's the first time I came into contact with strategy games, and it feels very fun."

"I have been a fan of martial arts since I was a child, and I have always been looking forward to this kind of martial arts-style game. Finally, there is a game that makes the sense of martial arts in my mind. "Record of Enmity" is awesome!"

""Happy Journey" is really fun. I will finally have other games to play when I am tired after finishing "Biography of God."

"The picture is beautifully made, and many details are well done, but the game is a bit big, and I downloaded it for 10 hours."

"It's a bit half competitive and half casual. It's very comfortable to play and not very tiring. The games launched this time are very good, and they are expected to be very popular."

"The character design is really interesting, and it is very in line with the oriental aesthetics. Finally, I don't have to look at the strange shape of Warcraft."

"Did "The Hundred Schools of Philosophy" draw on the elements of Shan Hai Jing? It turns out that the ancient gods and beasts are so cute hahahaha I really like it."

On different forums, there are very different polarizing comments.

The reason for this phenomenon is that Meng Qian knows that it is impossible for domestic games to surpass Omi in terms of game quality. As for the gameplay, as Gu Junhui said, players in this audience group already have the habit of playing games. up.

So Gu Junhui was thinking about how to change the habits of this group, while Meng Qian was thinking about directly changing the group.

Real-time strategy games have long been at the upper reaches of the game chain, because of its complex operability, so some players who play real-time strategy can show off, but from the development history of later generations, we can see that real-time strategy games have never been able to become True mainstream.

The market is not big when compared with role-playing games, the market is not big when compared with online games, and the market is also not big when compared with MOBAs. The reason why the real-time strategy game market has always been small is also because it is too difficult to get started.

The complex operability dissuades countless players. Although players pursue a sense of competition, more people don't like to play a game so tiring.

The reason why League of Legends can pull DOTA down from the throne is precisely because DOTA is too unfriendly to novice players. The operation of League of Legends is much simpler than DOTA, which can attract more players and make more people willing to play Keep playing, plus the game interface and character images are more attractive than DOTA.

In fact, the reason why CF is popular is not only because it is bound to QQ, but there are many games that are bound to QQ but are not popular. A very important reason why CF is popular is that it is easier to operate than CS, and it is easier to use, no matter who it is , just play two rounds.

Therefore, Meng Qian's competitive strategy is that the real-time strategy games of this era may not necessarily have millions of players in the whole of Asia, and even fewer diehard players. The big deal is that these diehard players don't want it. Meng Qian wants it. It is a larger player market.

And this kind of purpose is not understood by players who are influenced by the current real-time strategy games. The more friendly style of painting will feel inferior, and the more friendly operation will feel very low. In 2019, there will still be players playing DOTA. Look down on playing League of Legends, not to mention the background of this era.

No, even Vivendi felt stable after seeing these games launched in Kyushu this time, and made an official announcement on the evening of January 21. Although steam cannot enter China, the new Battle.net After passing the review by Huaxia, they will officially enter Huaxia on the 22nd.

"Dead, dead, Kyushu is completely dead this time, Steam is not going to give Kyushu a chance to breathe."

"Kyushu has been living on the battle platform in China, and now Kyushu is really over."

"It's a pity that Dafeng Entertainment spent so much money on publicity."

"Gale Entertainment should do a good job in online games. If you don't have diamonds, don't do porcelain work."

The positive comments at this time are the same as the comments on the real-time strategy game forum. Most of them are old players of real-time strategy games. Generally, new players and some traditional real-time strategy players who are not so determined will not say at this time too much.

This is the beginning of a new round of bad-mouthing.

Little do they know that a revolution in the field of real-time strategy games is gaining momentum

Thank you Eighteen Nine Seven Six for your reward!

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