The Fantasy Entertainment Empire

Chapter 165 Powerful Engine

For Fan Zhe, this conversation with Ye Jiayi was just an episode during his time.

His main energy is currently almost entirely on the project "Taiwu Painting Scroll 2".

Before, he and Zhong Hua worked together to make most of the conceptual design drawings of "Taiwu Painting Scroll 2".

Including scene concept maps of fifteen main sects, these will be directly used in the game as illustrations.

In view of the style that Zhong Hua is good at, in "Taiwu Painting Scroll 2", all the sects that tend to be evil, such as the Fulong Temple, the Wuliang King Kong School, etc., are almost all painted by him, and the others are naturally fan. Zhe's handwriting.

However, the two will often communicate and learn from each other, and then end with ten minutes of spraying each other.

When the two of them led several very good artists to do concept design together, the others were not idle.

A large number of art resources were completed during this time.

Among them, there are many things that seem a little boring. For example, countless images of oriental-style characters may be exactly the same except for inconsistencies in body size and appearance; countless styles of weapon designs; countless types of architectural designs...

These things, after the painting is finished, will be directly connected to the 'dimension' system, and through the calculation of the 'dimension' system, these pictures will be calculated into fine 3D models.

These detailed 3D models will be directly applied to the game as basic art resources.

And further work is in progress.

For example, the entire scene graph of a school.

Take the "Shaolin Temple" drawn by Fan Zhe as an example. After several conceptual drawings are released, other artists will start to carefully draw the architectural three-dimensional structure in the conceptual drawing according to the corresponding style and corresponding conceptual drawing. view, and arrange them accurately, and finally become the appearance of the big scene of "Shaolin Temple".

These diagrams will all be imported into the 'dimension' system, and the system will perform calculations to complete the modeling. At the same time, the system will also complete the synthesis of corresponding textures and models, with lighting effects, adding effects such as wind and rain, dawn or darkness, and finally form art resources that can be directly called by the game engine.

For a work like "Taiwu Painted Scroll 2" that pursues 3A effects, the work pressure on art resources is very huge.

At present, there are more than 50 artists participating in this project. They are working hard to add to the game.

At the same time, in addition to the art work, the planning and technical departments led by Eggplant, after a period of exploration, combined with the instructions given by Fan Zhe, finally figured out the so-called "dimension" Engine' usage is gone.

Prior to this, Fan Zhe once told them that the 'dimension engine' is a powerful tool that far surpasses all the mainstream engines that can be seen on the market today.

They are dubious.

The development of a game engine will be more difficult than many people imagine. Except for some really powerful manufacturers, almost no one will make self-made engines, and generally choose to use open engines on the market.

For example, the well-known Unreal 4 is an open business engine; there is also the Unity engine... These are all well-known open business engines with many representatives.

As for "Frostbite 4", it is an engine used internally by EA and does not authorize it externally.

As game developers, eggplant, Gao Yixiang and others have tried almost all the more famous game engines that are open to use on the market.

But compare it with the 'dimension engine'...

Those engines were nearly blown to pieces.

First of all, since the 'Dimension Engine' is a self-made engine, it has very good compatibility with the art resources produced by 'Dimension Entertainment'. When calling the corresponding art resources, the self-optimization is very good and smooth.

After a group of technicians learned how to use this engine, they couldn't wait to use it, made a simple combat system, and transferred some ready-made art resources into it.

After finishing this simple internal beta combat system, Fan Zhe was immediately invited over to watch Eggplant's demonstration.

Fan Zhe sat in the middle of the conference room, raised his head, and looked at the scene displayed on the projection screen with great interest.

This is in an empty room with two characters facing each other.

One of them has a bald head, wearing a monk's robe, and has a capable figure, which is the image of a monk; the other is wearing a coir raincoat and a bamboo hat.

Eggplant sat next to Fan Zhe and explained to him: "...boss, we don't have time to do anything else, we can only demonstrate unarmed combat and fighting without martial arts skills."

"Well, let's get started."

Eggplant nodded, and the technicians in front of the two computers began to manipulate the characters and started fighting.

There are no lighting effects, and the motion design is not beautiful. This is normal, and the work has not yet reached that step.

However, Fan Zhe could also see that no matter whether the movements were beautiful or not, at least the fighting movements were very effective between punches and palms. With the sound effect, the punch to the flesh feels very hardcore.

"That's right, it's already pretty good to be able to produce works of this level in a short period of time."

Fan Zhe did not hold back his praise.

Eggplant patted his head in embarrassment, and said: "Boss, the engine provided by you is easy to use. Our engine is really awesome! It is easy to learn and get started, and it is very smooth to use resources to make things, and the final effect is also good. I don’t know how much better than the engines on the market!”

"As long as it's easy to use, let's work hard." Fan Zhe said with a smile, and then talked about another thing: "I have communicated with Zhong Hua, the time pressure on the art department is relatively high, even if you work overtime If you want to finish everything, you will have to wait until the next year. How about you? If the art resources are in place, when can you estimate when the game will be able to come up with a relatively high degree of completion? Finished product?"

This question does not need to be asked by Fan Zhe, as the leader of the 'Luozhou Studio', Eggplant must have had a long history.

He said: "If the art resources can be completed in the next year, our entire game system should be completed no later than April next year. At that time, at least we can come up with a test that can face users Version."

"That's good. I'll let the business side make corresponding plans according to this timetable."

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