Inside the Pioneer Arcane Tower.

The vast Milky Way flies before the eyes, and the bright starlight forms a melancholy band of light in the distance.

Looking from a distance, the surrounding area has become a colorful and strange world.

If it were placed in the past, such a beautiful spectacle would have aroused people's sighs, which led to countless profound and mysterious topics. But today, all the high-level officials of the cemetery are occupying a corner, silently making various preparations for the upcoming final battle.

Emptiness is not emptiness!

Slices of mighty energy tides are ups and downs in the vast sea of ​​stars, and groups of terrifying void storms stretching tens of thousands of miles can be seen everywhere. And the Pioneer Arcane Tower was trudging forward on the edge of these clusters of void storms, following a strange route and shuttling between one dangerous place after another.

There are two guides to fly the Arcane Tower, one is the devil girl Morika with a cold face and colorful soul crystal necklaces around her neck, and the other is the brain worm who just surrendered to the Great Cemetery Fonso.

Of the two of them, one tracked its flight trajectory by relying on the lock on the demiplane aura of the Supreme Mastermind, while the other relied on the perception of the Zerg general's soul aura to measure the direction remotely.

Although the methods used by the two sides are different, the routes guided by the two 'people' are almost exactly the same.

After synthesizing the information of the two "leading parties", Isa, the Iron Head, personally controlled the Arcane Tower, carefully walking through the extraterrestrial star sea. Only under its control, the Arcane Tower's central control crystal can respond to the dangerous and complicated situation in front of it at a speed of tens of thousands of messages per second.

The supreme mastermind of the mind flayer family has successfully 'hijacked' the Zerg general Culinnax.

Needless to say, the other party must be trying to control the Zerg general while fleeing frantically. Once it succeeds in its tricks, the enemy of the Necropolis will change from a big bug who only understands brute force to a combination of violence and evil brains.

However, that Supreme Mastermind is only a pinnacle legend at best, and it is not so easy to successfully brainwash a Zerg demigod. The danger of this process is frightening just thinking about it, and it is even more difficult to implement it smoothly.

The Great Cemetery once gathered all the dracolich to predict this matter, and the probability of success of the supreme mastermind was no more than 17%. It stands to reason that with such a small chance of success, if a wise man does not act, it should not cause the supreme mastermind to do stupid things.

But from the fact that the other party was willing to fight to the death, even willing to abandon more than a dozen legendary mind flayer elders on the elf battlefield to sweep away the Zerg general, the Great Cemetery smelled a hint of conspiracy from inside.

There is a problem with the prophecy of the Necropolis!

The other party must still be hiding an unknown hole card that the Great Cemetery does not know about, and this hole card can also escape the consciousness of Klein's plane, making everyone's predictions about the mind flayer greatly deviated.

It was precisely because of the great vigilance against the mind flayers that the entire cemetery suddenly became tense. For this reason, he is willing to give up the closing of the Elf Battlefield, and must also mobilize most of the high-level combat power to chase after the Supreme Mastermind.

And in another area of ​​the vast star sea, a huge mask with an area of ​​100 meters is also struggling in the fierce and violent void storm.

Inside the mask, powerful angels of all ranks were densely packed, as well as a large number of red-clothed archbishops, charismatic knights, templar knights, and holy-rank bishops. Looking around, the weakest one among them also has the strength of the holy rank. In any area of ​​the Klein plane, he is a tyrannical person who stomps and shakes the world.

But here, they have become the lowest-level soldiers, and they can only gather around the periphery, trying to pour their magical power into the protective cover to support this thin magical protection.

There is no arcane tower that flies into the sky, and there is no demiplane with complete functions. Once these magicians from the Klein plane come to the outer space, they will become unarmed adventurers. Another void storm.

And at the core of their team, three tall figures exuding divine brilliance were standing silently, pushing the entire divine magic light shield to carry nearly a hundred members across a void outside the area.

At this moment, within the mask, even those legendary high-ranking angels bowed their heads and bowed in front of the three 'men of light', constantly chanting the sacred names of the three powerful gods.

Lathander, God of Morning Light!

God of War Tempus!

Tyr, the god of justice!

In order to wipe out this hateful bug that poses a huge threat to Klein's plane in one fell swoop, the gods behind the Trinity Sect finally couldn't sit still in the Kingdom of God, and sent their strongest clone to lead the chase in the void.

Of course, with the consistent nature of the gods, it is absolutely impossible to dispatch the main body until the last moment of life and death. Being able to send the strongest avatar to such a distant space outside the territory is already the limit of what the gods can do.

The three avatars sent here are naturally Lathander, the god of morning light, with a level as high as 29, while the avatar sent by Tempus, the god of war, is only level 27. As for Tyr, the god of justice, only The avatar rank is 28.

On the bright side, among the three, Tempus, the god of war, is naturally the weakest.

However, most of Tempus' priesthood involves the field of warfare, so in large-scale battles, the combat power that Zhi can display is much higher than the other two gods.

Seriously speaking, in the combination of the three gods, Tempus is more like a charge knight, while Lathander is a full-time priest. As for Tire, he was a pure paladin.

Among the three gods, Tire possessed the tracking ability of 'punishing evil', so the task of guiding the whole team to move forward completely fell on Zhi's head.

Compared with the large cemetery trailing behind all the way, the church team supported by Tyre's powerful divine power can continue to catch up with the enemy's way forward to intercept. This also forced the Supreme Mastermind to frequently change the direction of the demiplane, and sometimes even needed to rush into a void storm to avoid the teleporting church team.

…………

In the half-plane space.

This lair, which has been managed by the Supreme Mastermind for thousands of years, has no trace of the space of the plane. Anyone who breaks into it suddenly will be shocked by the terrifying and strange sight here.

The entire demiplane is now like a huge vesicle, which is filled with a sticky and turbid mysterious liquid. And that supreme mastermind slowly floats inside like a giant octopus, controlling everything in the demiplane with dozens of brain stems that are hundreds of meters long dragged under him.

As for the Zerg general Kulinax who was sent into the demiplane, he was anchored in the center of the vesicle motionlessly as if he had lost consciousness. Large streams of insect blood were escaping from the scarred and broken insect body, mixing with the mucus, making the inside of the vesicle even more turbid.

Although the other party has been dragged into multiple dreams by the psionic magic circle he arranged, the Supreme Mastermind still dare not invade the consciousness on a large scale, so he can only quietly insert a brain stem into the other party's insect head, and slowly and cautiously peel it off. Follow the opponent's consciousness fluctuations.

Such a strong demigod has an extremely keen sense of danger.

As long as one's actions can endanger its life, no matter how deep the dream is, it can't lock its soul consciousness. Therefore, every move of the Supreme Mastermind must be cautious. On the one hand, it needs to prop up a spiritual barrier to isolate the soul induction between Culinax and the outside world; This camouflaged consciousness fluctuation slowly erodes the opponent's spiritual defense.

Although the other party's limbs were severed and his strength was greatly reduced, the fierce force that disturbed Klein's plane was still there, and the tyrannical killing nature of the Zerg was still there. So even if he was facing a Zerg general who couldn't be more miserable, the Supreme Mastermind still didn't dare to be careless in the slightest. Instead, he had to pay more attention to his every move so as not to arouse the opponent's instinctive counterattack and dangerous intuition.

Unfortunately, the cruel reality does not allow it to be so slow!

The tracking troops from the two major forces have approached the demiplane several times, which also forced the Supreme Mastermind to take risks. While speeding up the speed of eroding Culinax's mind, he drove the demiplane into one after another. The edge of the Netherstorm.

The mighty void hurricane is enough to tear any material to pieces, and the fragile protection of the demiplane is only suitable for staying in the interplanetary layer with weaker storm intensity. Once it breaks into the outer void, which often stretches for millions of kilometers, the void storm will cause the plane to be damaged and the material to be lost.

However, even such a road to death cannot completely escape the pursuit of the two powerful enemies.

The enemy is getting closer and closer!

The Supreme Mastermind, who was distracted from sensing the movement outside, gritted his teeth fiercely, and finally dropped the 'bow', rushing towards the most violent area of ​​the void storm.

In the endless extraterrestrial void, the Arcane Tower of the Great Cemetery and the church team of the Three Gods rushed to the edge of this mighty void storm that stretched for thousands of miles.

Seeing that insignificant black dot slowly sinking into the most violent and raging area of ​​the energy storm, all the powerhouses present couldn't help frowning and gasped.

This Supreme Mastermind is ready to fight to the death...

Every void storm is the same as a tornado in nature, with a gentle area on the periphery, a violent area in the middle, and of course, a calm area at the core of the storm. As long as the Supreme Mastermind is lucky enough to control the demiplane and hide in the calm area at the core of the storm, he will naturally be able to buy himself a long period of 'development time'.

Even if the Great Cemetery and the three gods of the Klein plane chased here, it is still unpredictable whether they dare to risk their lives and go deep into the void storm. After all, this is a gamble of fate and luck. Even the supreme mastermind cannot guarantee that he will be able to escape from the violent area of ​​the void storm alive.

Therefore, the Supreme Mastermind chose to gamble with his life!

And next, it depends on how the two major forces plan to choose...

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