The Strongest Level 0 Aikido Practitioner, Now, Here I Come to a Different World!

Episode 78: The Flems Around That Time - Between Keepers

"Humph!"

Frem slams down an arrow bullet ejected from the wall forward.

Flem was a little preoccupied with the trap, which I don't know how many more shots I've had.

"Totally, it's just a bunch of similar traps. I can't help it."

"Ha ha, I can drop the arrows that flew in this narrow aisle. Flem is amazing inside, though"

Kyle, who was following me from behind in a way that pinched Rosa, said that.

Sure enough, the wall and arrow trap released by the time I got here, Frem is breaking all of it brilliantly.

"Whoa, thanks to all the teacher has taught me. I can feel the air flowing more like a sign. It's Dr. Boulder! Thanks to you, I can't help but feel like I can remember something new."

Flem rubs his nose good at it. Actually, now is not a clear time to respond to what the hell I can remember about abilities and skills.

That interpretation is rather fragmented, with some saying that status and levels can be remembered to some extent, or that certain actions can be remembered to be repeated.

However, it is rare that the same abilities and skills I remember even if I am a holder of an almost close status at the exact same level, and for the most part the composition of it changes.

What we have in common is that when new abilities and skills are likely to be remembered, there is something to complain about sensibly.

I don't know what I will remember, but I have a hunch in that way that the body is about to complain that something is going to grab me, and by sincerely working out from there or trying to move into various actions myself, I will increase my abilities and skills.

In other words, it is precisely now that Frem is one step ahead of him in obtaining some new ability.

Moreover, the teacher, or Flem, feels that Nagare has a strong influence.

With that happening, Flem can't stop walking or waving his arm or taking his stance.

"Speaking of which, I might have something to feel too"

"Rosa too? Maybe a new gate will open."

"Sorcerers are pretty easy to understand."

Indeed, in the case of the sorcerer system, it is easy to predict that not so many have been previously confirmed in abilities and skills.

It is also fundamental that it can be used up to the ○ ○ gate of magic exercise.

And when it comes to magic, it's relatively easy to understand because unlike abilities and skills, it can be used by learning the art formula and so on.

Especially if you learn with this. It doesn't mean you can always remember, but how can you remember? would still be better if it was just clear.

"Oh, Flem, hey, stop"

"Yeah? What?

To Kyle's instructions, Flem looks back suspiciously, but almost simultaneously arrows through Flem's side, around the ground and a small explosion.

"That's an explosive trap. This will be inevitable even for Flem on boulders."

"Oh, oh, I'm sorry.......! You could have remembered trap sensing!

"Oh, okay? I haven't had anything to feel since I came to this labyrinth. I remember trying to find a place where there might be a trap."

"... then you would have noticed the trap on the wall and arrow."

"Aha! Did you find out? But, Frem, you don't have to bother to tell me. I'm gonna deal with it."

Oh, shit! and frem chasing Kyle around. Rosa wrapped her arms around her, but she smiled somewhere.

"Look, we're both going fast. Flem wants to see Master Nagare, too."

"Hmm? Oh, yeah."

"It's five more layers. I wonder if there's a keeper if we can move on a little further."

The three advance their legs further. Along the way, we set up a trap and finished knocking down the troublesome cobolt, and further into the back - there was a big iron door.

"Finally. Still, it's easy to understand the Keeper's room."

"It feels like there's something here."

"But you can't go back when you get in, can you? We need to keep our heads tight."

Keepers present at the bottom of the labyrinth mostly create a dedicated space, in which they await intruders.

At that time, it is the view of the scholars studying the labyrinth that there are doubts that there is an obscure door that just informs them that there is a watchman, but from the watchman's point of view, it is probably easier to understand that an intruder will come.

It is further assumed that the door is not locked, but that adventurers who reach the lowest level from the labyrinth nucleus are special guests for the nucleus to grow (treats) and do not have to bother to stop the intrusion.

"Don't you dare check everyone's level."

"Oh, I'm level 28."

"I'm 24."

"And the yummy is 27 and... everyone is well on the level"

"Well, anyway... we're the only ones who got here after all."

Flem glances at him, arms together, and throws up in a frivolous mood.

There is no rule that a request for a labyrinth crusade must be partied separately.

In itself, it is not a problem to wear several pairs, usually a nuclear labyrinth or an ancient labyrinth, something that several adventurers are exploring.

"There were a couple of other groups up to the second level, but they were turning back on the way, saying, 'We can't do this, so we're gonna get out first.'"

"But maybe that's because Kobolt's abilities were growing."

"Well indeed. No matter how powerful the cobolt becomes in the memory of the Labyrinth, the value of the Crusade reward and the Demonic Nucleus will remain unchanged, so I can't blame anyone who abandons it on the way to thinking it's not proportional."

There are many adventurers who value efficiency. Cobolt can never be worth more than the original crusade amount or the Demon Nucleus.

Besides, the equipment embodied from the memory of the labyrinth spreads and disappears after the demon's death.

For this reason, most adventurers have assumed that dealing poorly with labyrinthine reinforced cobolts and the like is only making money from fractured bones.

If you destroy the labyrinth nucleus and bring back the shard, it will be considered an attack and the reward will be paid, but it is a rather time-consuming labyrinth attack, and then you hung it on your balance that you should switch to a better job. I guess it's also big that leaving separately when it comes to labyrinth strategy is not considered a failure.

"Damn, you don't grow up because you have such a hard idea. A strong cobolt would be nice. That's how we got to the next level."

It is true that three people whose original level was over 20 had never risen to this point, and it would have been difficult to even raise one level when dealing with a normal cobolt.

It was because of the fortification of the cobolt by the labyrinth that by the time they reached the deepest point they had risen to this level.

And the difference in power between adventurers is something that opens up even in these piles of details.

"Come on! If this happens, we'll attack this labyrinth and congratulate the people who ran away."

When Flem said so, he pushed open the iron doors of both openings with exasperation and stepped into the spacious cavity.

Later Kyle and Rosa also continue.

The space has a structure close to the circle and is secured to the point where the building, which is up to the second floor, fits perfectly.

The radius would be about twenty steps at the stride of the flem. A little further away from the center stood a watchman with a changed labyrinth nucleus, around which about eight cobolts gathered to escort the chief.

That said, I don't imitate it to gather in one place, and I care about a fairly uniform placement.

The labyrinth is cavernously built to advance through a horizontal hole surrounded by dirt walls, but some light is assured due to the effects of the labyrinth nucleus.

Particularly colorful in the group would be a cobolt crowned with a helmet that solidifies the whole body with steel armor and a fierce horn on the head. The helmet is open-ended before, but unlike other cobolts, which are about half a foot lower than Flem's back, the upper back is nearly two meters and the muscle mass is considerable.

It is clearly a cobolt of the cerebral muscle type.

Equipped is a rectangular shield called the curved steel sword Farkata, on the left hand side, Suktum.

The shield is the opposite type towards the inside.

In addition, the arms and fingers were equipped with magic tools capable of raising arms and improving defenses.

All this would have been embodied based on an adventurer who took it in as bait.

And there is no doubt that this anomaly, which is clearly different in colour from other cobolts, is the keeper.

But this Keeper Cobolt is not the only one to watch out for.

The cobolts who consolidate their sides are also positioned to intercept intruders with the appropriate equipment.

The main one follows four warrior types, two bow-handed and two cane-held cobolts serving as a rear guard there.

Three people running their eyes to the cobolts in front of them all the time. The door behind you is already closed.

It's a space where you don't have any particular difficulty getting in, but they naturally don't let you out any easier than it is to eat adventurers either.

To be clear, the door will never open until one of us dies.

"You're the type who leads your people. Maybe it's Cobolt General."

"Pretty well equipped and need to be careful..."

"Ha! That's about better worth it. Come on, they're on the move, too!

This situation, which would have to be challenged with unrelenting determination.

But the resolutely challenging face of Frem even seemed somewhere fun -

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