The Villain's Story

84 {84}Dungeon[2]

Dungeons were unusual to say the very least.

The most common dungeons were the normal dungeons in which there would be a portal leading to a vast land that had monsters and treasures hidden deep within. Each of these dungeons had a Boss monster that you could defeat and would respawn after a fixed amount of time.

The only way to completely get rid of dungeons was to make sure the Dungeon Core, which the Boss monster protects is destroyed.

Destroying it releases an outburst of mana which may or may not materialize into priceless artifacts.

How this occurred no one truly knew, but no one also complained.

However, the destruction of the Dungeon core very rarely happened in low-level dungeons.

Most low-level dungeons were turned into field dungeons, In which humans would ban any hunter from entering and killing the monsters.

This was a dungeon to cause a Dungeon Overload, A phenomenon in which the dungeon would be overpopulated causing monsters to come outside to the real world and leave their home.

This was done for the sole purpose of harvesting mana cores.

Monsters in dungeons would just evaporate into thin air when killed, however for monsters outside of the dungeon, their physical bodies would remain.

And these bodies of theirs had a chance to contain a mana core, which is the ultimate source of Energy.

And because of it, Humans made an actual market for them.

The lowest level mana core could fetch up to 150,000 thousand studs.

There would be a massive increase in price for each higher-ranked mana core.

They could be used to make potions, and artifacts and to power society.

One could also purify the mana in the mana core and let it absorb itself in one's body, however, this was extremely risky with an extremely high chance of death, So no one tried it anymore.

The most unusual of these was the Labyrinth types and Tower type of dungeons.

Labyrinth-type dungeons were just like their name suggested.

A Labyrinth in which the deeper you go the stronger the monsters become.

There were few of these types of Dungeons.

The only way that these dungeons could be destroyed was to reach the last floor and defeat the strongest monster there.

And to make it worse, these labyrinths couldn't become Field Dungeons at all.

No matter how long humans left them alone, no monsters would come out of the cave like the entrance of the Labyrinth.

The Labyrinth core worked in a similar way to the Dungeon core in which it would spawn more monsters.

The problem was if the number of monsters reached uncontrollable levels they would just migrate to the lower floors, causing a stampede in the lower floors.

The reason they migrated downwards was that the mana density on the lower floors was greater allowing them to grow even stronger.

Although their desperate attempt to siege the lower floors would rarely succeed as the monster there would slaughter them.

The bad thing about these stamped was that, very rarely, a monster from the lower floors could migrate towards the upper floors causing havoc and making the monsters on the floor stampede...upwards.

The lower the floor the monster came up from, the greater the chain reaction as more and more monsters from each floor would run into the upper floors and cause havoc there, resulting in the same reaction.

And if hunters were currently in the process of raiding the labyrinth and this happened, then....good luck surviving a stampede of tens of thousands of monsters of varying ranks trying to run away from something even stronger and soaring with no effort in annihilating those who dared to stop them.

Good luck, you would seriously need it.

The final type of Dungeons we're Tower dungeons, of which there were only two on Earth.

The Tower of Curses is located on the demonic continent And the Tower of Trials is located inside the Capital city of the Humans.

Tower dungeons would impose a condition on you that you would have to surpass if you wanted to go to the next floor.

They were the opposite of labyrinths, in which lower floors contained stronger monsters.

In towers higher you go, the stronger and more agonizing the restrictions placed on you were.

This was the main reason both of those towers had yet to be cleared.

But if you managed to clear them...who knows what will happen?

You could maybe get an SSS Rank artifact, An elixir capable of healing all curses and wounds, A six-star art, A magic training method, and So many great choices.

But unfortunately, no one knew what you would get, because no one had cleared a tower yet.

The tower of Trials Would give you trials to pass on each floor.

While the tower of Curses will give you an additional different curse on each floor.

They were both extremely hard to clear.

There was also another unusual type of dungeon called gates.

Gates would suddenly appear in a random area with no notice, unlike normal dungeons in which mana would gather slowly to form it.

And unlike dungeons, they would suck everything inside a certain radius.

And the only way to get out was to kill the boss.

Every type of Dungeon was Unique and now, The first-year students would be entering the labyrinth.

A labyrinth that had been formed inside of Shields Campus.

A Labyrinth In which Oliver himself had failed to reach the last floor.

Oliver's record was floor 90.

The other teachers were in their 50s.

And the best student at Shield, Daniel Khorsh Was 38.

***

"The dungeon excursion this time will have a little twist to it, We apologize to inform you this late however but the Headmaster has issued an order to change up the Dungeon Excursion this time."

A beautiful woman with some white hair that was a cyan color at the tips spoke, She had cyan-colored eyes and a figure that would make many men drool over.

She was Anna Frost, The Vice Principal Of Shield.

An S+ Ranked hero, and the second strongest among all of Shields Staff.

She had a white scarf that seemed far too real on her neck.

The scarf later moved and confirmed the student's suspicions that whatever it was, it was a living being.

"The special twist this time is that in addition to surviving five days in the Dungeon, You also have to...

***

A/N:Hehe,enjoy the cliffhanger!

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