From the perspective of a bystander, Chuhe has to say that EA's new Battlefield series has indeed performed very well.

The extremely real battlefield, although because of the game, it is not possible to experience the essence of the multiplayer mode, but judging from the performance of the single-player story mode, it is no wonder that EA has such high expectations for Battlefield One.

Cooperate with the real physics engine system, the bombing of grenades, the bombing of tanks, the smashing of houses and trees, and the burning of fires.

This is an extremely shocking performance.

After watching it for a while, through Charles' relationship, Chuhe opened a small back door and played for a while.

"The shooting feeling of firearms, and the shaping of the background atmosphere of the game." Regardless of the plot of the game, Chuhe simply chose several different arms, and used their firearms to feel the shooting feel of the battlefield.

After all, Battlefield has always been an FPS game at the end of the day.

And I am also making an FPS type of Left 4 Dead. Through the performance of Battlefield games, I can also absorb some advantages to strengthen the performance of Left 4 Dead.

"The ballistic fall is not so obvious." After Chuhe got started, he came to a conclusion through his playful heart.

In most FPS games, the trajectory is basically the first bullet, where to hit.

Most of the sayings about gun pressure are the recoil of the gun, which makes the muzzle rise and shake.

But in Battlefield, which is a large-map combat mode that creates a battlefield atmosphere, when the distance exceeds a few hundred meters, you can no longer point to where to shoot, and the bullets will have the effect of falling.

Prior to this, the realistic battlefield performance brought by the falling bullets was also a classic feature of the Battlefield series.

However, although this feature was not abandoned in Battlefield 1, Chuhe clearly felt that EA was downplaying this setting.

As for the reason, it is very simple.

In order to make it easier to get started with the game, and to take care of more players who have never been in touch with the Battlefield series, or even FPS.

A hardcore game may become a classic, but it will not become a popular phenomenon.

Obviously, EA has a new plan for the innovation of the Battlefield series, and the reduction of the difficulty of getting started is one of them.

"However, the function of falling bullets is not suitable for the road to survival." Raising the muzzle of the gun, Chu He fired a shot with the pull bolt, watching the bullets fall on a hill hundreds of meters away, thinking in his heart.

The positioning of Left 4 Dead is very clear, that is, it is an FPS unparalleled lawn mowing game, which has a multiplayer competitive mode, but it is more for entertainment.

When he was a child, Chu He left the trial machine, came to the backstage lounge, and chatted with Charles.

This time, Battlefield's new game, Battlefield, is indeed an innovation. The quality of the game is worthy of praise. Many changes have been made, and it is much better than the previous Battlefield.

But whether you can win the hearts of players mainly depends on the consistent essence of the Battlefield series, the multiplayer mode.

If the multiplayer mode can't be operated well, then from Chuhe's point of view, Battlefield may be profitable, but it may not be as far as EA thinks.

"Does Tianhe Network really have no idea of ​​accepting financing? EA can provide enough funds." Charles looked at Chuhe and said.

In fact, EA has had many exchanges with Tianhe Network on this topic, from the initial wholly-owned acquisition to the current investment.

"No need." Chuhe refused with a smile.

"If a company wants to develop and expand, capital is essential. Now is the stage of the rapid rise of the game industry. Once it is missed, there will be no such opportunities." Charles still did not give up his thoughts on this aspect.

"Tianhe Network has sufficient funds, maybe Charles, you can go and find out about the game Love and the Producer." Looking at Charles with a smile on his face, Chuhe shook his head.

Compared with the notorious Vivendi, EA's reputation is indeed better, but if you really think that EA is a philanthropist who squanders money, then you are probably sold and counted for him.

In fact, there are not a few studios that were acquired by EA, then rectified and closed. Of course, they were wholly-owned studios. Because the production cycle of the game was too long, EA canceled the project midway and did not give follow-up funds. Launch a semi-finished product, or even a semi-finished product.

There are many such studios, and most of them are well-known in the industry.

Chuhe knows very well that if you rely on foreign investment capital to make games, you need to rely on luck to see if your benefactor trusts you enough and is patient enough.

if there is not?

I'm sorry, a masterpiece is likely to die and be destroyed.

In the game industry, there are too many games and game companies whose bright future has been eclipsed because of capital.

But the same game developers are also inseparable from the help of capital.

"I'll find out." Charles was stunned for a moment when he heard what Chuhe said, and then nodded.

"I also want to see the games in other exhibition areas. If I have the opportunity, I really hope to visit the headquarters of EA." Chu He stood up and said to Charles.

"Of course there is no problem. As long as you want to, you can make an appointment in advance, and I will personally show you around." Charles said with a smile.

After Chuhe left the EA exhibition, Charles couldn't help but frowned, and said to the secretary next to him, "Check it out for me, the game Chu mentioned just now."

ten minutes later.

Looking at the materials sorted out by the secretary and a game on the phone, Charles opened his eyes wide and couldn't believe it: "It's such a game, and the monthly revenue can reach about 40 million U.S. dollars?"

"Are the people in the marketing department working hard? Also, maybe EA should also increase its layout on mobile games?" Due to time constraints, Charles didn't have much information to see, but even if these few The information was also enough to surprise Charles.

As of now, in terms of global game consumption, although China has a population of 1.3 billion, North America is still the main player in game consumption, while in Asia, countries such as China, Neon, and South Korea are the largest.

In recent years, with the popularity of smart phones and the improvement of hardware performance, the proportion of mobile game market has become more and more important.

Although EA also has internal development for mobile games, more resources are still tilted towards console games and PC games.

Maybe we should try to increase the resource investment of mobile games?

After all, EA has too many classic IPs. These IPs are difficult to restart on consoles and PCs, but it may be a very good choice to put them on mobile phones.

On the other hand, Chuhe, who came out of the EA exhibition area, didn't know that he just wanted to tell Charles that games like Tianhe Network Youlian and the Producer are not short of money. As a result, Charles wanted to increase EA's presence in mobile games. on the input.

He himself is still on his way to Activision Blizzard's exhibition area, and he has just watched Battlefield, so Call of Duty Modern Warfare is of course an indispensable place to visit.

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