Video Game Designer

Chapter 134: Invitation Letter

In March after the annual holiday, although it has already entered spring, the weather is still very cold

Various news emerged in the domestic game industry. First of all, Shengda represented a certain neon action game, what games were developed by Penguin and Wangyi Zizhu, and some mobile games and stand-alone promotions were also included.

In short, there are quite a lot of domestic game news, but there are not so many game news in the world.

The Devil May Cry and other masterpieces that had been reported earlier were silent for a while.

During this period, Tianhe Network announced through its official website and held a press conference that it will start to set up its own motion capture studio.

In fact, Chuhe already had this idea when he was making Jianghu.

It is not that there are no motion capture studios in China, but more of them are used in animation and film and television. In terms of games, there are few companies that specialize in motion capture studios.

Penguin does have such a plan, but it's just a plan.

With the increasing scale of game production, many studios in the game industry have begun to set up their own motion capture studios, instead of only first-line manufacturers such as Capcom before.

This time, the motion capture studio of Tianhe Network mainly comes from the technology of Animatrik, that is, the contractor of Left 4 Dead. Including the purchase of equipment and the recruitment of corresponding technical personnel, the later stage cost of the venue can be said to be quite astonishing.

If it weren't for the previous love and producers, and the huge profits brought by games such as Jianghu, Famine, and Meteor Butterfly Sword, on the one hand, they would support the development of Left 4 Survival, and on the other hand, there would be the ancient sword and hero from Longzu, plus the company The daily operation, the maintenance of the game, and the funds on the books are really a little overhang.

Covering a total area of ​​400 square meters, 40 high-definition T160 motion capture cameras are arranged to capture the actions of multiple actors at the same time.

At the same time, the facial expression will be captured by the wireless camera on the actor's helmet, and the sound will be collected in real time.

It is also equipped with a video studio and sling equipment, which can meet the requirements of various game scenes.

This project has also received some support from the Jinling government. At least in terms of the site and other related review policies, they have given the green light all the way.

After all, today's Tianhe Network can be regarded as a symbol of Jinling's game industry.

In fact, there are quite a few game companies in Jinling, but at the level of Tianhe Network, it can be said that this is the only one.

In order to prevent being poached, including local taxation and other policies, Tianhe Network enjoys a lot of preferential policies.

However, although we have already started to set up our own motion capture studio, it will take about half a year before it can be put into use. During this period, Road to Survival, including Gu Jian Qi Xia, still needs to find an outsourced studio .

Unlike Chuhe, who has a lot of money and wealth and goes directly to Animatrik, who is more powerful in the industry, Zhang Ke, who is located in Longzu, Shanghai, seems a bit petty to Chuhe.

Gu Jian Qi Xia also used motion capture technology, but what he was looking for was only a second-rate motion capture studio in Los Angeles, which did have some strength and some excellent product cases.

But obviously it can't be compared with Animatrik, of course they are twice as cheap in price.

"It's not spending your own money, so what are you saving? I won't say anything." Looking at the latest development log, Chuhe shook his head and said to himself.

The news about the establishment of a motion capture studio by Tianhe Network has been widely spread in the industry, and it has also attracted the attention of many people in the industry.

Including Wangyi, Penguin, and Perfect, the main profit-making businesses are all major companies in the game, and they are all inquiring from the side.

However, after hearing the fee, the decline has already begun, and Shengda and Perfect, who mainly use agency as their strategic plan, resolutely left.

Wangyi has also slowly shifted its focus to mobile games, so it didn't pay too much attention.

The Penguin side is quite interested. It is said that there is a development plan for a 3D martial arts online game. It is the same as a martial arts online game that has driven high and low on the Internet. It is a work that changes a certain martial arts master. I hope to Time to have opportunities for cooperation.

Compared with domestic game manufacturers, there are more melon-eating mass players, and obviously the attention is not on this at all.

At least that's what the comments on Chuhe's Weibo were like, far less lively than the previous news about the road to survival.

Regarding the establishment of the exclusive motion capture room of Tianhe Network, Chuhe did not have a deep understanding of it, and it was established by a dedicated technical person in charge.

As a game producer, although there are many things to understand, for some small independent games, even the producer has to do 90% of the tasks, from art, copywriting, numerical planning, programming, all of which are done by yourself of.

But not everyone is like this, after all, human energy is limited.

Although the news about the establishment of a motion capture studio by Tianhe Network is relatively eye-catching in the industry, most of the media did not report it in depth, because ordinary players are not interested in it.

While Chuhe was paying attention to the establishment of the motion capture studio and the progress of the development of the road to survival, an invitation letter was sent to the official mailbox of Tianhe Network.

Official invitation to the Electronic Entertainment Expo.

Of course, this is a Chinese translation. If you change it to a more popular name, then I believe that players who have followed the game news will be familiar with it.

That's the E3 show.

E3 has been held since 1995. It can be said that it is the largest and most famous interactive entertainment exhibition in the world. It has a supreme position in the global electronic entertainment industry. It attracts the attention of global players, as well as more than 60,000 influential retailers, distributors, developers, investors, and media.

The year before last, E3 has just undergone reforms, the scale has shrunk, and the atmosphere of the exhibition is more low-key. Compared with the previous participating manufacturers, it is 70% less, and it tends to be more professional, but even so, it is still the most famous exhibition in the world. .

Last year's Cologne exhibition was independently registered by Tianhe Network, but this time it was able to be invited to E3 in the first batch of lists, which was beyond Chuhe's expectations.

After all, most of the first batch of invitations belonged to industry leaders such as Blizzard, EA, Ubisoft, Sony, and Nintendo.

Although he has enough confidence in Tianhe Network, Chuhe still doesn't think that the current Tianhe Network can compete with these big guys.

Whether it is from the background, or the existing game works.

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