Video Game Designer

Chapter 253 Curious Chuhe

Not only domestic games, it should be said that game developers and manufacturers all over the world seem to be dazzled by the two keywords of open world freedom.

For example, Ubisoft's Assassin's Creed, and the follow-up Far Cry, all follow this template, and even derived the ridicule of Ubisoft's open world.

Large map, highly repetitive tasks, the three necessary skills for players are resourcefulness in the early stage, eagle eye in the middle stage, and recklessness in the late stage.

No matter what Ubisoft game is, regardless of the style of painting and the overall style of the game, you can feel many similarities from the game progress and template.

The same EA and other first-line game manufacturers are all trying to explore the open world game, and even most of the online games in China use their games as an open world as a gimmick, even if there are so many air walls in the game, it is actually an open world. Changing skins of RPG games, but after putting on the name of the open world, these manufacturers instantly feel that their games have become taller.

With the development of the open world today, it has become a joke among players, but it is undeniable that the current mainstream of games is like this.

For example, PlayerUnknown’s Battlegrounds, PlayerUnknown’s Battlegrounds, Rivers and Lakes developed by Tianhe Network, and even the early famine, and Red Dead Redemption under development, invested in the time of Portia in the mountain city of Pascal. These games are very obvious open world games .

Having experienced several failures, JX Legend, which has become the representative of sentimental money, has also shouted slogans. The new generation of JX Legend also advertises that they want to open the world.

However, in such a big environment, Longzu Studio instead wants to make turn-based games and RPG games, which is impossible for any game company.

Including publicity investment and development costs, the entire project has already invested nearly 50 million in costs, which means that only when the game sales reach more than 600,000 copies can it be regarded as recovering costs, and more than 800,000 copies can be said to be profitable.

Although they have enough confidence in the game, Zhang Ke and Qian Bin are still very nervous at this time.

After all, this is a very bold attempt. In the past, when domestic games were not available, people would find various excuses, such as funds and the piracy environment.

Although Tianhe Network emerged suddenly, this was only a special case. In fact, the situation of domestic stand-alone games did not immediately change for the better because of the emergence of Tianhe Network. It is just that there are many more people who have confidence in this industry.

Maybe he is the next Tianhe Network?

All producers who are currently struggling in the stand-alone field have such an ambition in their hearts.

As for this time, the ancient sword and hero of Longzu Studio has attracted the attention of countless people in the industry in China.

This is an important reference.

Xianxia, ​​stand-alone, big production.

If it is said that Gu Jian Qi Xia is a domestic version of the 3A game, no one will doubt it, and even the game itself can be regarded as a medium-sized investment in the world.

But can such a domestic game with a distinctive label really make money back?

There is a question in everyone's mind.

Large-scale single-player games cannot be supported by the domestic market alone. This is a common goal for all stand-alone game practitioners in China.

There is no big investment, except that online games are more profitable than stand-alone games, that is, the risk of stand-alone games in the market is really too big. According to the data, there may not be such a big market in China, and the final product made after investing so much money is not mentioned. Making money, or even losing money, who would do this kind of thing?

"Excellent start."

After entering the game, Chuhe's eyes lit up.

The BGM full of Chinese charm, and the refreshing national style UI, the whole picture tends to be warm, and the art style with strong ink and wash gives people a very beautiful feeling. The dubbing of the narration and the dubbing of the characters are also quite good.

The most important thing is that the optimization makes Chuhe very satisfied. When vertical synchronization is turned on, although the official configuration gives the lowest GTX1050 graphics card, even if the highest image quality is turned on, when using the GTX1050 graphics card for testing, even Even in the rural environment with more character modeling, the frame rate is still maintained at around 50 frames, which does not seem to be high.

But for an RPG game, it is enough for players to play comfortably and smoothly. The content and gameplay of the game have not been touched yet, but at least in terms of optimization, compared with games from other domestic manufacturers, it can be said that Gu Jian Qi Xia is very good that's it.

"These mission dialogues seem a bit mysterious, multi-linear RPG?" The initial battle of about 5 minutes is actually a novice tutorial, allowing players to understand the main battle process of the game, which is also used by most games How to guide for beginners.

But after Chuhe triggered the first main task, Chuhe's eyes lit up.

There are two options in total. One option is that the protagonist will go to the Kunlun Mountains in the game to learn from a teacher. The second option is that the protagonist learns Kung Fu from a book without words handed down by his family.

This is obviously for two different game routes. Chu He doesn’t know much about the game production of Gu Jian Qi Xia. He only read the first version of the planning book at the beginning, and he didn’t play much in the game test in the middle. Time, so it can be said to be very strange.

At first Chuhe thought it was a royal linear RPG, but now it seems that Zhang Ke and the others did not choose a linear game with a very complete system, but made a non-linear game.

Generally speaking, when someone says it's a linear game, what they mean is that the thing develops along a line. A line is the link between the first point and the second point, such as a straight line drawn by y = mx + b under 2D conditions.

In layman's terms, this means that the line must be straight. For example, the start point A and the end point B form a line, and there are three challenge points XYZ on the line, then when going from the start point A to the key point B, you must pass through the three challenge points in the middle, and there is only one passing path between XYZ and XYZ. Others chose: To go from A to B, you must pass through XYZ in turn, the three points between A and B.

Non-linear means that, for example, there are three challenges XYZ between A and B, they are not subordinate to the order, that is, players can choose challenges according to any order. If the player overcomes challenge X, he doesn't have to go back and solve challenges Y or Z; the player can continue down B, perhaps never coming back to solve Y and Z. If the player chooses to challenge Y or Z instead of X at the beginning, then the result is the same, and the player can continue whatever choice he chooses.

"Actually, it's not very accurate to say this, Mr. Chu, you can continue to play, it will give you a big surprise, but for some simple tasks, just read the text directly with Mr. Chu in the plot, and then use the background command to skip it. .” Zhang Ke next to him said with a smile on his face, looking at the game on the screen.

"It seems that you want to give me a surprise?" Chuhe smiled as he looked at the game screen, instead of asking, he entered the background command, brought up the tester used for the test, and played the game.

Now Chuhe is really interested. Non-linear multi-line or irregular linear games are not such an amazing technology. What kind of game design gave Zhang Ke such confidence?

With such a curious mind, Chuhe continued to try out the game.

Xing game, sensitive words, I feel uncomfortable~ In the future, similar words, homophonic words will be fine~~

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