Video Game Designer

Chapter 264 Fighting the Immortals

The entire game development life was not as interesting as imagined, but it was not as boring as ordinary programmers. At least for Chuhe and Plott, they could still find some free time occasionally.

In the study, Chu He was holding a book on the use of movie lenses, reading it with gusto.

To learn some knowledge about directors and movies, this is an idea that Chu He suddenly had after leaving Hideo Kojima's studio in Tokyo.

On the surface, movies and games seem to be completely irrelevant, but in fact they are not. Regarding the use of lenses in movies, many things can be introduced into games.

Just like what Chuhe said in Hideo Kojima's studio, maybe Hideo Kojima can be called the director among game producers, regardless of the gameplay, which has been talked about rotten.

Just from the screen, the camera in the game, and the post-rendering of light and shadow, you can see the difference from other games.

Although for the game, the fundamentals are playability and making players feel interesting, but the graphics and so on are obviously also a very important link.

Especially in the project of Red Dead Redemption, except for the playability of the game, the entire development team on the screen is almost in addition, and two teams have been established separately, one is responsible for researching the platform of Sony console alone, and the other is responsible for researching Microsoft's console. host platform.

In addition, Sony and Microsoft have also dispatched professional technicians to cooperate with Tianhe Network to provide technical assistance on the host platform. The prototype developed by Sony and Microsoft alone has provided a terrifying amount.

During this period of time, both Microsoft and Sony had approached Chuhe and wanted to discuss about letting Red Dead Redemption stand in a team at the upcoming E3, but Chuhe never gave a reply.

But even so, the two still spare no effort to help. After all, for game consoles, a good game is really important.

Whether Red Dead Redemption is a great work, no one can give an accurate evaluation without seeing the real finished game.

But whether Red Dead Redemption is a work highly anticipated by players, then anyone in the game circle will tell you with affirmative words.

Yes, this is a work that has been highly anticipated by players.

Even if this is a brand new IP, even if it is a game made by a manufacturer that has just risen in recent years, it is definitely no less expected by players than the Warcraft and Elder Scrolls series that have more than ten years of history.

...

As far as the current development progress of Red Dead Redemption, Chuhe knows everything very clearly. He is not very happy, but he is quite satisfied.

According to this progress, perhaps at E3, I really don’t need to use two promotional CGs to fool players into drawing big cakes, but can reluctantly come up with a real machine DEMO.

After all, seeing the lovely and enthusiastic players discussing the news about Red Dead Redemption every day, and finally presenting another big cake in front of them, Chuhe's conscience will be a little bit hurt.

In addition, the official version of PlayerUnknown's Battlegrounds mobile game developed by EA has also passed the review and successfully launched in China. It is not a foreign server, but a game that has passed the review of relevant departments.

Of course, the content of the game must have been slightly changed, such as adding the background in the game, a very positive red background, 100 people participating in anti-terrorism exercises, and it is well known that human blood is a green element, and the whole person does not die after death. Instead of being a corpse, it becomes a puff of green smoke, which turns into a box.

Although countless PlayerUnknown's Battlegrounds players still criticize this, after all, it is equivalent to not entering the domestic market, but in the PC version of rotten oranges. It can be said that the mobile game involves too much content in order to pass the review.

But fortunately, the gameplay of the game itself is the top priority of PlayerUnknown's Battlegrounds. Regarding the upper limit of the official mobile game version of PlayerUnknown's Battlegrounds, the number of downloads exceeded 2 million on the first day.

Wangyi, who has been paying attention to the news of the mobile game PlayerUnknown's Battlegrounds, learned of this data, coupled with the loss of a large number of players of the Mobile PlayerUnknown's Battlegrounds mobile game, helplessly recognized the fact that the follow-up popularity and revenue of PlayerUnknown's Battlegrounds basically don't matter. Considered.

After knowing the news of the mobile game PlayerUnknown's Battlegrounds, Chuhe also paid attention to it, and communicated with EA. First of all, the first day is the same as the PC version, giving players the basic game experience, and games with plug-ins and low-intelligence AI. Bureau.

And different from the PC version, in the mobile game version, low-intelligence AI will be added to the players for slaughter in each round, and there is a second point that is the physical plug-in of the external simulator.

For FPS-type mobile games, using an external mouse and handle is basically the same as opening and closing, so this aspect also needs to be done well.

For example, set up a detection program so that people using external devices or PC simulators can all fight in the same server.

At the same time, TINGK, who had lost his voice for a long time, also had new movements, returning to his old job.

Probably because I have accumulated enough experience in Love and Producer, this time TINGK did not continue to make otome games, and like most manufacturers, it is logical to launch Love and Producer 2, which looks like a new money-making work.

Instead, the target users are re-targeted at the male player group, but it is not a galgame, but a brand-new IP card mobile game, referring to the characteristics of the ship anthropomorphic web game developed by a game platform of Neon.

Anthropomorphic military weapons, such as tanks, warships, fighter planes, etc., are embodied in the form of two-dimensional girls, focusing on strategy cards and development elements.

Of course, the so-called strategy just sounds nice, but it is actually a game of selling paper wives.

It can be said that this is what TINGK and the others are very good at.

...

On April 1st, April Fool's Day, E3 officials officially invited major game manufacturers. At the same time, manufacturers that have not been directly invited can also start to apply for E3. In addition, some other news have also been announced. come out.

Compared with previous E3 exhibitions, this time the E3 exhibition lineup can be said to be a fight between gods and gods.

The first to bear the brunt is the MMORPG project that Blizzard has been hiding, which is named the "World of Warcraft" series of Warcraft.

The second is The Elder Scrolls 5 brought by B Club, which has been sharpening its sword for 5 years, and Devil May Cry brought by Capcom, who is known as the action god.

And you don't need to think about it, it must be Sony's exclusive, God of War full of violent aesthetics and players jokingly call Death Stranding stranded for a lifetime.

In addition to these first-line lineups, including 2K’s lead in addition to the NBA New Year’s series, the new civilized work brought by Firaxis Games, as well as the annual New Year’s series that Activision, Ubisoft, and EA never miss.

And it has been well hidden, there is no news at all, like Nintendo, it looks like a manufacturer that has been holding back its big moves.

Although this year's E3 exhibition has not yet started, the information announced has already excited players all over the world.

It is no exaggeration to say that this year's E3 is a fight between gods and gods.

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