Video Game Designer

Chapter 283: Studio Acquisition Intention

It has probably become the practice of major domestic game manufacturers and game studios. Whenever a game appears on Tianhe Network and shows a popular trend, there will always be a large number of followers and researchers.

Almost in the second week of Commander's release, countless small and medium-sized manufacturers have released similar games.

If there is no bottom line, just copy it directly. Except for the plot of Lihui, the gameplay is basically the same as the commander of TINGK.

But I just want to catch the heat, but I have a little ambition, such as changing the characteristics of the maverick, turning the original war weapons, such as tanks and fighter jets, into cold weapons that sissy ancient times.

In short, during this period of time, almost three out of ten mobile games from the approval department have such themes.

Even a well-known domestic military magazine "Modern Weapons" has used the vertical painting in the game.

How to spend money when you have money is a very annoying question.

And Chuhe is now facing such a problem. Apart from the company's daily operations and cash reserves, even if it is the Red Dead Redemption under development, it is the ACT open game that Longzu is about to develop, or it is still in progress. The host version of PlayerUnknown's Battlegrounds.

Basically, there is no shortage of funds, not only no shortage, except for the company's development team, operation team, and marketing team, etc. a large amount of bonuses, Tianhe Network's revenue is really good, a lot of money is in the account I don't even know how to spend it.

Not to mention the old projects, the current four major cash cows of Tianhe Network are "PUBG Mobile", "DNF", "Commander" and "Gu Jian Qi Xia". .

It's just that the profit point is not in the game, but in the extended peripheral products, including figures, comics, animation, TV series, movies and other peripheral products. Gu Jian Qi Xia is indeed like a chicken that lays golden eggs.

But although there is so much money, new projects cannot be opened just by saying.

At least projects like Red Dead Redemption cannot be started for the time being, because there is not so much energy, and the development progress of Red Dead Redemption today is at the most critical time, and it is impossible to separate energy to start a new project.

Perhaps when Red Dead Redemption draws to a close, a large number of manpower can be drawn from this project to develop new projects, but this is impossible now.

"Otherwise, buy another studio for fun?" Chu He suddenly had an idea in his heart.

Why is there no energy to carry out a new project, isn't it because Tianhe Network has insufficient manpower?

Although Tianhe Network currently has more than 1,200 employees including Longzu, TINGK and other studios, compared to the assets of Tianhe Network, this number does not seem to be that large, and it is at most a medium-sized workshop.

And in the past, I often wanted to buy some studios to increase the strength of Tianhe Network. Although I later poached a group of talents from EA, I have money now, and I still can't spend it. kind.

It can't be stored in the company's account every day, waiting for the currency to depreciate.

Including Longzu Studio and TINGK have actually started to prepare for related acquisitions and recruitment expansion. The current scale is indeed a bit small.

"Is there any intention to sell Black Light Studio?"

The more he thought about it, the stronger Chuhe's intention to acquire a new game studio, Chuhe turned his head and looked at Gabre who was watching the game development progress report and said.

What?

Gabre, who almost spit out the coffee he just drank in his mouth, looked at Chuhe with a puzzled expression on Nick Yang's question mark.

what's the situation?

What did you just say?

Want to acquire our black light studio?

Do you want to change from a temporary boss to a lifetime boss?

Gabre looked at Chuhe in a daze, but soon he came back to his senses and knew that Chuhe was not joking.

Several successful works in a row, and even won the title of the most influential TGA Game of the Year and Best Multiplayer Game, it can be said that Tianhe Network already has a high reputation in the global market.

And the more important thing is that Gabriel knows that Tianhe Network is indeed rich and powerful, and it is not short of money at all. At the same time, the most important point is that Chu He, the helm behind Tianhe Network, is a real gamer.

At least this is what Gabriel knew about the Chu River during the period of developing Red Dead Redemption.

Whether it's from Pig, Prot, or other staff dispatched here from the Tianhe Network headquarters.

When the original Gabriel first took over Red Dead Redemption, he actually thought about whether he wanted to hug this big thick leg.

Especially after experiencing two different experiences.

Before developing their own games, two to three million dollars may be the entire development funds of their games, and they have to save money, and they can't even get that much.

And now the entire technical team can invest hundreds of thousands of dollars just for a long shot, just to make the effect better.

Including the optimization of 3D models, now they do not need to recruit relevant talents for production, including the creation of LOD chains through slimpygon, and the integration and optimization of high-precision models are completely handed over to the outsourcing team. They are only responsible for the core part. It was hard to think about it before.

The partners of the game, from the simplygon platform for modeling, and even coherentzob, who provides design solutions for the UI of the game, can provide the most perfect solution to the greatest extent.

For a game producer, Gabriel thoroughly experienced how happy it is to be rich.

If you want to develop a game of 3A quality, then a large amount of capital is essential.

"Sorry, Blacklight has no intention of selling it yet." Gabriel knew very well that if he really wanted to choose a capital to inject into Blacklight Studio, Tianhe Network should be the most suitable one, but Gabre still refused.

Because he also knows that the selling price of the current Black Light Studio is completely different from the Black Light Studio after the completion of Red Dead Redemption.

The current Black Light Studio can be acquired for up to 4 million, or 5 million, but what if Red Dead Redemption succeeds?

What if Red Dead Redemption became a classic game in gaming history?

Then the value of Black Light Studio will definitely double by then, and selling it now is tantamount to selling it at a low price.

As for whether Red Dead Redemption has that potential, Gabre, who has been in charge of game development, is even more confident than Chuhe.

The perfect art with details to the extreme, including the plot design of the game, the whole team used a huge screenwriter team, even excluding unknown NPCs in the game, any NPC has a screenwriter to write a personal story for it and create a character design.

There are more than 1,500 pieces of manuscript paper of all kinds, and the number is still increasing.

In the words of everyone who worked on Red Dead Redemption: This is a crazy game.

Hearing Gabre's refusal, Chuhe didn't say much, just smiled.

He also realized just now that if he wants to buy Black Light Studio now, he will only agree to it unless Gabriel's head is kicked by a donkey.

But in fact, it can't be said whether it has made a profit or a loss. Although the acquisition of Heiguang Studio will cost a lot of money in the future, what they signed is an employment contract.

If Red Dead Redemption succeeds in the future, Chuhe will only give his team a bonus, but the game's dividends obviously have nothing to do with Black Light Studio.

Take Commander, which TINGK has just developed, as an example. The turnover in the first month is expected to exceed 600 million, and the revenue is about 400 million. 10% of which, or 40 million, will be distributed to the entire team as dividends, and then calculated in terms of positions and projects. The actual length of time on the job is calculated.

Generally speaking, the dividends of domestic development teams fluctuate around 8%.

So if the time comes to acquire Black Light Studio, it is really hard to say whether it will make a profit or a loss.

Of course, the only thing that is certain is that Gabriel, who owns the largest share of Black Light Studio, must have made money.

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