Video Game Designer

Chapter 345 Surprise Sales

The prototype of massacre on all platforms is unlocked at the same time.

When countless players in China were still scolding the so-called online game ethics committee, the prototype of the massacre was unlocked on the Steam platform, Rotten Orange platform, and Microsoft and Sony platforms at the same time.

Like the usual Tianhe online games, this time it was unlocked simultaneously.

The number of pre-sales just seven days in advance reached 1.1 million copies, a very high figure.

Of course, it is still the same as before. The prototype of the massacre has not passed the domestic review, so even though the game has built-in Chinese voice and subtitles, if you play it in China, except for the digital version, you can play online on the Steam platform, Rotten Orange platform, and console platforms. buy on.

The physical version requires some special channels, and it is not yet possible to get it in the first place.

Although this is a little troublesome for domestic players, more firepower has been transferred to the official head.

"This game is too simple."

"It's so cool, it's a matchless mowing game! All buildings are destructible!"

"It's so cool that it explodes, I feel like I can't die at all!"

After players from all over the world entered the game and felt the charm of the prototype, countless people began to discuss it.

Although there is a plot in the game, it has to be said that it is different from the sandbox game of Red Dead Redemption, which actually looks very free, but the exploration of various branches outside the map will slowly pull you back to the main line.

In the original form of massacre, the control of the main plot is not so strict, or it is deliberately set.

You don't do the mainline?

There is no problem at all, even if you want, you can kill all the NPCs related to the main plot.

But also if you don’t play the main storyline, you won’t be able to obtain many hidden elements in the game, such as the application of special abilities.

And when you kill the NPCs related to the main storyline, it doesn't mean that the main storyline is suddenly interrupted, but an alternative storyline that has been set will be derived, but these stories will usually lead you to a dead end.

On easy difficulty, it can be said that as long as you don't stand still, you basically can't die.

For this difficulty setting of the game, many players have their own opinions.

At least the official game forum of Prototype, can be said to have been captured by players.

‘It’s also a mowing game, and I feel that the original form of massacre is much better than the sense of attack and action of Three Kingdoms Warriors. '

‘It’s very interesting, but it’s too simple. I feel that as long as I don’t kill myself, I can’t die at all. The attack actually comes with blood sucking throughout the process. '

'Yes, I feel that as long as I understand the game, I won't die at all. When fighting the boss, I can run around. If I run out of blood, I can find a passerby to absorb it. Slowly return blood. '

Chuhe expressed no concern about this. Although Zhang Ke and the others in Longzu also paid attention to the players' feedback on the game, they had no intention of responding to the problem of difficulty.

The difficulty setting of Prototype Massacre is actually quite simple and rude. Normal difficulty, hard difficulty, and most games are the same, but the data of monsters and bosses, as well as the strength and frequency of releasing skills are increased.

It doesn't say that from the level design, or the form of the boss, there will be changes.

It is very simple, and the difficulty is reflected in the data.

If a monster hits you on easy difficulty, you will lose 1 drop of blood; on hard difficulty, if a monster hits you once, you will lose 10 drops of blood.

It's that simple and brutal.

After all, the biggest selling point of this game is the refreshing feeling provided by the game itself.

If you really want to pursue hard-core challenges, then Prototype is definitely not suitable. Games like Ninja Gaiden are more suitable for these hard-core players.

On the second day of the release, the ratings of domestic media and foreign media were also released.

Domestic scoring media all gave 9 points and high scores above 9 points.

Overseas, like IGN, GameSpot and other scoring media without public relations, the scores given are relatively objective.

The highest score is IGN's 8.0 points, and the lowest is 7.0 points given by PCgame.

This is also the game with the lowest rating in the series produced by Tianhe Network.

However, the ratings are low and the sales are low, but Zhang Ke of Longzu and EA are not in agreement with each other.

Counting the sales of 1.1 million copies sold in advance, the sales volume reached a total of 1.9 million copies on the second day after the score was issued, that is, the sales volume on the first Wednesday.

Well, compared to the previous sales miracle of Red Dead Redemption, this number seems to be a little weaker.

But think about the development cost of the massacre prototype. This sales data deducts the profit sharing of EA, other platforms, and channel providers.

Longzu Studio has already doubled the development cost, which is faster than the robbery.

In addition, this is a standard commercial game, and judging from the current players' reputation, it is basically good.

It mainly focuses on the keywords of 'cool, happy, and cool'. There is no doubt that the follow-up sales are still worth looking forward to. The sales volume of 3 million in the first week may be a bit unrealistic in terms of the quality of killing prototypes, but the first month broke 3 million sales, we can still look forward to it.

"This time you have successfully proved yourself, with a sales volume of 1.9 million in the first week." Chu He answered Zhang Ke's call with a smile on his face.

"I knew I wouldn't let myself go so freely. Several countries have been banned, otherwise the sales should have been higher." Zhang Ke said a little sullenly on the other end of the phone.

Although it has been restrained, and even compared with the original version, the current version is much more harmonious, but it is still banned in many countries.

As for the reason, of course it was too violent and bloody.

"In order to please the players and fit the background of the plot, some bloody and violent elements can be added to the game, but it should never be unrestrained or bottomless violence and bloody." Chu He said to Zhang Ke on the phone.

Blood and violence are added to the game, and everyone has their own different views.

Some people simply think that adding blood and violence is to better reflect art, whether it is a movie or a game, does it make sense? There is a point.

Some people think that adding blood and violence is just for better gimmicks and better opening up the market. Is it reasonable? Still makes sense.

Why do so many games and movies have soft pornography elements?

In addition to joining for the plot, it is more because the audience and players like to watch these contents.

"We know very well that in the future, we probably won't make games like Prototype." Zhang Ke nodded and said.

"By the way, is there anything to say about this meeting of the Youth Tennis Association?" Chu He said to Zhang Ke.

"There is a lot of thunder and little rain. They want to implement a rating system in China, but it is almost impossible, unless the top really has this intention, and even if there is a rating system, it is estimated that they will first try it on a small scale in the film and television industry. Zhang Ke shook his head, obviously not optimistic about it.

"Okay, don't worry about these things. In addition, Long Zu will draw the main team. There is a big project to be carried out. In addition to you Long Zu, there are also the development team of Tianhe Network Headquarters, QD in Paris, and Black Light in Los Angeles. , will participate in it." Chu He said to Zhang Ke.

"A project like Red Dead Redemption?" Zhang Ke was taken aback. He thought of such a big deal and asked quickly.

"Almost, still in the process of conception." Chuhe nodded.

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