Video Game Designer

Chapter 365: It's All Routine

Although Platinum was a benchmark in the field of action when he was working, Platinum Studio is actually very good at certain elements that male players love. The witch Bayonetta has become a classic character in the history of the game, and has been voted by players to enter the top ten most popular female character lists.

This sexy and strong heroine, I have to say that Platinum Studio has been very successful in shaping it. Although players often criticize it because of feminist issues, it doesn't affect it. Indescribable 3D animation.

Especially on some porn sites, Bayonetta's name was often a hot search keyword when Bayonetta was first released.

"In a few days, the GDD has been completed. It must have been prepared in advance!" Looking at the GDD sent at the same time as the last survivor, Chu He couldn't help complaining in his heart.

However, it is undeniable that Neil's first draft of the character design really caught Chuhe's eyes, but it always feels a bit deliberate.

Chu He rubbed his chin and looked at the original painting on the computer, big breasts, white legs, buttocks, and Neil's standard clothing.

This is the main game with ACT elements, and the character design is deliberately used as the reason to attract players into the pit, but it shouldn't be so explicit, and it's not a game company like I Club, this kind of thing is not easy to do.

Chu He replied on the computer, then minimized the original painting, and opened the GDD about Neil.

In fact, there is nothing complicated or special about GDD. Just like writing a novel requires an outline, GDD is actually an outline that can be adjusted at any time for the game development team.

The first is marketing. The main thing is to explain where the commercial point of the game is, such as whether the audience is male players or female players, whether they like action or drama.

The second is the concept of the game, that is, what type and style the game is.

After these templates are complete, it is the gameplay that players think is the most important, although for the entire GDD file, the gameplay section is the most important link that determines the success of a project.

But this is based on the approval of the first two sections, because in GDD, which is approved by most game companies, if the marketing and concept sections cannot be perfected and impress others, even if the subsequent gameplay and other sections are made to be extravagant, Most of the projects will not be approved.

The project is not approved and there is no money. What are you talking about?

So what's after the gameplay?

Art style? Game technology? Game flow including plot?

Or focus on the player's experience section?

No, the next most important thing is the 'first minute' or 'initial process'.

To put it simply, after entering the game, it is very interesting to describe what the player sees first after the game is loaded.

For example, it can describe whether the player can start playing the game immediately, browse the menu modification options, learn the operation through trial and error or tutorials, can play all levels from the beginning or need to unlock them, etc.

For example, after the initial loading of some games, players can directly experience the operation after entering the game, and learn about the game according to the novice tutorial.

Or watch a piece of CG first to get a general idea of ​​what the game world looks like.

To put it simply, it is the prologue of the game, something that attracts players to stay.

For a game, this is very important.

Because on most platforms, after playing for more than 2 hours, you cannot get a refund. Of course, this is mainly limited to the PC platform. The platforms of Microsoft and Sony will not let you go whoring for nothing, even if it is only for 2 hours.

So this is why there are quite a few games, when you play them for the first few hours, you are very amazed, and there is even a kind of "XXX is the best in the world" and "I TM blow it up!" ’ The feeling of ‘This game is enough for the rest of my life’.

But after playing for a few hours, you suddenly found out what is this thing?

It's not interesting at all, the previous content of the game can be scored 10 points, and the latter content can't even be scored as a passing score.

Then you turn your head and look, whoops, the refund time has passed.

Everything is a routine.

Regarding the GDD of Neil and the last survivor, Chuhe spent almost two hours watching all of them.

As for the general direction, Platinum Studio, Gila and Amy already have an accurate idea.

Of course, in terms of the plot, neither the last survivor nor Neil gave an answer.

As far as Neil is concerned, because of the existence of the previous work, his own world view and background setting are basically already very complete, and the rest is to see how the screenwriter team can write an excellent story.

As for the last survivor, there are a lot of things to consider, especially when it comes to modern civilization, whether to use reality or fiction, this is also a big problem faced by the production team.

For example, if reality is adopted and the doomsday illusion is located in Shanghai, then satellite map technology will be used to create a real Shanghai city, and even the collapsed Oriental Pearl Tower can be seen.

As for the fictional world, you can use the real world as a reference, but the related geographical environment needs to be rigorously shaped.

For players, although these small details seem unnecessary, for a game manufacturer, especially a game manufacturer where Tianhe Network has reached the point where it is today, any small detail is very important.

"The plot is mainly based on the western background, so let's let it go first. I'll keep up with my boss and see how far I can go. Don't force me to stop the project when the time comes." Chuhe thought I wanted to tell Amy and Gila.

In terms of plot, the screenwriting team is ready to start. In the end, it is nothing more than changing the background. In terms of art, we need to suspend map modeling and start with plants, tasks, weapons and equipment, and stone materials.

Although it is impossible for Chuhe to be the same as some foreign game manufacturers, in order to increase the sales of the game, they will come up with a set of politically correct Black China, but it involves some sensitive factors, especially according to the previous plot assumption, the army is nothing in the game Guang Weizheng's image.

If it really comes with a Chinese background, then the game will most likely be aborted, and even Tianhe Network will suffer a heavy blow.

Moreover, as a game that combines doomsday and zombies, the blood is definitely inevitable, and passing the trial is another problem.

To be honest, Chuhe still wants the game to have a national bank version, not because of the income, but if there is a national bank version, the price and transportation are indeed a good thing for players.

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