Video Game Designer

Chapter 369 Happy, it's over

'fisrt blood! '

A system prompt sounded throughout the battlefield, and then a line of charts appeared above the center of the screen.

Player 'Test 07' killed 'Test 02', First Blood.

"Hey, why did you die under the opposite tower? Forcefully kill the opponent? No! The opponent is still full of blood!"

Looking at the black and white picture, Zhang Yida hadn't reacted yet, and the teammate next to him who noticed this scene said a little curiously.

Because the game is not yet familiar, including the hero's skills, they have not yet figured it out, so they are cautious when fighting others.

Moreover, they found that the Summoner's skill choice is to use flash and healing, and it is really not easy to die. Seeing that their blood volume is almost gone, they will directly flash and heal two consecutive runs, unless the opponent's reaction is very fast, and the extreme limit will also flash to keep up. Otherwise, you will never be able to catch up with yourself.

It's not like in Dota, where you find your opponent to fight, and halfway through the fight you find that you can't fight, you can't run away, and then the opponent is forced to fight back.

Moreover, this game is not like in DOTA, where powerful players can use positive and negative supplements, and the opponent who controls the pawn line is two or three levels behind, or even three or four levels behind.

If you don't want to make up the knife to get the economy, it is just a waste of experience, at least you will rarely fall behind in level.

So, how did you die under the opposite tower?

Doesn't it mean that this hero is very strong?

The four looked at Zhang Yida suspiciously.

"I haven't mastered this hero's skills yet. He has displacement skills. When he tried to consume him, he accidentally entered the tower and was controlled by him." Zhang Yida quickly explained, but judging from the words of his teammates, it seems that they didn't notice. myself.

Zhang Yida breathed a sigh of relief, but he almost understood how this hero played.

The Q skill is to poke the front. After poking the enemy unit twice, you can have a tornado-type sword aura, which can knock others into the air.

The W skill is to put a wind wall, which can block ballistic skills including ordinary attacks.

E skill, you can use minions to move, but the damage seems to be not high. After each minion E passes, you have to wait a few seconds before you can E again.

As for the big move, according to the skill introduction above, it seems that the enemy hero unit must be knocked into the air before it can be used.

"However, the impact of the game and the graphics are so handsome." Zhang Yida commented in his heart.

Well, for this type of game, the sense of shock is actually more like the rhythm of sound effects, actions, and blood bar deduction.

For example, in the game, the hero Zhang Yida controls the "Wind Sword Body", when the E skill shuttles through the minions, you can hear the clear sound of the sword blade, and at the same time, the slashing of the normal attack and the slashing of the crit, the sound effect are all different.

The Q skill strikes the unit, and the sound of sharp blades piercing through the flesh is not the one synthesized electronically, but the production team specially stabbed pork, beef and mutton with props and swords in the recording studio. The most comfortable sound is being produced.

Of course, this is not done now, but done a long time ago, and then found through the material library, and revised again.

Why do some big game companies give them 100 people a game, and they can make it in a year.

But for a small company to give a game to 100 people, it will take three years or even longer with the same quality?

The main reason is that the company has accumulated resources. A small company needs to start from scratch to produce a flame special effect.

And big companies, because they have already done this kind of flame special effects, they only need to find the ones that have been done before in the material library, and then make a second modification.

This is also the reason why when Chuhe established Tianhe Network, he did not choose to recruit troops immediately after he had money, but still looked for outsourcing in art.

Because Tianhe Network at that time did not have the ability to do these things quickly.

But the current Tianhe Network, although compared with Nintendo, EA, and Ubisoft, is a little immature compared with game manufacturers that have been established for decades, including the company's internal material library, but it is definitely not bad. Where did it go.

After successive acquisitions of QD, Platinum Studio, and Black Light, as well as the ruins of THQ's bankruptcy auction and Shuilei Studio that are under negotiation, the current material library of Tianhe Network can be said to be at least the most abundant in China.

Even the material library of Wangyi Geng Penguin game department may not be as rich as Tianhe Network, and even the quality is not as good as Tianhe Network.

Because since the era of online games, they have not paid much attention to self-development.

"Let's go with the wind, and we need to be careful behind us."

"If you want to die, it's as easy as flipping the palm of your hand."

"One sword, one thought, my life is up to me, not up to the sky!"

Go home, update your gear, go out.

Listening to the lines spoken by the hero, as well as the silhouette of the swordsman shuttling back and forth in the army pile, and the shining sword shadow, Zhang Yida felt as if he was the swordsman chasing the supreme way of swordsmanship in the game.

"It's just death! No big deal."

Following the words spoken by the swordsman in the game, the screen in front of Zhang Yida turned black and white again.

It would be nice if it wasn't so easy to die.

His hands left the keyboard, as if all his strength had been drained, Zhang Yida looked at the countdown character in the game, and the four teammates next to him who were looking at him, feeling a little embarrassed.

"Why are you dead again?"

The teammates looked at the number of kills a little speechlessly.

We killed 15 people and the enemy killed 25 people.

Among them, the "Wind Sword God" controlled by Zhang Yida contributed 12 times.

"I don't know why I died again. This hero is poisonous. When I see a soldier, I think E, and then I die when I feel E." Zhang Yida said with some embarrassment: "However, this hero is so handsome, and his skills are superb. Interesting, why don't you try it too? Let's change the machine?"

Looking at the speechless eyes of several teammates, Zhang Yida suddenly had an idea.

Or, give it a try?

Hearing Zhang Yida's words, the four teammates had an idea in their hearts.

It's just a trial play. Although it is a competitive game, they don't care about the outcome. Instead, the skills of these heroes are quite interesting.

Compared with the skills of many heroes in DOTA, the skills are much more interesting. To be honest, there are really very few heroes in DOTA with interesting skills.

If you think about it carefully, it seems that the hero skills of Ember Spirit, Butcher, Timbersaw, Grand Magister, and Fairy Dragon are more interesting.

In terms of competitive confrontation and fairness, maybe DOTA's skill design is more perfect, but from the perspective of most players who like entertainment, it's really quite boring.

For example, in the professional competition of DOTA, there used to be a team named C9. Although they couldn't get any good results, and the championship was far away from them, most players liked this team very much, and even called it C9. Team Renaissance.

The main reason is that they often play some acrobatics, such as taking out heroes that are never seen in professional games, such as bringing out equipment that people can't understand.

In short, how to entertain, how to come.

There is no doubt that the skill design of heroes in League of Legends implements this point.

"Awesome! The speed of this E seems to be linked to the speed of movement. I feel that the mobile equipment will make E faster."

"Didn't the other side be stunned by E, didn't he attack for a long time?"

"The defense tower didn't even have time to attack? It's interesting!"

Following the collapse of the base, the five teammates on Zhang Yida's side discussed excitedly. Each of them got their hands on the hero and fully experienced the joy of the game.

There are a lot of small soldiers, and then manipulate the hero to shuttle among the small soldiers, watching the sword shadow on the screen, it is so handsome.

Of course, except for the record of 0-26 on the record, it would be even more perfect.

But does it matter?

it is not important!

Be happy, and that's it.

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