Video Game Designer

Chapter 405 Can't Make Money?

After watching the last online game with Chu He, Charles and the EA team prepared to catch a plane after dinner. Tianhe Network in Jinling was only their first stop.

Next, they still have a few game production teams to run. These teams are all manufacturers that have recently produced masterpieces, but they do not have the ability to publish themselves.

EA needs to use some games that can be produced to temporarily suppress the current limelight.

After all, I know my own situation. Although it seems that EA's market value is falling wildly now, its finances are very healthy, and the projects of its various departments are making money.

Especially after EA executives decided to get involved in the mobile terminal, they successively made Need for Speed, FIFA, and simulation series into various versions of mobile games. It can be said that they made a lot of money. There is not as much revenue as mobile games for one or two years.

In this case, as long as the overall word-of-mouth is stabilized, more capital will definitely choose EA after the financial report is announced. At the same time, the market value of EA will definitely skyrocket. EA is very sure of this.

Although EA felt rather regretful that it could not successfully take down the last survivor of Tianhe Network, it did not say that it was really desperate.

However, after EA left Tianhe Network, a large number of game publishers rushed forward like sharks smelling blood.

EA didn't take down The Last of Us, could this be their chance?

After Activision, Sony, SE including Ubisoft, and Bethesda got the news, they approached Tianhe Network to win the agency rights for The Last Survivor.

Then, Chuhe had no choice.

What they give is not even as good as EA, but this is also a normal thing.

…………

"They are very confident in the quality of the last survivors." Dorson, the director of EA operations on the plane, talked to Charles.

This topic has been discussed many times in the past few days.

"They have the strength to maintain confidence in themselves. Of course, the main thing is that we need them, and they don't need us." Charles said.

"But this year's TGA Tianhe Network may not have much chance." Dawson said with a smile.

League of Legends has indeed become popular all over the world. There may be no suspense to win the best multiplayer game, but compared with the best game of the year, it is still a lot worse.

TGA's evaluation will not give it both awards, and this year's best game of the year is almost a default.

Compared with EA's two consecutive failed works, Ubisoft is in high spirits. Except for the Tom Clancy series and the Assassin's Creed series that are stuck in the bottleneck, the new IP Far Cry that was established has been well received by countless players once it was released. million in first month sales.

Of course, it is not without shortcomings, like most of Ubisoft's games, although the graphics are exquisite, it can be clearly seen that the sandbox open missions created by them still have the shortcomings of assembly line assembly, missions, and plot homogeneity obvious.

Playing for the first ten or so hours was so exciting that I wished it could be regarded as a masterpiece, but after more than ten hours, I found that this game seems to have this set of gameplay.

In addition to looking at the scenery in the game, there is nothing worth paying attention to. Although it has become a new cash cow series for Ubisoft, like Ubisoft in the past, this time TGA is basically accompanied by running.

Contrary to Ubisoft, this year's Bethesda's The Elder Scrolls is finally on sale. After several years of painting, countless players have been looking forward to the stars and the moon. The Elder Scrolls has caused a sensation in the RPG game industry, with sales of 7.5 million in the first month. It can be called monster level.

Accompanied by 'Fuck, hey! Luh, hey! Paladin, Paladin, let his blood and soul scatter on the ground; what is difficult, what is bitter, toss to the sea and rivers' song of dragon descendants, without any suspense, Bethesda won the only few ING perfect scores out of 10 this year One place.

Unlike Ubisoft's homogeneous open world, the Elder Scrolls is known for its true freedom. Even if you get through the entire story, you can still swim in that beautiful and fantastic skyline province.

In addition to the rest, such as Activision's Call of Duty and EA's Battlefield, they are basically at the younger brother level, and they belong to those who accompany them. It is basically impossible to win the best game of the year.

The only competitive Death Stranding before, Hideo Kojima once again announced on Twitter and the official website a month before the release that they had skipped tickets "again and again".

But this is not big news. Death Stranding has been stranded since its release.

Although two years is not a long time in terms of the time of game development, but Hideo Kojima can't bear the sense of presence every day.

Every day there is a news of death stranding, and everyone can rest assured that we are doing it.

Of course, it is the same as Hideo Kojima's operation. Chuhe himself has also learned his own skills. He releases the latest content and progress of Tianhe Network's games on social platforms such as Twitter and Weibo every day.

"Whether you win the TGA award or not won't have much impact on Tianhe Network." Charles said with a sigh and shook his head.

E3, Cologne, Tokyo Video Game, these world-class game exhibitions, such as Sony, EA, Blizzard, Ubisoft and other well-known world-renowned first-tier manufacturers, are not because their influence is high enough.

In fact, without these exhibition platforms, they will not lack attention. On the contrary, without these first-line game manufacturers, game exhibitions such as E3 and Cologne will become very embarrassing.

For example, at the Tianhe Network Carnival held not long ago, we can see the influence of Tianhe Network today.

All over the world, countless players are loyal fans of Tianhe Network.

Nowadays, the four words of Tianhe Network alone are almost like eating the fruits of face. Most players will give face and believe that the games produced by it are fun games.

What's more, League of Legends has now officially seized most of the same type of game market in the world. Whether it is fun or not, EA's internal big data, as well as player discussions, and the data that currently occupies the number one viewing list on twitch can all prove it. What kind of game is this.

"Tianhe Network really doesn't know how to make money. If it can develop so many classic series for us." A newcomer next to him who just joined the EA department and was brought out to see forcibly licked it.

Hearing that, Charles shook his head silently in his heart.

Tianhe Network really won't make money?

Well, there's actually quite a bit more to say about this.

Every game under Tianhe Network is a huge treasure house.

But you want to say that Tianhe Network will not make money?

Charles backhand is a slap.

Take a look at the list of global game profits today.

The number one ranking was not World of Warcraft, which was swept by Blizzard, but a free online game under Tianhe Networks, a game called DNF.

Blizzard's World of Warcraft ranked second, and the third was PlayerUnknown's Battlegrounds jointly developed by EA and Tianhe Network.

How much money does PlayerUnknown's Battlegrounds make?

EA themselves have a deep understanding of this point. In addition to the interests of the PC platform and the console platform, more of the big money comes from the mobile platform. Even if they share it with Tianhe Network for the game of PlayerUnknown’s Battlegrounds, the annual profit of this game is only Second to The Sims, the FIFA series and the Need for Speed ​​series, and even compared to the famous Battlefield series, the revenue of PlayerUnknown's Battlegrounds is higher, and this is only after two years of release.

The League of Legends just developed by Tianhe Network has now entered the list of the world's most profitable games, ranking sixth, but this is only the beginning, because this game has only been out for less than half a year.

In addition, Tianhe Network's Red Dead Redemption, which shocked the industry, was not included in this year's top ten, but it still entered the top twenty thanks to the online gold coin card Red Dead Redemption.

You said that Tianhe Network will not make money?

Looking at this data, do you think you can convince yourself?

Of course, what is more important is not how much money Tianhe Network makes, but that Tianhe Network can make money from players, and at the same time make players applaud loudly and willingly take out the money in their pockets and wallets.

The last one to do this was a fat man who conquered countless men with the green -90% BUFF.

…………

Early December, Los Angeles, USA.

Leaving Gabre's black light studio, Chu He, Gila and Amy came to their studio in the United States.

Affiliated to the American studio branch under Tianhe Network, Amy and Gila will be fully responsible for it.

At present, these two studios are mainly responsible for the tasks in the last survivor.

In terms of development progress, there is no rapid growth, but a slow progress.

At the same time, regarding the TGA annual award ceremony, although Tianhe Network was officially invited, Chuhe still rejected it. At the same time, the other party originally planned to show some information about the last survivors, but because of the relationship between Tianhe Network, it was replaced by Hideo Kojima and their Death Stranding.

As for the game's awards, it didn't surprise everyone, with League of Legends taking home the best multiplayer game.

Although it has only been released for half a year, with the huge publicity of Tianhe Network and the feedback from players, it deserves this award.

And the best game of the year is undoubtedly won by Bethesda's The Elder Scrolls 5.

Established manufacturers such as Activision, Ubisoft, and EA continue to serve as background boards on TGA.

In addition, Chuhe will have to go to France next.

Regarding the latest project of QD studio, they originally developed it as a collaboration with the last survivors. After half of the development, they suddenly proposed to establish a new project, which is also an interactive movie game.

But different from the previous heavy rain, they want to challenge something bigger this time, and they have to make a change in terms of funds and game play.

From the GDD they sent, Chuhe can't see too much. Only by going to the QD headquarters in person, communicating face to face, and looking at some of the things they have completed, can they give an accurate answer. .

The other is about the war series of the two studios of mines and ruins. At present, the first funds have reached their accounts, and the corresponding employees have started to recruit.

It's just that the progress of the development of these two games is much slower, because there are too many things involved.

The copywriting of the game, as well as the plot of the game, as well as details, must be correct.

Even if some things need to be fabricated for the rationality of the game, at least it must be able to match the real history, rather than make players feel that they are talking nonsense.

At the same time, there is also the development technology for large-scale battle scenes. In this regard, mines and ruins are actually quite good.

But one thing is that it is not realistic enough. From the perspective of traditional God, it is indeed not bad.

But if you switch to a 3D perspective and use the first-person perspective, it will be a mess.

In Chuhe's game concept and plan, the main gameplay of the game also involves the elements of APRG. Under such circumstances, it is obviously not enough not to make technical changes.

Based on the development of the source engine, they still have a lot of work to do. The only thing that is more convenient is the powerful AI in the source engine, so that they don't have to worry about the logic of the battlefield and the game in the future.

This is also the best news for them.

Counting it up, it is currently the studio with the best progress under Tianhe Network.

It should be the Platinum Games Studio in Osaka. The follow-up development of Nier Automata has been completed, and the bug patches for internal testing have been applied. The complete game plot experience can be fully provided to the players.

And the game has also begun to be sent to the factory for pressing, and then sent to dealers around the world.

One month before the official release of the game, these plates loaded with game data will be sent to players from all over the world to ensure that they can enter the game as soon as possible, experience the colorful game world, and the tempting People's 2B young lady.

However, although most of Neil's work has been completed, Platinum Games is still under further discussion on whether to make a multiplayer mode and follow up with the follow-up DLC plan.

On the Internet, after Tianhe Network won the best multiplayer award again, countless players also began to discuss. Although this has nothing to do with them, the game company I love and the game I play won the award. They are still very happy.

This is the player's love for the game and recognition of the company, and this love and recognition, Chuhe believes, can be converted into sales. Many of those who are buying games or on the way to the game store are among them. part.

Because I like a game, I like a game production team and the developer of the game behind it. This kind of thing is really common in the game industry. It is because of a game you like, and when you see this production team, this game company, you don’t even think about whether the game is fun, and then you take out your wallet and buy it. This is the trust of the players with love.

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