Video Game Designer

Chapter 411 It's Time To Let You Know How Awesome Blizzard Is

Lawyer letter warning!

Just when Tianhe Network reported that it was going to do DOTA2, Blizzard responded on the official website the next day that it would pursue the legal responsibility of Tianhe Network.

At the same time, a lawyer's letter has been sent, severely condemning Tianhe Network's actions.

Blizzard did this to divert the gunfire. The mobile game incident earlier made Blizzard the leader of the public criticism, and incidentally attracted a wave of firepower for EA.

Later, because the publisher of Platinum Studios, Nier, did not choose EA, which has always had a good relationship with Tianhe Network, but chose Sony, and all the firepower was concentrated on EA.

Before Blizzard was happy, the news about Tianhe Network's announcement of DOTA came out, and in addition to the rumors about Tianhe Network and Blizzard's acquisition of DOTA, all the firepower returned to Blizzard in an instant.

Faced with this situation, Blizzard quickly made a decision, stating that we will protect our rights through laws, and at the same time announced that they will also start making DOTA-type games.

And announced the name of the project 'Blizzard DOTA', and faced with Blizzard's behavior, Tianhe Network's legal department was not to be outdone, and then sent a lawyer's letter to Blizzard, stating that the copyright of DOTA should belong to icefrog and its team rather than Blizzard.

In short, the two sides are just arguing with each other. It seems that everyone is reasonable, but no one is reasonable.

But for ordinary players, it can be said that eating melons has watched a big scene.

"It's just a map derived from SC and War3 gameplay. Will we lose to them? The hotness of League of Legends is just that we have not set foot in this field. We made a wrong judgment on the market." Blizzard internal meeting Above, McKay said confidently.

"But now the League of Legends has seized the vast majority of the market, and the most important thing is that it is a free game." Some people put forward different opinions.

League of Legends is a free game, which is a very important factor. There is no threshold fee for entry, and no additional numerical in-app purchases. The whole game can be said to be a real free game. The krypton gold point of the whole game is only in the skin The appearance of this place.

Even if a player spends 10,000 dollars in the game, his combat power will not increase by 0.001. This is a very important point and it is also very difficult to deal with.

It is a free online game and its operation is very conscientious, and it has seized most of the market in advance. In this case, it is basically impossible for the latecomers to surpass it, unless you have enough features.

"Simplify the operation, we need to simplify the operation of the game." Above the conference room, McKay, who had prepared a simple GDD in advance, stood up.

"Why can League of Legends become so popular? Even when HON has already seized the North American market, how come from behind?"

"In addition to publicity, the change of gameplay is also a very important factor, that is, to simplify the operation of the game, and obviously Tianhe Network has also realized this. After optimizing the simplification of the game, later game manufacturers want to surpass He, then we can only start from the hardcore side, and DOTA is the best choice." McKay said very confidently.

"We have two directions, the first is to go hardcore, and the second is to continue to simplify the game so that novice players can get started faster and have a better gaming experience, but I prefer the second one, because it is too For hardcore games, the market share will not be too high, and it is destined to be just a niche carnival, and DOTA is obviously this type of game.” Mackay was very confident, and opened the laptop he was carrying, and then Called up a PPT file, cited the data that had been investigated on the spot, and analyzed it with everyone.

Seems to make sense ah?

Listening to McKay's words and looking at the data in front of them, everyone couldn't help but nodded.

It sounds like this is indeed the truth, why is the League of Legends popular?

In addition to Tianhe Network's own promotional operations and the like, including the biggest feedback from players, isn't it that the difficulty of getting started has been reduced?

"Then what should we do?" someone asked McKay.

"In this type of game, according to statistics, the greatest fun lies in team battles. We can cancel the settings of economy and level, and share the level with the whole team, so that players can directly leave the laning period and enter the team battle stage." Mai Kai said.

"But in that case, what's the point?" Hearing what McKay said, someone quickly refuted it.

"If it's just purely like this, of course it doesn't make sense, so on the map, we will add various resource points. By robbing these resource points, you can get a short-term strengthening BUFF, or weaken the opponent's BUFF, so as to help the team win. "

"In addition, we will hide the number of deaths of players in the game against the play, and only keep the kills and assists to ensure the feelings of the players." McKay said his thoughts one by one.

However, some people still expressed disbelief: "In this case, killing seems to be meaningless. Without experience and economic system, what's the use of killing? It's better to just push the opponent's defense tower."

"In the points system, each head represents a point. To win, besides overthrowing the opponent's base, you can also win by killing enough heads. This can also satisfy the player's heroism." McKay had thought of this long ago. One point, explained with a confident smile.

There is a feeling of planning.

It seems to be really messed up!

Everyone looked at each other in dismay, thinking about what McKay said just now, and nodded secretly.

"In addition, we can link up with our games, such as the characters of Diablo, StarCraft, and Warcraft series, all of which can be added to the game, Queen of Blades vs. Sylvalas!" McKay was very excited talking.

On the basis of the original League of Legends, the threshold of getting started is lowered again. This is the design concept of Blizzard DOTA.

Moreover, the skill design of heroes can be said to be very simple. According to what McKay said, the well-known characters in Blizzard's previous works are directly introduced, so their skills are their classic skills.

At that time, it is only necessary to change the numerical value and effect, such as what skill is stun, what skill is passive, and the effect design of the skill itself is ready-made.

The only thing with a relatively large workload is numerical planning.

It's time to let you know how awesome Blizzard is!

McKay, who left the conference room, returned to his office, made a cup of instant coffee, looked at the packaged League of Legends market user survey data next to him, and snorted softly.

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