Video Game Designer

Chapter 421 Depth Problem

On the second day, the League of Legends official announced the addition of a random chance for heroes, and by the way weakened some heroes who were too strong, and banned some heroes and skills that affected the balance.

Although this is an entertainment-oriented game, it is impossible to really ignore balance. Some hero skills are too IMBA. Almost as long as you know how to play a little bit, your winning rate will already be 50% if you get this one. It has become 100%, which is obviously unacceptable.

Temporarily shut down in the small black room to calm down and wait for the weakening plan to be determined before releasing it. Ordinary players did not express any opinions on this decision. After all, these modes themselves are random heroes, and all heroes in the League of Legends can Use it, close the small black room and it will be a small black room.

What really caught their attention was the update of the League of Legends, which added a random hero chance.

"This change is uncomfortable!"

"Looking at the changes, Lin Laoer couldn't help crying with joy, thanking Tianhe Network for caring about the lives of non-chiefs."

"Caring for the African Emirates? Haha, what you think is really too simple. An African Emirates is an African Emirates. I will give you a free chance. You should pay what you deserve. Don't think about leaving Africa and joining the EU."

"Upstairs +1, the changes this time don't look like strengthening non-chiefs, okay? Instead, Ouhuang got an epic level enhancement. At the beginning, he was an awesome hero, and then randomly, another awesome hero Heroes, the original mechanism saved the heavens with 2 awesome heroes, but now after the randomization is done, it can be randomized again, this is another awesome hero, how do you play with them?"

"Yes, I hate these European emperors the most! It's just some awesome hero. If you have an item with 30% crit, it can hit 100% crit. Is this something a human can do?"

Along with the discussions among players in the game forums and other places, the topic has gradually been diverted. It is obviously a change made by the game official to allow non-chiefs to have a better experience. The emperor's epic level has been strengthened.

Seeing the news about this from the comments on Weibo, Chuhe couldn't laugh or cry, but he didn't care about the League of Legends anymore.

Regarding the launch of subsequent new modes, as well as the balance of heroes and equipment in these entertainment modes, they are all left to the special numerical planning team. Chuhe doesn't have much time to participate in it.

At the same time, the development progress of DOTA2 on Icefrog has basically been completed.

The development time of a game is very long, of course this is based on normal circumstances.

Values ​​like DOTA2 include games whose core gameplay has been determined, plus the template of Tianhe Network Origin Engine itself, and a large number of manpower.

The only thing that really takes time is modeling, but there are outsourcing companies for modeling, and it is not a big problem to provide enough funds.

Compared with the original stage of League of Legends from zero to one, it is obvious that the development of DOTA2 is much simpler. The real time spent is only on the processing of modeling, and some game mechanisms such as the logical processing of magic balls.

"According to the test, the current response to DOTA2 is very good." Icefrog, who is temporarily located in the black light studio in Los Angeles, is conducting video feedback with Chuhe on the test feedback of DOTA2.

At present, the entire game is already a full version, and internal testing has been carried out, including professional players in the DOTA circle at home and abroad have basically been invited to test.

For the original version of DOTA, the currently developed DOTA2 has been improved in terms of game mechanics and screen technologies, including humanized operations in the game, such as quick spell casting and custom buttons, including tutorials for beginners, and the introduction of basic All of them have been added.

However, it is probably a common problem of European and American games. For the novice tutorial, DOTA2 is relatively straightforward, and coupled with the complex elements of DOTA2 itself, it is true that a newcomer who has never played this kind of game enters the game. Confusion, such as how to play this game?

Even after completing the novice tutorial, players still need to play dozens, or even hundreds of games, to understand the game and how to play it.

It's not the same as League of Legends. As long as you play a dozen or twenty games, you will roughly understand what the game is all about.

The rest is to familiarize yourself with the usefulness of each hero and props, as well as the hero's combos and tricks.

Of course, the two games still have one thing in common, that is, what you can figure out at first are these superficial things about how to play.

Whether it is DOTA2 or League of Legends, the "consciousness" that really determines whether you can become a master requires the accumulation of hundreds of games and personal talent to realize it.

Without awareness, no matter whether you are playing DOTA2 or League of Legends, it is impossible to become a top player.

Of course, this is enough.

At least compared to Blizzard's Blizzard DOTA, DOTA2 will definitely not be worse than him.

I have to make a detailed analogy, that is, League of Legends tastes delicious in the mouth, and then it will become more fragrant after chewing for two or three minutes.

DOTA2 tastes a bit bitter in the mouth, but after chewing for two or three minutes, it will become very fragrant, and it is fragrant and sweet at the same time.

In the case of Blizzard DOTA, it is fragrant and sweet in your mouth at the beginning, and then it suddenly becomes extremely bitter, but after you chew it, it becomes fragrant and sweet again.

But unlike playing League of Legends, if you like it at the beginning, you will like it later. Although playing DOTA2 because of the bitterness at the beginning, a group of people are blocked, but the group of people who persist will basically not abandon this game after tasting the sweetness.

Heroes of the Storm is different. Players who tasted the sweetness at the beginning were suddenly stuffed with shit in the middle of the game. How disgusting is it?

Although after you eat this pile of shit and keep playing, you find that as long as someone plays with you, it will become a very sweet food again.

But the key is that in the stage of eating shit in the middle, 90% of the players have already slipped away.

This is also the point where Blizzard DOTA is now in an embarrassing situation.

"Blizzard is probably about to let go of the DOTA trademark." Chu He also said with a smile.

At the beginning, I approached Blizzard to buy the ownership of DOTA, but the other party wanted to eat a big one because of their height. Now, this long battle should have come to an end.

Holding the ownership of DOTA? It didn't do any good to Blizzard, instead it caused a commotion, at most it made Tianhe Network a little unhappy, so how should DOTA2 change its name and continue?

After all, Blizzard DOTA's change from hot to cold can be said to have given Blizzard a big hammer, and the market value that had risen suddenly fell again.

Of course, EA is the happiest. In the past few months, regarding the war between Blizzard and Tianhe Network, EA has not said a word and just watched the drama.

Then all the firepower was attracted by Blizzard, which gave EA a lot of time including the establishment of new projects, and represented a few games that performed well. EA's current market value is also slowly recovering.

Of course, the most critical point for them, in addition to continuing their own project development, is to win Tianhe Network's project about the last survivor.

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