Video Game Designer

Chapter 447 Invisible pretense is the deadliest

This event is basically a preliminary test, and it is open to the media, but there is no publicity for ordinary players. After all, this event does not even have a game or anything.

In other words, it is basically all about talking.

"Tianhe Network and Penguin's wegame are the most supportive groups." Meng Xiansheng and Chuhe were talking.

Compared with Chuhe, who simply wants to support those domestic game teams that are not easy, compared with independent producers, wegame wants to promote its own platform to dominate the country and go abroad to support.

Meng Xiansheng doesn't have such a big goal anymore, he is just an ordinary one-acre three-point land, and he needs to do a good job of his own network element.

Including the distribution channel, the distribution channel of network elements is considered the top three in China, second only to the Phoenix series, which is despised by the majority of players, and the Cube series, which is ambitious but incapable. In contrast, NEU almost only publishes its own games.

As for taking the lead in this activity with Tianhe Network and Penguin this time, it is also because I want to enter some other hot money fields.

After all, if it is really necessary to rely on a single player to be responsible for its own profits and losses, judging from the investment in these games of Wang Yuan, it is estimated that Wang Yuan will not live long.

"It's not counted as support. In fact, Tianhe Network has benefited a lot from it." Chuhe said the truth.

The Huaxia Star project that we cooperated with wegame before, and the origin project that Tianhe Network worked on before, in fact, there are still many good works that appear.

Of course, tepid products still account for the vast majority, but there are also some explosive works.

But most of these games are small-production pixel types, or small-production turn-based games.

However, it can be seen that many of the producers still have some skills. For these people, Tianhe Network and Penguin have given a lot of financial support, and they have also given full creative freedom.

"However, there are fewer and fewer people like Mr. Meng." Chu He looked at Meng Xiansheng and said with a smile.

In fact, the vast majority of game companies also want to make good games. Who doesn't want to make a lot of money while making good games?

But the key is the people behind the game company, what they want to see is a beautiful financial report.

"Because I am a game fan myself, and I started my career by piracy in the early years." Meng Xiansheng said without hesitation about this.

In fact, many predators started their business through piracy in the early days, and Meng Xiansheng was one of them. He opened an offset printing factory in his early years, and he is the only company in China that integrates CD reproduction, printing, packaging, and distribution.

It can be said that a large part of the pirated game discs on the market at that time came from Meng Xiansheng's factory.

However, this can be regarded as the torrent of the times. After all, economic conditions determine everything. Most of the mainstream audience of games are in their twenties. But now, even if the student party chooses to be a member, they will only consider choosing games that they really like, not all games.

Even without Meng Xiansheng, there would be Chu Xiansheng and Zhang Xiansheng.

"Because of the environment, coupled with the fact that people in the game industry are not up to date, domestic stand-alone machines are digging their own graves." Chu He shook his head and said.

If piracy hurts the vitality of domestic stand-alone machines, then Ogilvy Electronics, which hurts a few genuine players, is the last straw that breaks the camel's back. There is a reason for the decline of domestic stand-alone machines.

"Network Yuan wants to make Chinese-style games, so it's really not feasible to make large-scale investments to make a profit?" Meng Xiansheng couldn't help but sigh with emotion.

In fact, NEU is also looking for a way out, for example, like Tianhe Network's Long Zu's Gu Jian Qi Xia, to carry out pan-entertainment layout.

Change the game, make TV series, make animation, and take other ways to make money, but the results are not good after trying.

It is natural to make money if it is popular, but if it is not popular, it will lose more.

"Of course, but it can't be limited to the domestic market. Not long ago, Jianghu's foreign sales officially exceeded 10 million." Chu He looked at Meng Xiansheng and said a statistic that made the other party very heartbroken.

Listening to the data reported by Chuhe, Meng Xiansheng was speechless.

what is this? Invisible pretense is the deadliest?

With such a calm tone, to say such pretentious words?

If you don’t talk like this, you brag to yourself in the first step, saying that large-scale investment in Huaxia style games is basically difficult to make a profit, because of a lot of reasons for the audience, and then you twist your ass and tell yourself, the same Is it the Huaxia style game that your Jianghu overseas sales have exceeded 10 million?

Although this 10 million has been accumulated over the past few years, and I don’t know how much it has been discounted. The original price of 98 was discounted during the Chinese New Year, and even as long as 9.8 yuan, it can be won, which is no different from Chinese cabbage. Club!

Even if some games are given to players for free, they may not be able to break through 20 million, and it must be known that Jianghu’s main sales platform comes from the steam platform, and the number of global players on the other platform’s entire platform is only over 300 million, which is equivalent to 30 people. I bought 1 Jianghu in the account.

I talked with Meng Xiansheng for a while, and other industry leaders came to say hello on the way, and soon the time came, and the whole activity almost started.

In addition to wegame, there were a lot of network elements, including domestic Phoenix, Square, and other big names, well-known independent game producers, and studios. It can almost be regarded as a summit of the industry.

Although I have not participated in several activities, the basic tone is the same. Representatives with strong backgrounds speak on stage, among which Chuhe is the finale.

It was Wang He, an old acquaintance, who came from Wegame, and what he was talking about was nothing more than Wegame's strategy, and how much support it had produced and what results it had achieved.

Hearing that Chuhe wanted to doze off a little bit, the follow-up stage was a few game producers, which were considered to be the ones that have been in the limelight recently in China, not krypton gold mobile games but pure independent stand-alone games, but a little Applause but not seat.

Although the players gave a lot of applause, the sales volume is a bit ugly. Although it is not at a loss, it is not profitable.

For stand-alone game manufacturers, not losing money means losing money.

From the design concept of the game to the positioning of the core group, it basically covered everything, and Chu He nodded silently when he heard it below.

Although there is no systematic targeting in some places, this is also the reason for lack of capital. For example, if a design is reasonable or not, these independent game producers have no way to test it, and can only make up their own brains.

In the Tianhe network, hundreds or even more testers can conduct tests, and even invite some experts in the game circle to conduct tests.

But these are obviously impossible for small producers. If they are exhausted, they are internal tests, and then find ways to advertise to find a group of players to participate in the test, and worry whether these players will have people from other manufacturers. , and then put the idea stealing out of the game before they did.

This sort of thing sounds dirty, but it's never uncommon in gaming circles.

Soon it was Chuhe's turn. Straightening his clothes, Chuhe walked to the stage with a smile and picked up the microphone.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like