Video Game Designer

Chapter 462 New Work Development

Regarding the cooperation with EA, it's just talk, Chuhe doesn't have too many ideas, of course, this is mainly because EA really doesn't have any influential IP in China.

Battlefield, Need for Speed?

Well, these two IPs are indeed very famous in China, but they are not easy to link up, and they don't have any distinctive features at all.

Unlike Ubisoft's Assassin's Creed, as well as Tom Clancy and Prince of Persia as additions.

White robe, hood, and hidden sword, this handsome and friendless look is really in line with the aesthetics and tastes of Chinese players.

As for EA?

Think about the modeling characters in Andromeda, sorry.

Of course, the more important point is that the leeks have just been cut, so you have to take it easy, at least let the leeks grow for a while, and you can't always stare at a piece of leeks.

Many game manufacturers are cutting because they are always staring at a piece of leek, cutting and cutting, and in the end the leek seedlings are all cut off.

It is also necessary to pay attention to the basic method of cutting leeks, at least to save some for others.

After staying at Ubisoft for almost a week, Chuhe officially signed a contract with EA after returning to Redwood City, and also took over the project team of Dead Space.

A small number of them chose to stay at EA, some left with the leader of the original studio to join the Activision family, and most of the rest joined the camp of Tianhe Network.

As for their office location, there is no change, and they are still in the original leased office building, but the rent is temporarily paid by Tianhe Network.

"Keep the name of the original studio, or break up and merge into other studios of Tianhe Network?" Looking at the dead space studio that he just took over, Chuhe began to think.

Although many fans of the Dead Space series have requested to keep this studio on Tianhe Network and Chuhe's Weibo and Twitter, it is clear that things are not that simple.

After thinking for a long time, Chuhe finally made a decision to keep the studio temporarily and join the new project that Tianhe Network will cooperate with EA in the future.

A third-person role-playing game, a game about intelligent machines.

The GDD of the game has not started to design, because this is just an idea of ​​Chuhe, and Chuhe has to discuss the details of the game with everyone in the team.

As for EA, including the small B company that was in charge of Dragon Age before, they also joined it. Of course, they are not in charge of the development of the game, but just as a member of it to learn about this project. They also have a secret development. Mecha game, a game that EA placed high hopes on.

It is EA's studio DW in Los Angeles that is actually responsible for the development. This studio can be traced back to the disbanded West Wood Studio. It can be said to be one of the inheritance of West Wood. As for the other one, it is the project team of the original Medal of Honor. , after the project failed, he was dispatched by EA to China to jointly develop PlayerUnknown's Battlegrounds with Tianhe Network, and then never returned to the United States.

"Just like most civilization destruction games, human beings made a stupid decision thousands of years ago, leading to the destruction of civilization, degraded from modern civilized society to former matriarchal tribes, and filled with various special tribal camps, and in this There are still intelligent mechanical creatures in a world."

"Hunting, the 'human' controlled by the player hunts powerful intelligent mechanical creatures. This will be the main core gameplay of the game." Looking at the meeting room, Chu He said the members who will join the development of the new game.

Listening to Chu He's words, the old partners Pig and Prot had some realization: "The big open world, countless areas to explore, and all kinds of strange intelligent mechanical creatures."

Although it was just a brief description of the background of the game, after all, Chuhe has been a partner for many years, and Pig and Plott had some understanding in an instant.

"It sounds very interesting, but the core that really attracts players should be intelligent machines and the battle scenes of hunting these intelligent machines." James, the game producer sent by the small B agency, listened to Chuhe's words and said softly. nodded.

Chu He didn't answer directly, but nodded slightly with a hmm, and then continued to talk with everyone about the setting of the game itself.

For example, the style of the entire game, as well as the level design in it, whether to choose a linear level or a free style.

Including the upgrade style in the game, these are all to be determined.

As for the plot of the game, Chuhe didn’t say that, unless the game producer has a particularly good plot to add, otherwise, like this kind of 3A level game, most of the plots are similar to the Hollywood assembly line. Produced.

Game producers like Chuhe give a general background, and then the screenwriter team slowly improves.

Usually this type of 3A game basically has a routine to find, whether it is FPS or RPG type.

'Confused life experience, isolated group, falling into danger, accidentally getting cheats, passing trials, exploring secrets, stopping conspiracy, saving the world, and family reunion. '

Around these nine main features, perfect the background of the game, the main line and the branch plot, basically a ups and downs of the "kingdom" plot has come out.

Of course, sometimes in order to distinguish the plots of other games, the opening label of "blurred life experience, isolated group" will be changed occasionally, but the middle points are basically the iconic features of most pipeline 3A.

Regarding the plot, Chuhe is really at ease. Although it seems to be a script produced by an assembly line, in fact, the plot of this main line is almost the same routine, but through the gameplay of the game itself and the level performance , the feeling it brings to the players is completely different.

The new project development cost budget, 150 million US dollars, is not very high.

And different from the previous games, this time the development will be carried out on the three platforms of PC, Microsoft, and Sony at the same time. Although Nintendo has also made an invitation, it has to be said that the performance of Nintendo’s game consoles is really too weak up.

Although many Nintendo fans said that whether a game is good or not is not based on the screen, but on the gameplay. The game is called the ninth art because of the gameplay. Games with only screens are not games.

Chuhe half agrees with this point of view, that is, whether the game is fun or not is not just about looking at the screen.

But the game screen is equally important, at least on the platform currently released by Nintendo, its function cannot meet Chuhe's requirements.

In Chuhe’s view, the gameplay is a very important part, but it doesn’t mean that the graphics are not important. Imagine looking at those game graphics in the last century that are even blurrier than mosaics. Even if the gameplay is very interesting, you can really bear it?

You must know that even retro pixel-style games now pursue high-definition, not the image processing of the past.

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