Video Game Designer

Chapter 480: A Possibility

The game won't log into the host platform?

Like this kind of 3A level games, most of the sales generally come from the host platform.

Because there are too many things on the PC platform that can easily make the game cool, the first is the piracy problem that bears the brunt. Compared with the console platform, if the PC platform is not a game that is fully networked and verified, it is too easy to crack the pirated version.

Even if you sell it on the same day, the pirated patch may have already come out, and even if you are fully connected to the Internet, you can crack it.

Destruction is far easier than creation.

At the same time, if it is a multiplayer online mode, compared to the PC platform of the host platform, the problem of plug-ins must also be considered.

Even up to now, games under Tianhe Network, such as PlayerUnknown's Battlegrounds, DOTA2, and League of Legends, still have no way to completely eradicate cheating. They can only do their best to combat cheating, so as not to make the cheating team so rampant.

At the same time, use legal means to prosecute the cheating team, and this method can only be afforded by a big game company like Tianhe Network.

Ordinary small companies are helpless even if they want to crack down on cheaters, and some cheaters are even secretly released by competitors, such as private servers of online games and so on.

As for the reason, there is no need to explain too much, basically everyone knows it in their hearts.

For the maintenance of the game environment, cheating, and crackdown on illegal studios, Tianhe Network spends at least 200 million on this every year.

Moreover, it cannot be completely eradicated. Small and medium-sized game companies simply cannot bear such a price. As for resource competition, factional struggles, and power struggles within larger companies, they will not do such things.

They even use plug-ins and studios to complete their own KPI indicators.

It is not easy for a game to be successful on the PC platform, and it is even more difficult to maintain success.

And considering the benefits, even if most of the games are mainly on the PC platform, they will still consider the console platform, after all, it is also part of the income.

But like Chu He, who directly said at the press conference that the two parts of the "War" series will not be available on the host platform, basically not many people would say such absolute words.

Will there be a real incident in the future?

Players who were on the scene and watching the broadcast focused their attention one after another, wanting to hear Chuhe's next explanation and reason.

"Because there are many things on the console platform, we can't show them. For example, the game supports players to create their own battles, which is an open MOD." Chu He looked at the players in the audience very seriously. Said.

The host platform has always kept mods at a respectful distance. Compared with the PC platform, the host platform is more closed.

After all, being able to add MOD means that the value can also be modified, and similar plug-ins will also emerge as the times require.

As early as when the earliest Road to Survival was developed, Chuhe had already discussed with Microsoft and Sony about the idea of ​​introducing MOD on the host platform, and proposed that the platform should jointly review the MOD content with them, but in the end this aspect Both proposals were rejected by Sony and Microsoft.

Of course, this is not the main problem. Tianhe Network, which was doing Left 4 Survival at that time, is definitely at a different level from the current Tianhe Network, and this is not a big problem for Microsoft and Sony.

Because there are already manufacturers in the industry, Sony and Microsoft, who have tried this. Just like the PC platform, players can download a MOD and use tools to make it look different, but they can also pass the review of the game and the platform, and then Enter the store for players to download.

However, compared to the MODs made by ordinary players, this method is more troublesome and cumbersome, and it also has higher requirements for MOD creators.

Accompanied by Chuhe's words, a spectacular scene like a real plane was displayed on the big screen behind him, with countless soldiers fighting on the mountainous terrain.

It's just that this is not the most attractive thing. The real attraction is the characters displayed on the screen, the natural disasters in DOTA2, the soldiers of the night banquet, and the heroes of each camp.

Then the camera changed again, this time it was not the battle scene of DOTA2, but the scene in League of Legends, the magnificent Summoner Canyon battlefield of heroes and minions.

Countless players made amazing sounds.

London, England……

Ronald, who was watching the Cologne Tianhe Network booth exhibition area in twitch, looked at the picture on the video with a shocked face.

It's really spectacular!

There has never been a war game that can bring him such a spectacular feeling. Tens of thousands of soldiers are fighting on the battlefield. They are not soldiers with polygonal mosaics, but soldiers with exquisite modeling. It's all different.

Such a battle scene is really shocking.

It's not the kind of game where numbers are used to mark an army, it's a battlefield with more than 10,000 people.

Even in the game, you can play as a general commanding the army, or as an ordinary soldier in the army, and participate in the war of tens of thousands of people.

Again, the war-type games before are either small-scale first-person FPS battlefields like Battlefield, or games similar to Battle Flags. A map team composed of nine characters is modeled and marked with values ​​​​on it. A large team of a thousand people.

Or a simple RTS like Command and Conquer.

But before this, there was no game that could really use this exquisite 3D character modeling to show the battlefield of more than ten thousand people.

This is really shocking.

Although war is cruel and terrible.

But for most men who have never really experienced war, especially players, 'war' is undoubtedly more attractive to them than cruelty.

But for Ronald, what really attracted him was not only the HTC battle scene, but also the support for MOD that Chuhe said in the video, and the MOD screen displayed at the end.

It supports the change of terrain MOD and the change of MOD plot, which is really attractive.

A game that supports MOD makers is definitely different from a game that does not support but does not object to it. The convenience it brings to MOD makers and teams is definitely different.

Just like cooking, the former will put all the ingredients in front of you; the latter also requires you to buy the ingredients yourself.

For the history of China and the major battles, or the emperor Napoleon who once shocked Europe, Ronald is actually not very interested in these stories.

What really excited him was that he thought of a possibility.

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