Video Game Designer

Chapter 490 It's not so easy to make money

I have to say that about EA's mecha game called Anthem, Chu Hexin's evaluation is really quite high.

It is definitely a carnival for mecha fans, but it seems that this time EA's hymn is not the part that focuses on multiplayer and stand-alone PVP, but the part that focuses on PVE.

Basically, it is similar to the Diablo type of game, and this type of game pays special attention to the balance of the value, otherwise there will be some kind of sewer profession.

However, Chuhe felt that EA should have learned enough lessons after experiencing two failures of Andromeda and Star Wars 2.

If you make mistakes on the hymn again, then EA's QA department and operation department should really reflect on it.

And I have to think about it carefully, that is, whether to dig people from EA's operation and QA department in the future.

After staying in EA for about two days, Chuhe also discussed some cooperation plans with Charles and the rest of EA's top management.

For example, IP linkage with EA, as well as the authorized development of related games, the former IP authorization linkage is not a problem.

However, if the game is authorized to be developed, there is no agreement. After all, EA also has a mobile game department, and the benefits are good; and Tianhe Network’s own TINGK originally focused more on card-type games, but after acquiring Germany and After some other mobile game studios and small factories, their production capabilities have also improved sufficiently.

Including the previous explosion of ACT mobile games, although there is not much profit, even less than one-third of the profit of card games.

But the quality of the game and the skills displayed by the team are real.

After saying goodbye to EA, Chu He also went to Ubisoft by the way.

Take a look at their latest development Watch Dogs, as well as Rainbow Six: Siege.

It doesn't look as cool as Anthem, but I have to say that the modern city, combined with the first-class graphics of the modern era, and smart enough AI, give people a very good feeling.

As for another tactical shooting game, in Chuhe's opinion, it was destined to be a niche game.

It won't be popular, but it won't be cool either. If you want to increase sales, you have to start with side promotion. You can't start with the usual tactics of the Rainbow series, but you have to attract players from other angles.

By the way, it is worth mentioning that Ubisoft also seems to want to create a game about Chinese history, and it is also an IP titled Assassin's Creed.

But it's not a 3A-level production, it's just a derivative IP of Assassin's Creed, trying to make a small-scale production in the Chinese market.

"The eunuch group in ancient China is the Templar Knights? Fighting against the Assassins for the artifact?" Ubisoft, under the introduction of Ive, listened to the words of Traoren, who is currently in charge of the plot copywriting in Assassin's Creed, Chu Chu He couldn't help feeling speechless for a while.

Eunuchs and Templars?

Ubisoft's ambition can be said to be very big, just like Blizzard's Warcraft series, they have constructed a complete and huge worldview through Warcraft and World of Warcraft.

Ubisoft obviously also wants to construct a huge world view of assassins through various series of Assassin's Creed.

The pros and cons, anyway, revolve around the Templars and Assassins.

For example, in World War II, they were able to complete a story about the Templars and the Assassins.

Anyway, it revolves around a core element, that is, whoever the general public thinks is a villain force, then they must be linked to the Templars; whoever is a decent force is an assassin.

Even if you have enough brains, even martial arts can make arrangements for you.

However, Chuhe himself is not optimistic about Ubisoft's approach.

Because Ubisoft did not take this project seriously at all, at least the resources invested in it are completely different from other projects.

Chuhe put forward some suggestions on this. After all, he currently owns 5% of Ubisoft's shares, so he can be regarded as half of his own.

But what Ubisoft does, Chuhe has no way to control it. Of course, this is Ubisoft's own business and has nothing to do with Chuhe.

But if Ubisoft thinks that the Chinese game market is full of shoddy games, and you can make money by just making a game related to Chinese culture, then Chuhe can only say that Ubisoft is thinking too much.

Even if it is a game that caters to a country's market, it must at least show enough sincerity.

For example, in terms of the simplest dubbing, the game is obviously set in China. If you invite a group of dubbing actors from Bay Area or Hong Kong to dub, the effect is simply awkward.

Just like in Red Dead Redemption, the Chinese dubbing is not discussed, it is just for the benefit of domestic players, in order to be able to dub in a way that truly fits the background, Tianhe Network is looking for dubbing actors that match the local accent as much as possible.

Although there is no way to find so many, Tianhe Network also requires the other party to go to Texas to study for a period of time before dubbing. They don't need to be exactly the same, but at least they can imitate the flavor in terms of accent.

Of course, it will cost twice as much.

Think about it, if the English dubbing in Red Dead Redemption, the protagonist speaks fluent northeast style English, or Shaanxi style English, it will definitely make people play instantly.

It's like a story that happened in China during the Ming Dynasty, and the characters in it are dubbed in Chinese, but it's a sub-Banwan flavor. When you listen to the dubbing of the lines, you can't help but think of a play in your mind, "Don't fight anymore." la' picture.

This is simply a game experience on a disaster level.

All the work is in charge of Ubisoft's Montreal studio in Canada, and the cost is not high. Chu He really thinks that this is a work of Ubisoft's side to test and siphon money.

After all, Ubisoft has many branches in China, and it is not without corresponding studios. Although it cannot be compared with a studio of this level in Montréal, the technical dispatch and funds are sufficient to develop a game of this level. Assassin's Creed derivatives, Chuhe thinks this is not a big problem, but Ubisoft doesn't want to spend so much money and don't want to be so troublesome.

And although it is said that the project was handed over to Montréal, the Montréal studio already has two projects that can be regarded as 3A level. This derivative of Assassin's Creed, how much resources can they invest in it?

After saying some suggestions, Chuhe saw that Ive said that he would give feedback, and after the polite words of high-level consideration, he didn't have much idea of ​​continuing to visit Ubisoft.

"It's better to go back to my one-acre three-point land, and make the dawn time well, and it seems that I can talk to the above about the game of Assassin's Creed Huaxia, at least to make the war series happier." Chu He was thinking in his heart .

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like