Video Game Designer

Chapter 498 Have you really learned EA?

Spoilers for a while are cool for a while, spoilers are always cool for a while.

After the happy spoiler, Jedra immediately closed the chat group. He didn't want to see other people spoil some content. Although his trial play time has been used up at dawn, he still has a hymn You can play.

How uncomfortable it would be if someone spoiled him the content of the hymn.

Although he himself doesn't care much about spoilers about the plot, even if the plot of the game is good, less detailed spoilers can make him feel more attractive.

But this kind of thing is not something he can decide. If an old man in the group comes to give him a detailed spoiler, it will be uncomfortable.

So let's experience the game by ourselves.

An hour later, after manipulating the mecha with unfamiliar teammates and beating up the final boss, Jedra put down his handle, took a sip from the ice cube next to him.

Thief cool!

EA Did you really learn it!

Superb graphics, super cool armor, it's just amazing.

Of course, there are also some shortcomings, such as the time to load and read the screen is too long, and there are some display bugs.

But it's just a trial version, it's still understandable, the most important thing is that the content of the game itself is really good.

After drinking Bing Kuo Luo, he wanted to manipulate the mecha again to fight between men, and then Jedra found that he could not connect to the server. After trying for five or six minutes, Jedra finally realized that this is EA's The server exploded!

"No, EA asked you to learn Tianhe Network, but not Ubisoft!" Jedra said very depressed.

Nothing to do to learn why Ubisoft next door uses potatoes as servers?

It's only been an hour!

Not to mention depressed players like Jedra, EA's executives who have been paying attention to Anthem couldn't be happier.

The explosion of pre-order sales can be explained by the good publicity and marketing in the early stage.

The number of people who try to play online can be explained by the large pre-sale base.

However, the feedback from the players is unreal. The viewing rate of hymns on Twitch has already ranked first, even surpassing the dawn of Tianhe Network.

Of course, the main reason for this is that there is only three hours of trial experience at dawn, and after these three hours, players will not be able to enter the game.

But EA said, if you don't listen or don't listen, don't want to think about it, we are the first.

"The player's comment in the game forum, the current score is 8.6 points, and it will probably drop in the future, but it is definitely a successful game, but the players still have some opinions on the loading interface being too long."

In EA's Anthem studio, a group of high-level executives were discussing.

"There is no good solution for this, because it involves the loading of large-scale copy materials. It is easy to solve in single-player mode, but there are many things to consider in multiplayer mode, and there is no good solution for the time being." Game optimization part The main person in charge shook his head lightly.

How could they not have noticed such a defect that could obviously affect the experience of gamers?

But some things can not be repaired, but improved.

For a game BUG that has been exposed for a few days and has not been fixed, players may say that the game company is irresponsible and careless, and such a BUG cannot be fixed for such a long time.

But it’s not as expected. Fixing a BUG and finding out the root cause is not difficult to say, but it is the most critical problem.

That is, after the BUG is dealt with, what kind of chain reaction may be triggered, whether the BUG is simply solved without incident, or may cause more serious BUGs, these are all things that the game production team needs to consider and test.

Some things are not modified, not because they don't want to modify them, but because they are simply powerless, but these things are not easy to speak out on their own initiative.

Otherwise what should I say?

Game cheats cannot be managed. You told the players that it’s not that we don’t manage them, but that we can’t manage the cheating team. Our skills are inferior to others!

The game loopholes and bugs cannot be fixed immediately. You told the players that it’s not that we don’t pay attention to it, but that our technical team is just a younger brother, and we can’t handle it.

Isn't this a joke?

Which studio would be so stubborn?

"This is just a small problem. What really matters is the content of the game. This time we succeeded!"

EA executives beamed.

"This time in terms of operation, we must not make the mistake of Star Wars 2 again, and immediately announced the news to the public. Anthem will never include paid DLC or season pass content in some games. You can purchase the main body. Enjoy the full game content."

Soon Xihan, who was one of the hymn designer teams, said very excitedly.

The Anthem game can be said to be an ambitious work within EA, and it was born with great difficulties. The failure of Andromeda and Star Wars 2 doomed Anthem to be under great pressure.

Then, half a year ago, the chief designer of the original Anthem passed away due to illness. Xihan and a group of teams took over the project halfway, and God knows how much pressure he was under.

But fortunately, Anthem's performance now proves one thing, he didn't screw up this game.

Instead of screwing up, he was very successful.

…………

In the Tianhe network of Huaxia Jinling, Chuhe is experiencing the game with Plott, Pig and others.

"EA is really good at this mecha game." Putting down the controller, Piguet expressed his approval.

"Overall, the quality is excellent, but there are still some minor problems." Plott also nodded in agreement.

Chuhe didn't speak, just took off and landed in the game.

"I feel that the situation of EA's hymn is not good. I guess EA is too happy." Chu He gave his opinion.

If you look at the quality of the entire gameplay, there is basically nothing critical about the combat system or the graphics.

But from Chuhe's point of view, the details in the game are really a bit bad.

Not to mention the technical problems of reading articles, but as a PVE game, the display of equipment attributes and drops is a bit bad.

There is no complete task panel to view, such as the specific data of attribute bonuses such as critical strike rate, and equipment drops, whether it is ordinary white equipment or the top orange equipment, there is only one line of cold text and diagrams.

There are no special sound effects at all. You have to know that even if the web game "Red Moon Hands down" made by Tianhe Network in the first place, there is a golden light and a burst of special sound effects of "duang, duang, duang, duang".

As a PVE chants for brushing and brushing, there is no doubt that better equipment drops and more powerful equipment attributes are the pleasure for players to obtain cultivation and rewards.

As a PVE type hymn, this game experience is very important.

By the way, isn't the advertising of Penguin Games really outsourced to third-rates? Or I'm used to it, from the previous COD, to the later battlefield, and now, I have directly 'borrowed' from the promotional posters of the end of the United States, The Division and the absence of the past~ I really think others can't recognize it~

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