Dragon Wizard of the Heavens

Chapter 496 Great Construction (4)

If others figure out your bloodline ability, they can design a special battle plan to restrain you to death. Arcanists and wizards do not have this shortcoming. They have mastered enough spells to deal with most problems. .

Warlock civilization is rare, because most of them are families because of their blood, which is completely different from the academy system of wizard arcanists.

In contrast, Warlocks are more like nobles, Arcanists are more like scientists, and wizards are more difficult.

In addition to these spellcaster civilizations, there are also shamans. This kind of spellcaster civilization is quite primitive, bloody, and rough.

Shaman originated from the primitive worship of tribal civilization. They believed in ancestors or spirits of nature, their spell system was chaotic, and their use of power was quite primitive.

But this does not mean that the shaman is not strong enough, on the contrary, because of the bloody, rough, primitive, the destructive power of the shaman cannot be underestimated. And the shaman is best at the voodoo school.

This school likes to study some weird things, all kinds of bug poisons, which are very weird and vicious when they are used, and many times if there is no blood, these things will often backfire.

In addition to these voodoo schools, the most popular is the witch medicine school. The shamans of this school will use various plants or other things to refine some witch medicines with magical effects.

They can communicate with the spirit of nature, with the help of the power of the spirit of nature, under normal circumstances, shaman civilization exists in the form of tribes.

A tribe is a shaman inheritance. Most of the tribe are ordinary people, and there are only a few shamans. It may be because of the inheritance problem. It is not much easier to become a qualified shaman than a wizard.

In the multiverse, the most shamans are orcs, and the others mostly exist in some primitive tribes.

Compared with wizards, warlocks, and arcanists, the advantage of shaman is that it is cheap enough to save money. Compared with those expensive caster professions, Shaman can be said to be the cheapest. At most, they are looking for some weird things to refine medicine or something.

Shaman civilizations are generally not powerful, and they are often attached to gods or spirits of nature, indigenous gods, demigods, and the like. Shaman civilization is the original civilization of spellcasters. According to the available data, shaman civilization can be traced back to Wuqiu civilization, which is an ancient snake civilization.

In the early days of the multiverse, snake people used to spread across all planes. They were shaman civilizations based on tribes, and they liked to use various bug poisons to refine some vicious things.

With the passage of time, the various spellcaster civilizations are no longer purely a single civilization, and have more or less integrated the knowledge of other civilizations.

The most obvious of these is the wizard civilization. The blood wizards in the wizard civilization borrowed from the warlock civilization, and the white wizard also integrated the arcanist civilization.

The same is true for warlock civilization. Many powerful warlocks will have dual occupations, taking into account both warlocks and mages or warlocks and wizards.

The wizard tower was first created by the wizard civilization. It can be traced back to the period of the wizard king. At that time, the wizard king was a powerful wizard. Each wizard king would rule a vast land, and each wizard king represented a nation.

The Witch King built the Wizard Tower as a symbol of their rule. The knight is a profession created by the Witch King, which is equivalent to their minions and assists the Witch King to inform the country. In that era, the Witch King was the strongest, and everyone served the Witch King. Until the rise of the Age of Faith, the Witch King's throne was shattered by the gods.

The advent of the age of belief in gods also represented the emergence of other professions, and the names of wizards gradually became mages or arcanists. Then the Arcanist went through the Thorium Age, also known as Netheril, built the Floating Void City on the basis of the Wizard Tower, and then the Floating Void City went to glory during the Arcane Empire period.

The floating city built by Allen is prepared to explore the star world, so his floating city needs to be able to survive in the star world for a long time.

Being able to be self-sufficient and wandering in the astral world for hundreds or even thousands of years, the ecosystem is a severe test.

Allen once set up a small ecosystem for experiments,

Just like the experiment of Ecosphere 2 in the US in the previous life, at the beginning, due to various reasons, the ecosphere was often out of balance, and the ecosphere in the laboratory collapsed, resulting in the failure of the experiment.

The main reason for the failure of the ecological circle is that the species in it are not diverse enough, and the biological chain is fragile. Sometimes a small problem will cause a biological break, and then cause a series of problems, leading to the imbalance of the ecological circle, and then collapse.

Allen conducted a lot of research, and conducted many simulation experiments with the help of chips and the powerful computing power of Taling-1, and finally made a breakthrough after obtaining the biotechnology of the 'engineer' civilization. As for how the great arcanists during the Arcane Empire solved this problem, Allen didn't know.

The "engineer" civilization solved this problem with the help of bio-energy hosts, gas reaction chambers, climate control centers, ecosystem systems, soil modification technologies, and many other technologies.

Allen obtained this complete set of 'ecosphere' transformation technology, and conducted a huge planet transformation experiment on Seablue Star, collected a large amount of data, combined various spell knowledge, and designed a spell effect. Set of ecosystems.

This ecosystem system can maintain a large city of about 100,000 people, and survive in the astral world for hundreds of years. With the help of bio-energy hosts, tower spirits and many facilities to control it, it can wander in the astral world self-sufficiently.

The most important of these is the need for a sufficiently powerful tower spirit, because the ecosystem system will feed back a lot of information every moment, which requires tower spirit to calculate and then regulate according to the data.

If the amount of calculations in the tower is not enough, and the various devices are not regulated, there will be no major problems at the beginning, but as time goes by, various small problems will continue to accumulate, and after several years and decades, quantitative changes will lead to qualitative changes. The entire ecosystem will completely collapse in a short period of time. If you are exploring the star realm at this time, except for a few spellcasters, other civilians or spellcasters with insufficient strength will die soon. The entire floating city will become an astral grave.

Allen's demigod-level tower spirit can easily meet the calculation requirements of the ecosystem. Allen has calculated that in order to maintain the safe operation of the ecosystem, the tower spirit must be above the high-level legend to meet the requirements.

With the strength of the five-ring tower, the tallest of them is only the legendary tower spirit, and this tower spirit was obtained from the ancient ruins city. Now it has been lowered by one level and has become a legendary tower spirit.

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