Game Development Mad God

Vol 10 Chapter 700: Aesthetic issues

I have to say that in fact, the previous game itself has made the theme of this game very well, and in the whole game, the peculiar brutality of the wild era is fully displayed, and even many **** places are not covered up too much.

Maybe this is a game that is not suitable for those younger players to enjoy, but what Lin Yan wants to say is that the shape of the game itself is actually just right. If you want this work that is far from the previous life, Lin Yan still has problems. Little difficulty.

Of course Lin Yan himself is a person who likes to meet challenges very much. If such a challenge is difficult to succeed, then Lin Yan might as well close the door of Burning Heaven as soon as possible.

After all, the game "Far Cry: Primal Kill @ Slay" is a game from Lin Yan's previous life. There is no such game name in this world, and even the game background of the prehistoric era is complete in this world. With the only existence, it can be said that in this world, Lin Yan and Deng Yi re-shaped "Primitive Killing @ Slaying" standing on the shoulders of giants.

A lot of things have been ready-made in Lin Yan's past lives to learn from, and of course Lin Yan is able to innovate even more on the basis of learning.

"Original Killing@ Slay" itself is a good reference. It is not as difficult as imagined to reshape it on the original very good work. .

But in the same way, players have to reshape some things in this game. After all, although the game "Original Kill @ Slaying" was a very good game in the past life, it does not mean that the game itself does not have any For Lin Yan’s shortcomings and design errors, there is nothing flawless in this world, especially for games in the hands of game producers.

We can compare game producers to a godlike existence. Their accusation is to shape one virtual world after another, that is, a game. Since it is shaping a world, it is inevitable that such a huge workload cannot be done. It's perfect in all places.

As for the original killing @ ​​in the past life, the first huge problem is the word "ugly". In Lin Yan's view, this should be the biggest design problem in the entire game, or it should be a problem in the bones.

Even in Lin Yan's opinion, this problem is very fatal. It can be said that the entire game is very "ugly". This in itself is a word that describes something that is not good-looking, so the appearance of such a word in the game will inevitably be It has a huge impact on the audience of the game itself.

Especially for some female players, this is almost a devastating blow to their gaming experience, so if Lin Yan is going to make it, then first of all, we must change the "ugly" of the deep @入Data. , At least have a plastic surgery to look better.

"It costs 10 million yuan to make large-scale games. Are you sure?" The cold voice of the artifact appeared in Lin Yan's mind. Of course, this voice was already a lot more pleasing in Lin Yan's feeling.

"Confirm!" As always, Lin Yan did not hesitate in the development fund link of 10 million RMB. For ordinary people, 10 million may be a huge sum of money, but for Lin Yan, it is now a huge sum of money. String of numbers.

"Please confirm the name of the game." The voice of the system appeared in Lin Yan's mind again, and Lin Yan had already decided to continue using the name from the previous game.

""Far Cry: Primal Killing @ Slay"." This name will surely be like the previous life once again, sweeping the entire game industry, and will even become an unprecedented topic on the Internet.

It can be said that in this world, the games that Lin Yan has shaped are more well-known and high-profile than those of Lin Yan’s previous life. The game industry now even occupies a major data group in the world’s economic growth, the world One of the main economic growth.

It can be said that the game industry in this world has a higher status than in the previous world.

Of course, all of this is based on the premise that the quality of the game itself is good enough. Everything was ready, so Lin Yan began to make this game anew.

If you want to make a game well, the first thing you must do is to make a simple plan. How to make the game, work out a blueprint, and proceed step by step according to the steps of the blueprint. The plan is disrupted, and the thinking is clear, and there will be no mistakes in the logic of the entire game.

The re-division of the game time background, main story, feature system, game commands, and main game modes are the five main divisions of this game made by Lin Yan, and Lin Yan will follow such a division in order For the production, and finally fusing everything together.

This is a bit similar to a modular production method. Of course, this is a way to improve work efficiency that Lin Yan has researched himself. After all, time is precious. One minute saved is one minute more life.

I have already said that the biggest problem with "Original Kill @ Slayer" itself is its ugliness. Of course, this ugliness needs to be quoted, but compared to other games, the appearance of this game is too low.

Everyone inside is dirty, even the protagonist looks like a sharp guy begging on the street, it’s ugly, even the weapon itself is not so good. , It may even seem to be very an eyesore.

It can be said that the whole game is judged only from the appearance, and even makes people feel a little nauseous. Of course, if the game itself is a primitive society 10,000 years ago, then everything seems very reasonable. There is nothing wrong with this kind of shaping itself, and it should even be done like this.

But according to Lin Yan’s idea, nothing wrong does not mean that it is right. You must know that this is shaping the game. The game is a commodity. If you want a commodity to gain more value, you must To make more people like him, but the content of this game, it is difficult for most female players to say that they accept it. No matter how connotative it is, it is at least unqualified in terms of appearance, and it can even be said to be It's a mess.

In a word, games are products that can create value, not as rigorous teaching aids as textbooks.

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