Game Development Mad God

Vol 10 Chapter 701: Wandering warrior

In fact, the biggest problem in the final analysis is the deviation in the choice of the game background era. The primitive society of 10,000 years ago was a bit awkward to say in that era. The humans of that era were not even as big as the beasts to a certain extent. The difference, even basically, still stays at the level of drinking blood.

Therefore, the pursuit of beauty is basically not required under the background of this era. If you want to follow the deterioration of the background of the entire era, it can be said that it can definitely be ugly.

Therefore, in this game, Lin Yan must first change the background of the times in the game. Generally speaking, this era is set as the early civilization of the bronze ware, that is, the bronze ware has just come out. At the end of the Stone Age, Lin Yan I think such a time should be the most suitable.

If converted, it should be a period of about three thousand five hundred to four thousand years away from today. This is the intersection of a barbaric civilization and a new civilization. It can be said to be the beginning of a primitive society or a subsequent slavery society. .

A lot of things have appeared in this era. Bronze ware and various pottery vessels are relatively primitive but already possess a rudimentary hierarchy.

Ancient civilization is in its infancy, but all kinds of barbarians are still in a relatively mainstream position. In this era, there are still various people cannibalism. Natural disasters can still make human corpses in this era. Across the wild, beasts on land can still pose a deadly threat.

It can be said that the Beijing time of the entire game has been advanced by more than five thousand years. This in itself has not changed much. What has changed is only that many of the structures can be beautiful.

People’s clothes may no longer be just the first batch. Although rough linen cloth is relatively small, it already exists. Stone-made weapons are still the mainstream of hunting and fighting. However, sharp and strong bronze weapons have appeared. It is a powerful tool for combat.

The most important thing is that many foods of this era are still not very in line with the aesthetic concepts of modern civilization, but at least they have an unprecedented improvement in their appearance compared to the previous ones.

At least the faces of the characters are not always so dirty, but this alone is considered a very big improvement. In fact, the same design as "Primitive Killing" in the previous life is that the world of the whole story can be said to be an overhead world to a certain extent.

In the game, Lin Yan did not bring the characters into the real race too much. The people among them may be Europeans or Asians, and in the world of this game, Lin Yan also added There are a lot of original things in it, especially things like religion. The religion of primitive civilization itself has a mysterious and **** veil.

In fact, in shaping the background of this game, Lin Yan borrowed from the background of the Yellow Emperor in China to a certain extent. Various tribes have constructed the main body of the entire society.

And these tribes themselves represent a variety of different civilizations, and even the totems of the tribes are not the same, which has a good foreshadowing for the conflict creation in the game and the development of the game plot.

In fact, what the protagonist controlled by the player in the game has to do can even be said to be somewhat similar to that of the Yellow Emperor, which is to unify the various tribes on the earth and build a powerful and unified tribe.

The above is the background of Lin Yan's creation of this game. It can be said that Lin Yan has made a relatively large change in this regard, but the essence of the original work still exists. The brutal collision is actually the entire game. The flash point of pleasure and refreshment.

After all, people nowadays have long been accustomed to that kind of civilization in life, and they need some barbarians to temporarily release the shackles in their hearts. Therefore, in this game, whether Lin Yan puts the background of the times 10,000 years ago or Three thousand and five hundred years ago, this core experience has never changed.

And the next opportunity is to shape the game plot. Compared with the game plot in the previous game, now that Lin Yan is shaping it himself, it must be changed.

In such an era, Lin Yan himself actually wanted to portray the protagonist into a wandering warrior like Conan, rather than a savior.

Saviors generally have too many scruples. Their hearts are filled with kindness and various beautiful expectations, so they must maintain a relatively restrained limit in the overall shaping. But for a wanderer, their hearts Some are only themselves, and those who stand in front of them are enemies, and cutting him down is the best choice. As for those who save people from fire and water, they are only additional influences, and they did not appear in their cognition at the beginning.

It can be said that the protagonist created by Lin Yan in this game is a very violent character. He is a natural warrior with a strong physique and superb fighting skills. He has walked in the wilderness all year round and encountered countless dangers. But he can survive every time in these dangers.

And with just one distress, he can become stronger. He has killed many people. He is a very dangerous person, whether it is for humans or those beasts.

In this game, players can freely name their protagonist, any name is fine, it can be their own name, or it can be a name such as Miyamoto Musashi, which can be regarded as an increase in the player's sense of substitution A small improvement.

Even if the improvement of this sense of substitution is very insignificant, everyone knows that there is better than nothing, and the design of such a small system itself is very simple. The system can be done in two or three minutes. Why not It,

And like the games shaped by other Burning Sky games, there is still a huge plot in this game. This is not only a one-person adventure, but also the beginning of a war.

In short, although it was an era where barbarism and civilization alternated each other, with Lin Yan's consistent style, the game as a whole was still that kind of epic-like magnificent game world.

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